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MORIAH S

Game On: Gamification Strategies Motivate Customer and Employee Behaviors - 0 views

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    This article explains how employees can be motivated by Gamification in the workplace.
NINA L

Game-Based Learning: What it is, Why it Works, and Where it's Going - 0 views

  • responders to frequently rehearse and sharpen their training in a simulated hazardous materials emergency . The emerging truth: the same factors that make well-designed games highly motivating also make them ideal learning environments
  • The emerging truth: the same factors that make well-designed games highly motivating also make them ideal learning environments
  • We make mistakes in a risk-free setting, and through experimentation, we actively learn and practice the right way to do things
  • ...17 more annotations...
  • Learning” doesn’t mean rote memorization—it means acquiring the skills and thought processes needed to respond appropriately under pressure, in a variety of situations
  • In addition, even the most comprehensive training program cannot cover procedures for every complex eventuality that we will encounter—no matter how thick the binder is. In game-based environments, we learn not only the facts, but also the important, underlying hows and whys. This understanding of deeper, more abstract principles prepares us to perform consistently and effectively, even in new and unexpected situations.
  • This understanding of deeper, more abstract principles prepares us to perform consistently and effectively, even in new and unexpected situations
  • In game-based environments, we learn
  • not only the facts, but also the important, underlying hows and whys
  • In contrast, traditional, passive training approaches drill us on certain narrow procedures, and then evaluate us on our memory of what we were told. Even when we successfully retain the lesson’s facts and procedures, our behavior in true-to-life situations remains untested.  In addition, even the most comprehensive training program cannot cover procedures for every complex eventuality that we
  • well-designed games permit learning experiences that aren’t possible in real life
  • All games are not created equal
  • Carnegie Mellon’s Eberly Center for Teaching Excellence
  • To be effective, game environments must be structured around how we learn.
  • Carnegie Mellon’s Eberly Center for Teaching Excellence
  • Carnegie Mellon’s Eberly Center for Teaching Excellence
  • Carnegie Mellon’s Eberly Center for Teaching Excellence
  • Carnegie Mellon’s Eberly Center for Teaching Excellence
  • Carnegie Mellon’s Eberly Center for Teaching Excellence
  • Carnegie Mellon’s Eberly Center for Teaching Excellence has amassed a set of basic principles that describe the learning process . Following are four of these key principles, with examples of how each plays
  • Carnegie Mellon’s Eberly Center for Teaching Excellence has amassed a set of basic principles that describe the learning process
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    This talks about where game based learning is headed.
  • ...3 more comments...
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    This tells how and why game base learning works.
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    this explains what game base learning is and how it works
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    Why game based learning works, and helps everyday.
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    This article explains how game based learning works, why its effective and how it differs from traditional learning
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    Explains the differences in results between GBL and regular learning techniques.
DAVID B

Available MOOCs - 0 views

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    This web page lists several available MOOCs and includes links to the pages to start the courses.
MORIAH S

Gamification of Industries - 0 views

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    This site shows the Gamification of art, education, entertainment, environment, design, and other industries.
NINA L

Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restl... - 0 views

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    Outlines why game based learning is engaging and effective.
DAVID B

Massive Open Online Courses - 0 views

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    This web page includes a basic description of MOOCs and has information on how to get started taking some.
JONATHAN L

10 pieces of wearable technology already available - 0 views

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    real cool
HelenR SVHS

Gaming education - O'Reilly Radar - 0 views

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    This has to do with three levels of gaming in education.
MaxD SVHS

Student Resources In Context - Document - 0 views

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    This article from Gale Student Resources in Context highlights the expectations and questions that arise from the exposure to Learning Analytics in a college setting.
RachelA SVHS

elearnspace › What are Learning Analytics? - 0 views

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    This article provides a great description of learning and analytics and could be used for any of the Don Tapscott norms. This source provides interesting visuals that attempt the explain the process of learning and analytics in numerous different ways. 
RachelA SVHS

Learning Analytics: How Data Provides Direction | PropertyCasualty360 - 0 views

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    This article provides a great overview of what learning and analytics is and how it applies to everyday life. It provides a great example of a car not functioning and how learning and analytics could help identify the problem with the car before the warning light even goes off. It is a good four pages all that contribute to the description of learning and analytics. This will really assist in discussing Don Tapscott's norms along with the learning and analytics topic. 
BrendanW SVHS

How Are Learning Analytics Being Used in Education? | Emerging Education Technology - 0 views

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    This source displays how learning analytics is used in technology.
Julia McAloon

3D Printing - 0 views

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    This website tells about 3d printing and what it's about.
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    Here shows many different creations made from 3D printing and tells its stories about the makings and how it was effective.
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    describes 3d printing process.
MaxD SVHS

Putting Learners in the Driver's Seat With Learning Analytics | online learning insights - 0 views

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    This website gives perspective on the choice that learners have when participating in Learning Analytics studies or programs.
Candice Z_SVHS

Google Glass - 0 views

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    One of the most recent developments in wearable technology is the invention of Google Glass by Google, it is simply a pair of glasses that you wear that provide the user with many more opportunities to entertain themselves from their surroundings. This is invention is expected to be released this year! The link I have provided explains all the ornate applications included in Google Glass!
ErichS SVHS

MOOCs and Digital Diploma Mills: Forgetting Our History | iterating toward openness - 0 views

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    This article discusses the freedom that is provided to students, faculty, and teachers through MOOCs.
VanessaS SVHS

Gamification Benefits | Why should you Gamify? | Gamification.org - 0 views

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    This article discusses the benefits of gamification.  
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