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Liz Glowa

Teaching Channel: Videos, Lesson Plans and Other Resources for Teachers - 0 views

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    Teaching Channel is a video showcase-on the Internet and TV-of inspiring and effective teaching practices in America's schools. We have a rapidly growing community of registered members who trade ideas and share inspiration from each other. With the help of the Tch community, our mission is to revolutionize how teachers learn, connect, and inspire each other to improve the outcomes for all K-12 students across America. In order to accomplish this mission, we have three simple goals, all of them reliant on input from teachers: * Build professional learning resources that teachers want * Deepen and improve opportunities for teacher learning * Elevate and celebrate teachers in our society Share This Video Our videos are produced by a unique team of professionals-a collaborative effort between video production experts, education advisors, and the classroom teachers themselves. We should point out that Teaching Channel does not determine or influence the content taught in our videos. Our video library offers educators a wide range of subjects for grades K-12. The videos also include information on alignment with Common Core State Standards and ancillary material for teachers to use in their own classrooms. Teaching Channel Presents, a weekly one-hour program featuring Tch videos, airs on PBS stations in nearly 75 million homes across the United States. A non-profit organization, Teaching Channel launched publicly in June 2011."
Liz Glowa

elearning paradigms - 1 views

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    "Below is my categorization of the most important elearning paradigms as of 2014. eLearning Paradigms 2014 Content Presenter (enables content to be presented to learners) Comprehension Tester (enables learners' knowledge to be tested--and feedback provided) Practice Provider (enables learners' decision-making to be tested--and feedback provided) Performance Supporter (enables performers to be prompted toward action) Reminder (enables learners or performers to be reminded to learn and/or take action) Social Augmentation Provider (enables learners to learn from and with each other) Gamification Provider (provides motivational incentives and behavioral prompts to action) Mobile Learning Provider (provides learning and/or performance support through mobile technology) Data Utilizer (enables data collection and data-based interventions) Video Provider (enables video to be utilized in various ways) Learning Organizer (provides organizational structure around learning opportunities) Personalizer (enables content or prompting to be individualized or tailored) Learning-Delivery Augmenter (enables easy delivery of content or prompting) Context-Based Triggerer (enables content or prompting to be delivered depending on context) Cost Saver (enables learning to be delivered at a lower cost)"
Liz Glowa

Open Educational Resources | Achieve - 1 views

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    "Open Educational Resources Printer-friendly versionPrinter-friendly version Additional Resources OER Rubrics (PDF) OER Training Videos About the OER Rubrics and State Support Open Educational Resources (OER) offer opportunities for increasing equity and access to high-quality K-12 education. Many state education agencies now have offices devoted to identifying and using OER and other digital resources in their states. Below, learn more about the Achieve OER Rubrics and Evaluation Tool, training materials on the rubrics and the Achieve OER Institute."
Liz Glowa

Learnlets » Types and proportions of learning activities? - 0 views

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    "I'll argue that what is useful is making better decisions. That is, the ability to explain what's happened and react, or predict what will happen and make the right choice as as consequence. This comes from model-based reasoning. What sort of learning helps model-based reasoning? Two types, in a simple framework. You need to process the models to help them be comprehended, and use them in context to make decisions with the consequences providing feedback. Yes, there likely will be some content presentation, but it's not everything, and instead is the core model with examples of how it plays out in context. That is, annotated diagrams or narrated animations for the models; comic books, cartoons, or videos for the examples. Media, not bullet points. The processing that helps make models stick includes having learners generate products: giving them data or outcomes and having them develop explanatory models. They can produce summary charts and tables that serve as decision aids. They can create syntheses and recommendations. This really leads to internalization and ownership, but it may be more time-consuming than worthwhile. The other approach is to have learners make predictions using the models, explaining things. Worst case, they can answer questions about what this model implies in particular contexts. So this is a knowledge question, but not a "is this an X or a Y", but rather "you have to achieve Z, would you use approach X, or approach Y". Most importantly, you need people to use the models to make decisions like they'll be making in the workplace. That means scenarios and simulations. Yes, a mini-scenario of one question is essentially a multiple choice (though better written with a context and a decision), but really things tend to be bundled up, and you at least need branching scenarios. A series of these might be enough if the task isn't too complex, but if it's somewhat complex, it might be worth creating a model-based simu
Liz Glowa

8 Easy Steps for ELearning Storyboards | LearnDash - 1 views

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    "1. Understand the Goal of the Course This the main reason why you are creating the course - it's the primary objective. Make sure everyone is on the same page as to the purpose of the elearning. 2. Collect Content Assess what content currently exists and map that against what needs to be created. The gaps you discover are what need to be covered in the course content. 3. Define the Learning Objectives Each course should have objectives, and those objectives should relate back to the overall goal of the elearning program as defined in #1. 4. Create Assessment Criteria What good is elearning without measuring its effectiveness? Before creating courses, you should define what you will measure, and how this data will be collected. 5. Use Templates Where Possible For your storyboard, and courses, you should use elearning templates to help speed-up content development. Templates also let you focus on the content instead of the design - perfect for tight timelines. 6. Choose a Design Model Certainly optional, but it is helpful to understand the lifecycle of your course development, and models like ADDIE or SAM can ensure everyone is on the same page as to development and delivery expectations. 7. Select Design Elements Are you going to rely on simulations, videos, graphics, and text? If so, define each of the elements in accordance to the material you are going to deliver. For example, software training via elearning often benefits from simulations. 8. Choose an Authoring Tool There are many out there (Articulate, Captivate, iSpring, etc.), so you'll want to do your research on which tool is ideal for your situation - including type of content, timeline, and budget."
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