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Ole C  Brudvik

1.2 Billion People Live in Extreme Poverty - 7 Billion Are Invited to Help Find the Sol... - 0 views

  • 1.2 Billion People Live in Extreme Poverty – 7 Billion Are Invited to Help Find the Solutions Around the world—from the dense urban settlements of Kibera and Dharavi to the precarious freeholds of small farmers everywhere—billions of people are looking for a way out of poverty. Everyday they face challenges ranging from shortages of water to shortages of jobs, from loss of their traditional lifestyles to loss of their voice in their communities. What if, together, we can identify thousands of new paths out of poverty around the world in just 48 hours? IFTF and the Rockefeller Foundation invite you to play Catalyze4Change: Register now at game.searchlightcatalysts.org FOR IMMEDIATE RELEASE MARCH 21, 2012
  • PALO ALTO – On April 3, the Rockefeller Foundation and the Institute for the Future (IFTF) will join forces with people across the globe and ask them to help solve global poverty through an interactive online game. The game, dubbed Catalysts for Change, is based on the premise that collaboration on a global scale can yield unique insights into ways to create a more prosperous, equitable future. These insights will trigger innovations that will make a significant difference in the lives of poor or vulnerable communities. The game can be played online at game.catalyze4change.org.

     

    Around the world, hundreds of millions of people are looking for ways out of poverty. While progress has been made, over 1.2 billion poor or vulnerable people around the world are still living in extreme poverty.

    “The public, private and social sectors have worked to tackle poverty, vulnerability and exclusion for years,” said Dr. Judith Rodin, president of the Rockefeller Foundation. “While the lives of countless people and communities have been transformed as a result, the persistent level of poverty and vulnerability that remains requires new and innovative thinking. Using technology to engage a new set of actors from all over the world will provide unique perspectives, allowing us to identify new ways to solve problems and address poverty at its root causes.”

    To close this gap, the Rockefeller Foundation has joined forces with IFTF to test a new way of solving global problems and developing solutions. Using cutting-edge gaming principles and collaboration techniques, Catalysts for Change creates an opportunity for people everywhere to contribute their unique perspectives. Armed with these insights, our global community will be better equipped to address the root causes of poverty.

Ole C  Brudvik

4 Lessons from Gaming in a Corporate Context | Institute For The Future - 0 views

  • 4 Lessons from Gaming in a Corporate Context
  • What can an engaged forecasting game do for my company? This is a question I've heard a lot over the past couple of years.  Based on aggregated lessons from the corporate games of which I've been a part, below are 4 key insights from engaging with games in a corporate context:
  • 1.  Dipping a toe in gaming = liberating! Participants reported they appreciated dipping their toe in an online gaming platform.  Being given permission to engage with online scenarios, simulations, and ideation was liberating for some, especially if they were "closet gamers" in their current role and position in the organization.  At IFTF, we forecast that gaming will be a learning methodology and medium for the future, so future leaders need to find ways to grow in this capacity. 
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  • 2.  Anonymity changes the dynamic Players appreciated the anonymity that came with an online game--their player name could be "FutureCR8R" or "4sight" rather than "R_Hatch" or "ResearchManager."  They felt freed to think outside of the hierarchical boundaries of their typical roles.  This was especially important in global companies who were playing the game across cultures. There was a feeling of fewer limitations and more freedom; regardless of how shy or outgoing a particular person was, or what their role in the organization may be.  Some of the best insights come when a design person puts on an R&D lens, or when a materials expert thinks in terms of consumer insight or external relations.
  • 3.  Lightweight interface lowers barriers The lightweight interface of the Foresight Engine was essential.  For people who are busy and have lots of demands on their attention bandwidth, participants responded well to having a lightweight demand on their time.  Most of the games were 24 hours in duration, and we asked people to participate in two, 15-20 minute bursts...though many plays for hours on end.
  • 4.  "I am not alone." Many participants said they were refreshed and found renewed energy when they played, because it helped them to realize that they are not alone...they are not the only one thinking about a particular topic, picking up on new signals in their local area that hint at a potential disruption, or innovation in the space.  For some, it encouraged their commitment to be change agents because they knew it wasn't just their individual outlier idea, but rather that others were thinking divergently as well.
  • Below is a more in-depth description of the Foresight Engine, to give a sense of context: IFTF’s Foresight Engine drives engaged forecasting. It creates a fast flow of micro-forecasts from hundreds or thousands of participants in just a day or two. It’s all about focused insights and innovation—the discovery of social wisdom and outlier ideas. At the start of an engagement, forecasters from around the world get a quick video briefing on a future scenario.  Then they play cards: Twitter-length forecasts (140 characters or less) that represent their best thinking. They can start a chain of cards or they can build on cards that others play. It’s just what you’d expect from a Foresight Engine: rapid conversion of potential energy into ideas that can drive decisions. Participants can track their favorite forecasters, watch the evolution of their ideas as others build on them, and monitor their standing in the leaderboard. They can create tags and follow forecasts that use those tags. In short, they can create their own personalized view on a fast-paced forecasting event. Fun unlocks creativity – and that’s why game mechanics are also an important part of the Foresight Engine experience. Participants earn forecasting points for ideas that inspire conversation, and bonuses for moving the conversation in unexpected directions. Meanwhile, they unlock personal achievement badges, as they level up their own skills in future forecasting. How will YOU use the Foresight Engine? You can use it to jump-start strategy, to find the brightest thought-leaders in your organization, to tap a worldwide audience and build a new global perspective. You can use IFTF’s Foresight Engine inside your organization for a strictly private affair or as a public platform for a wide-reaching, even global event. Whichever way you choose to use it, it can deliver all the benefits of engaged forecasting, bringing many voices to bear on your future.
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    Med denne spilldynamikken kan vi lage ny Luvit kurs spill sjamger. Mener også at vi kan utvide denne dynakikken til støre, komplekse og lengre spill varighet som vi har snakket om tidligere. 
Ole C  Brudvik

Seth Priebatsch: The game layer on top of the world | Video on TED.com - 0 views

  • Seth Priebatsch: The game layer on top of the world

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      Noen sosiale spillprinsipper... Ole
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