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Peiwen NM3225

Digital identity (individual online identities) [PDF] - 0 views

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    Avatars are often used as an online representation if a user and may or may not resemble the user's real life self.Reasons why people take on multiple identities online:freedom in the exploration of other forms of existence,opportunities for those whom have been marginalised in society to express their opinions freely without the fear of being discriminated against etc.\n\nHowever,the blurring of boundaries between the digital and real world could lead to implications such as people spending too much time on the Internet and even forgoing real life interactions with people.They submerge themselves in their online identities (sometimes possessing multiple online identities) and may develop a multi-identity syndrome if not monitored closely.
Joanna Tan

Digital Identity Crisis? No Problem. - 0 views

shared by Joanna Tan on 22 Mar 09 - Cached
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    Information Cards are the online equivalent of cards to prove our identify and provide information. The high-tech cards, however, are a visual representation of a personal digital identity which can be shared with online entities. Consumers are able to manage the information in their cards, have multiple cards with different levels of detail, and easily select the card they want to use for any given transaction.
C C

Computers and the Communication of Gender - 0 views

shared by C C on 22 Mar 09 - Cached
  • In the same light, the world of (and the worlds created by) technology need not only reflect current gender categories; instead they can become another arena for the reshaping of those categories
  • effortlessly reshape their selves and their "appearance" through manipulation of words and images--representations--rather than through modification of the physical body
  • gives them the power to redefine themselves outside of the historical categories of "woman," "other," or "object."
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  • the possibility that it may no longer be possible to make judgments based on the physical and biological images before our eyes, that instead we may be forced to deal with shattered categories and shifting identities
C C

Constructions & Reconstuctions of Self in Virtual Reality - 0 views

shared by C C on 22 Mar 09 - Cached
  • unparalleled opportunity to play with one's identity and to "try out" new ones
  • All provide worlds for social interaction in a virtual space, worlds in which you can present yourself as a "character," in which you can be anonymous, in which you can play a role as close or as far away from your "real self" as you choose.
  • Engagement with computational technology facilitates a series of "second chances" for adults to work and rework unresolved personal issues and more generally, to think through questions about the nature of self, including questions about definitions of life, intentionality, and intelligence.
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  • what can be counted on as real in virtual space.
  • examine it, do something new with it, and revise her relationship towards it
  • not for escape but as a vehicle for engaging in a significant dialogue with important events and relationships in her "real" life
  • But of course, for most people such recreations of self are difficult. Virtual worlds provide environments for experiences that may be hard to come by in the real.
  • play with no concern that "he," Peter, will be held accountable in "real life" for his character's actions, quarrels, or relationships
  • possibilities the medium offers for projecting both conscious and unconscious aspects of the self
  • Identity, after all, literally means one. When we live through our electronic self-representations we have unlimited possibilities to be many. People become masters of self-presentation and self-creation. The very notion of an inner, "true self" is called into question.
  • game allows its players to experience rather than merely observe what it feels like to be the opposite gender or to have no gender at all
  • Virtual reality is not "real," but it has a relationship to the real. By being betwixt and between, it becomes a play space for thinking about the real world. It is an exemplary evocative object.
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