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guanyou chen

YouTube - Paprika Trailer - 0 views

shared by guanyou chen on 24 Mar 09 - Cached
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    Reviews Paprika Satoshi Kon has truly surpassed himself with the psychedelic adventure that is Paprika. It has been compared to Miyazaki's finest works, but with a decidedly sinister edge to it; and indeed the comparison is far from undue. Kon takes the quintessentially Japanese cuteness that is so common in Studio Ghibli titles, paints it in gloriously vivid colours, and then twists it with a disorientating brand of horror that only dreams can produce. Like Akira, it is not the sort of film you can simply watch once and comprehend; it is a highly intricate creation with a multitude of layers to be unravelled on each viewing. However, Paprika does not need to be understood in order to be appreciated: it is, even at face value, a visually stunning and thought provoking delve into the workings of the inner mind. The plot is adapted from a novel of the same name by Yasutaka Tsutsui: an experimental device has been produced that allows therapists to enter the dreams of their patients. Dr Atsuko Chiba, leader of the development team for the device (known as the DC Mini) uses it, despite its incompleteness, to explore the subconscious of her patients. When she enters the dream world, she adopts a body and a personality that is the absolute antithesis of her waking self: courageous, radiant, carefree and instinctual - Paprika. It is soon revealed that the DC Minis have been stolen and are being abused to such an extent that the world of dreams and reality are blurring into a single terrifying plane of existence. She proceeds to investigate the malicious theft as both her waking self and her dream self. Phrased like this, the storyline sounds incredibly clear. In reality, it's not. Just as the characters lose their ability to distinguish between the real world and that of dreams, the same effect is achieved on the viewer. It quickly becomes difficult to tell precisely whose dream is being represented, whose personality is manifested in whose physical bo
C C

Who Am We?, Sherry Turkle - 0 views

shared by C C on 22 Mar 09 - Cached
  • multiple personae, romance, and what can be counted on as "real" in virtual space
  • As players participate, they become authors not only of text but of themselves, constructing new selves through social interaction.
  • The anonymity of MUDs gives people the chance to express multiple and often unexplored aspects of the self, to play with their identity and to try out new ones. MUDs make possible the creation of an identity so fluid and multiple that it strains the limits of the notion. Identity, after all, refers to the sameness between two qualities, in this case between a person and his or her persona. But in MUDs, one can be many.
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  • Creating screen personae is thus an opportunity for self-expression, leading to her feeling more like her true self when decked out in an array of virtual masks.
  • The integration of the social Achilles, who can talk about his troubles, and the asocial Stewart, who can only cope by putting them out of mind, has not occurred.
  • And once we take virtuality seriously as a way of life, we need a new language for talking about the simplest things. Each individual must ask: What is the nature of my relationships? What are the limits of my responsibility? And even more basic: Who and what am I? What is the connection between my physical and virtual bodies? And is it different in different cyberspaces? These questions are equally central for thinking about community. What is the nature of our social ties? What kind of accountability do we have for our actions in real life and in cyberspace? What kind of society or societies are we creating, both on and off the screen?
  • The culture of simulation may help us achieve a vision of a multiple but integrated identity whose flexibility, resilience, and capacity for joy comes from having access to our many selves.
C C

Thinking Cyber-Subjectivity - 0 views

  • possibilities opened up and promised by it to fashion new subjectivity as fluid, decentered, heterogeneous, playful, and malleable.
  • inherent inequality of cyberspace in distributing social resources among different classes or genders
  • reduce forms of identity in real life to mere signs floating freely in transmission and exchange on the net
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  • Identity becomes infinitely plastic in a play of images that knows no end. Consistency is no longer a virtue but becomes a vice; integration is limitation. With everything always shifting, everyone is no one"
  • he disruption and multiplication of the old identity as the coherent and homogeneous one into the fragmented and heterogeneous many
  • For even though the modernist identity is quite stable, it is still hard to argue that it is perfectly seamless and totally cohesive without any leak and disruption. Identity, in its general sense, is the result of identification processes achieved by individuals on a communal basis. If subjectivity is closely related to and even equated with identity as writers mentioned would argue, we have reason to believe that community is the leading factor in the formation of identity and subjectivity. Following this, even individuals in the modernist period would never take part in or belong merely to one community but many, some of which may even stand in conflict with each other.
  • How can a group of fragmented, fluid, disintegrated subjects perform identification to reach a possible identity?
  • notion of multiple identities runs basically against any supposition of a community that is mainly "based upon honest communication"
  • aporia between theory and practice
C C

Constructions & Reconstuctions of Self in Virtual Reality - 0 views

shared by C C on 22 Mar 09 - Cached
  • unparalleled opportunity to play with one's identity and to "try out" new ones
  • All provide worlds for social interaction in a virtual space, worlds in which you can present yourself as a "character," in which you can be anonymous, in which you can play a role as close or as far away from your "real self" as you choose.
  • Engagement with computational technology facilitates a series of "second chances" for adults to work and rework unresolved personal issues and more generally, to think through questions about the nature of self, including questions about definitions of life, intentionality, and intelligence.
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  • what can be counted on as real in virtual space.
  • examine it, do something new with it, and revise her relationship towards it
  • not for escape but as a vehicle for engaging in a significant dialogue with important events and relationships in her "real" life
  • But of course, for most people such recreations of self are difficult. Virtual worlds provide environments for experiences that may be hard to come by in the real.
  • play with no concern that "he," Peter, will be held accountable in "real life" for his character's actions, quarrels, or relationships
  • possibilities the medium offers for projecting both conscious and unconscious aspects of the self
  • Identity, after all, literally means one. When we live through our electronic self-representations we have unlimited possibilities to be many. People become masters of self-presentation and self-creation. The very notion of an inner, "true self" is called into question.
  • game allows its players to experience rather than merely observe what it feels like to be the opposite gender or to have no gender at all
  • Virtual reality is not "real," but it has a relationship to the real. By being betwixt and between, it becomes a play space for thinking about the real world. It is an exemplary evocative object.
Peiwen NM3225

Digital identity (individual online identities) [PDF] - 0 views

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    Avatars are often used as an online representation if a user and may or may not resemble the user's real life self.Reasons why people take on multiple identities online:freedom in the exploration of other forms of existence,opportunities for those whom have been marginalised in society to express their opinions freely without the fear of being discriminated against etc.\n\nHowever,the blurring of boundaries between the digital and real world could lead to implications such as people spending too much time on the Internet and even forgoing real life interactions with people.They submerge themselves in their online identities (sometimes possessing multiple online identities) and may develop a multi-identity syndrome if not monitored closely.
Joanna Tan

Do you need a Web publicist? - 0 views

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    Membership systems are no remedy, and they won't stop a person who wants to disrupting your site. But they offer a way to connect a website's community to a real person, and that person to their actions. It works to limit the disinhibitory effects of online behavior (the more negative ones) and creates a subtle but important psychological difference between an anonymous visitor and a known community member.
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    The Internet has matured to a point where so much of one's life is online that some people need methods of self-promotion and self-protection, concepts usually associated with the imagemakers of politicians and Hollywood stars. As more employers, workers, and singles use the Internet to check someone out, the idea of managing one's online presence doesn't sound so strange.
Peiwen NM3225

Sophtopia: Gender Freedom Day in Digital Worlds - 0 views

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    The author is outraged by the virtual discrimination against people who appear to be "different".By "different",I refer to the open displays of gender and sexuality preferences online.Although the judging of others is inevitable in both the virtual and real world,there appears to be a tendency for people to be more lax when voicing out their critics for the former.Hence,the author calls for the implementation of a "Gender Freedom Day" for the virtual world.This would allow these"different" people to unite and be confident about who they really are.
C C

Computers and the Communication of Gender - 0 views

shared by C C on 22 Mar 09 - Cached
  • In the same light, the world of (and the worlds created by) technology need not only reflect current gender categories; instead they can become another arena for the reshaping of those categories
  • effortlessly reshape their selves and their "appearance" through manipulation of words and images--representations--rather than through modification of the physical body
  • gives them the power to redefine themselves outside of the historical categories of "woman," "other," or "object."
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  • the possibility that it may no longer be possible to make judgments based on the physical and biological images before our eyes, that instead we may be forced to deal with shattered categories and shifting identities
Joanna Tan

Me, myself and I: manage online identity more safely - 0 views

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    Strangers can build a fairly complete picture of our movements, transactions and relationships from the cyber-trail we leave behind. This has major implications for what has become a pervasive tool to society, business and administrations. Privacy and identity management are fast becoming fundamental to future developments on the internet. Hard-won trust in e-commerce and in using e-government services, for example, could quickly erode if security issues are not properly addressed.
Joanna Tan

Anonymity and Online Community: Identity Matters - 0 views

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    Membership systems are no remedy, and they won't stop a person who wants to disrupting your site. But they offer a way to connect a website's community to a real person, and that person to their actions. It works to limit the disinhibitory effects of online behavior (the more negative ones) and creates a subtle but important psychological difference between an anonymous visitor and a known community member.
guanyou chen

Microsoft's Vision for an Identity Metasystem Digital Identity: The Challenge What is t... - 0 views

shared by guanyou chen on 22 Mar 09 - No Cached
  • The root of these problems is that the Internet was designed without a system of digital identity in mind. In efforts to address this deficiency, numerous digital identity systems have been introduced, each with its own strengths and weaknesses. But no one single system meets the needs of every digital identity scenario. And even if it were possible to create one system that did, the reality is that many different identity systems are in use today, with still more being invented. As a result, the current state of digital identity on the Internet is an inconsistent patchwork of ad hoc solutions that burdens people with different user experiences at every web site, renders the system as a whole fragile, and constrains the fuller realization of the promise of e-commerce.
    • guanyou chen
       
      An overview of the problem with digital identity
  • The identities held by a person in the offline world can range from the significant, such as birth certificates, passports, and drivers’ licenses, to the trivial, such as business cards or frequent coffee buyer’s cards. People use their different forms of identification in different contexts where they are accepted.
    • guanyou chen
       
      Current identity and what it represents
guanyou chen

recursiveProgress: Piling on 2: "The Importance of Identity" Online and off - 0 views

  • "ID is at the center." Whether the context is commercial transactions and ecommerce online, business-to-business activity, public/national security and safety, or just plain old making it through the complexities of everyday life, presenting and proving ourselves to others precedes all other activity. It is, in effect, becoming the price of entry in all manners of civil society.
    • guanyou chen
       
      Identity as the currency of social exchanges.
C C

Gendered online identities - 0 views

shared by C C on 20 Mar 09 - Cached
  • gender identity is fluid and flexible
  • be another gender and have gendered encounters unlike anything we have in the real world (where we are bound by our physical bodies)
  • gender is a huge focus of the Internet
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  • language use and gendered social or cultural references to just saying it out right; it is as if we can't really function in relation to one another without some sense of everyone's gender identity
  • not a pure or neutral space where all genders have equal access to a single, ungendered discourse; it is not a space where all genders have the same experience
  • radical because it is a space where anyone can be anything
  • performance is itself the gendering
  • by acting the gender, you become it
  • Other people have to see you and believe in your interpretation of the concept of Romeo before you can say that you have really experienced the part.
  • The severe anonymity of the Internet allows for general, social experimentation, but it also limits the extent to which gender identities can be deeply actualized.
  • a man may know what it is like to "be" a woman on-line, but his experience may not hold true outside that setting; to "be" a woman off-line is a different kind of performance
Peiwen NM3225

YouTube - Race and gender online - 0 views

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    A project done by a student from a Digital Media Studies class at Pomona College.This video touches on the reasons why males choose female characters in MMORPGs (Massively Multiplayer Online Role-Playing Game) and why gender swapping is so common online.
Joanna Tan

Identity crisis - 0 views

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    A burgeoning list of user names and passwords, used for everything from paying an energy bill to logging on to a social network with former classmates to reading a news website, has created a modern-day annoyance: an unending digital baptism as each new website requires people to coin new nicknames and passwords. But there are also privacy and security concerns. People continue to deposit information about themselves all across the Internet, often without clear control over that data.
Joanna Tan

Globalization-Education.com - 0 views

    • Joanna Tan
       
      personal and cultural identities in globalized environment
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    personal and cultural identities in a globalized society
Joanna Tan

Digital Footprints: Online Identity Management and Search in the Age of Transparency - 0 views

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    The vast array of data points that make up "personal information" in the age of online media are nearly impossible to quantify or neatly define. Name, address, and phone number are just the basics in a world where voluntarily posting self-authored content such as text, photos, and video has become a cornerstone of engagement in the era of the participatory Web. The more content we contribute voluntarily to the public or semi-public corners of the Web, the more we are not only findable, but also knowable.
Peiwen NM3225

YouTube - I.D. / self :: the new "real" - 0 views

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    An abstract video depicting the new "real" identity in today's world.Often,people deem online personalities as being more "fake" than the unseen person typing behind the computer.However,considering that all the different identities come from the same person,is this distinction between the real and unreal identities fair?\n\n
Peiwen NM3225

Cala - Transgender in Second Life: Second Life is a Post-Gender environment - 0 views

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    Second Life enables people to interact on an equal level with one another because discographies of the players are not made known to others.Hence,people's real identities are protected and they can truly express who they want to be in the game.
Joanna Tan

Digital Identity Crisis? No Problem. - 0 views

shared by Joanna Tan on 22 Mar 09 - Cached
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    Information Cards are the online equivalent of cards to prove our identify and provide information. The high-tech cards, however, are a visual representation of a personal digital identity which can be shared with online entities. Consumers are able to manage the information in their cards, have multiple cards with different levels of detail, and easily select the card they want to use for any given transaction.
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