The primary computer for most users today is not a PC; it's a phone.
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in title, tags, annotations or urlColleges using Apps - 0 views
Customize Your Android Phone | PCWorld - 0 views
Touchless Gesture Control of Smartphones - 1 views
Why Your Next PC Will Be a Tablet | PCWorld - 1 views
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What we used to call a tablet was just a laptop with a screen that swiveled around and folded back, yielding a bulky machine that was uncomfortable to carry as a slate and awkward to use as a laptop. That unsatisfactory hybrid was simply where the state of technology took us in previous efforts to create "tablet" or
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"slate" computers.
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Bradley University adds iPads to its campus tours - Chicago Tribune - 0 views
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It is believed to be the first school to use the tablet technology in this way, though students are using iPads in class and some campuses are providing them free to freshmen. Bradley's admissions office is piloting their use, and have tested them on about 20 of 160 tours during the past 21/2 months.
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The technology works like this: The Bradley tour guide has 10 videos on his iPad, and when he loads one during a tour, it triggers the video to play on the iPads carried by the prospective students. When videos aren't playing, a campus map is displayed on the screen
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Wireless Tablet PCs Increase Collaborative Learning for Students - 0 views
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This vision focused on improved interaction between teachers and students
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, catering to multiple learning styles, in addition to enhancing the delivery and comprehension of increasingly complicated ideas
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Working within the constraints of budget and course content requirements
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Learning Analytics - 45 Resources | EDUCAUSE - 0 views
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According to the 2011 Horizon Report, learning analytics refers to “the interpretation of a wide range of data produced by and gathered on behalf of students in order to assess academic progress, predict future performance, and spot potential issues.” Below are articles, presentations and seminars that further discuss the growing use of learning analytics in higher education and the benefit student’s gain from it.
Interface: The Journal for Education, Community, and Values - 1 views
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While today the most popular forms of gesture-based computing are designed for gaming and simulation/training purposes, there is a growing interest in applying these technologies to K-12 education. Perhaps one of the best examples of such application is the collaboration between Nintendo and the National Association for Music Education to integrate Wii consoles and music software into secondary school music classes
Game-Based Learning: What it is, Why it Works, and Where it's Going - 0 views
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responders to frequently rehearse and sharpen their training in a simulated hazardous materials emergency . The emerging truth: the same factors that make well-designed games highly motivating also make them ideal learning environments
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The emerging truth: the same factors that make well-designed games highly motivating also make them ideal learning environments
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We make mistakes in a risk-free setting, and through experimentation, we actively learn and practice the right way to do things
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This talks about where game based learning is headed.
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This article explains how game based learning works, why its effective and how it differs from traditional learning
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Explains the differences in results between GBL and regular learning techniques.
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