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Anne Mirtschin

Swedish school now has a mandatory minecraft class - 0 views

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    Interesting article on mandated subject using Minecraft in Swedish school.
Vicki Davis

New 3D laser scanner can capture objects over half a mile away | The Verge - 1 views

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    We worry about stealing music. Soon people will be able to steal anything and the key to a stable society may just be our ethics.
DavisW SVHS

MOOCs Provide Opportunity to Innovate, Not Follow - 1 views

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    This online magazine offers a close incite on how higher education institutions, such as The University of Wisconsin, are using MOOC's to their potential by offering its students online courses that they will be able to take from anywhere in the world.
DavisW SVHS

How Tech Is Changing College Life [Inforgraphic] - 0 views

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    This is a site that offered information about how college students are using MOOC's and other forms of technology to their advantage.
ErichS SVHS

The Future of MOOCs as Seen By Profs Who Taught Them - 0 views

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    MOOC
MadelineH SVHS

8 Ways Technology Is Improving Education - 0 views

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    improving education with technology
BrendanW SVHS

Penetrating the Fog: Analytics in Learning and Education (EDUCAUSE Review) | EDUCAUSE.edu - 0 views

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    This site appears to elaborate on the controversies of learning analytics.
graces SVHS

The Professors Behind the MOOC Hype - Technology - The Chronicle of Higher Education - 1 views

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    In one section, the author claims that MOOCs with collaboration work best.
Vicki Davis

ClassBadges | Home - 1 views

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    As I look to gamify my classroom, I'm heading to Class badges to do this. If you want to gamify your classroom, look to this website. (Hey, yes, you could, dare I say it, align with standards!) 
ErichS SVHS

Six new institutions join edX - MIT News Office - 0 views

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    A source describing new institutions joining edX
VanessaS SVHS

Off the Shelf - In 'Grown Up Digital,' the Virtues of the Millennials - Review - NYTime... - 0 views

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    This is an article reviewing Don Tapscott's book, "Grown Up Digital"
MadelineH SVHS

Top 10 Ways to Customize Your Technology, Both Inside and Out - 0 views

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    This site shows ten ways people can customize their technology. From PC's to phones, you have all these different ways to make it your own.
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    10 ways to customize technology
Julia McAloon

The world's first 3D printing pen: Yours for just $75 | ExtremeTech - 0 views

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    Explains the first 3D printing pen technology, and shows the process of how it works, and the price it will go for.
VanessaS SVHS

Gamification of Education | Gamification.org - 0 views

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    This discusses how gamification has a role in education.
MadelineH SVHS

Ten Tips for Personalized Learning via Technology | Edutopia - 1 views

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    customizing education with technology
MarkS SVHS

Training-4-Sharing - Literature Review - 0 views

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    This wikispace discusses scrutiny of the use of tablet computers in education.
ErichS SVHS

A Conversation about Massive Open Online Courses (MOOCs) | Center for Teaching | Vander... - 0 views

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    Source describing some examples of MOOC's and discussing their usefulness 
MaggieH SVHS

http://www.skatekidsonline.com/parents_teachers/Video_games_in_education_Updated.pdf - 0 views

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    This is a report from Cambridge regarding games and their influence on the classroom.
Damaris SVHS

Patents vs. Innovation: 3D Printing Edition - 0 views

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    When intellectual property laws block breakthroughs.
Ariele Ea

Gamification - Wikipedia, the free encyclopedia - 0 views

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    this site has the defintion of gamification and applications for gamification
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    Wiki page on Gamification
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    Gamification is the use of game thinking and game mechanics in a non-game context in order to engage users and solve problems. Gamification is used in applications and processes to improve user engagement, Return on Investment, data quality, timeliness, and learning.
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