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Adrian D

ScienceDirect.com - Computers & Education - Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation - 3 views

    • Kazzmir M
       
      this sheds more light on gbl
    • Adrian D
       
      my name adrian delgado I like games
Becca B.

How and Why Tablet Computers Are Taking Over - 0 views

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    this website is the pros of ipads with business people who travel often
Elena Ares

Education Week: Educators Evaluate Learning Benefits of iPad - 0 views

  • a development that astonishes some ed-tech experts since the device is less than 15 months old, and K-12 educators are traditionally slow adopters of new technology.
  • ith a battery life of eight to 10 hours and a weight of just over a pound, the iPad offers more portability and less startup time during the full school day than laptops or netbooks, while its screen size facilitates more flexibility using the Web and easier input than smartphones.
  • “Is this the best use of our funds, or is it simply a tool to engage and motivate our students?” he asks. “Of course, technology has that capability, but is that always the best angle?”
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  • The question may be whether the iPad is best suited as a 1-to-1 device or to be shared as part of a stable of digital classroom tools. For example, on the other side of Arlington, Jamestown Elementary School’s instructional technology coordinator, Camilla Gagliolo, has stashed the nearly 60 iPads at her school in technology cabinets across classrooms in the 550-student K-5 school. About a half-dozen sit in each cabinet, next to a similar number of netbook computers and iPod touch media players.
  • students can choose which device to use for an ongoing book-publishing project. During math in Bill Donovan’s 4th grade class, students rotate between workstations working on quick-response math exercises. Some are using math-drill apps on the iPad, iPod touches, or laptops. And some are using old-fashioned pencil and paper.
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    this website it basically talking about the ipad being adopted in schools
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    "Every day seems to offer another story about a district or school that's buying iPads." This article explains the various uses of iPads in the classroom and how many schools have adopted them. It is important to gesture based computing because it gives yet another example of how gesture technology is invading the classroom.
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    iPads in smaller schools instead of colleges and how they can be used in the classroom
alliem_pphs

learning catalytics - 0 views

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    Learning Catalytics supports peer-to-peer instruction, and provides real-time feedback during class.
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    Harvard University has developed Learning Catalytics, which support peer-to-peer instruction, and provides feedback to the students during class.
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    Talks about learning how to put groups together and almost about cloud computing somewhat.  This is about learning analytics too, I guess.
amandam_pphs

A review of gesture control technologies - 3 views

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    This is a great article for gesture based computing. It talks about the development of gesture based technology throughout the years, giving examples of its progression with different companies.
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    Yeah, it gives examples of its progression with different companies.
Elena Ares

Why Your Next PC Will Be a Tablet | PCWorld - 1 views

  • The primary computer for most users today is not a PC; it's a phone.
  • What we used to call a tablet was just a laptop with a screen that swiveled around and folded back, yielding a bulky machine that was uncomfortable to carry as a slate and awkward to use as a laptop. That unsatisfactory hybrid was simply where the state of technology took us in previous efforts to create "tablet" or
  • "slate" computers.
  • ...4 more annotations...
  • In fact, the iPad altered everything we thought we knew about tablets, and other hardware manufacturers are following up on Apple's success quickly.
  • Today's tablet is exactly what the name implies: a thin slab, dominated by its screen
  • The software for tablets has changed, as well. Instead of struggling to run a full-fledged version of Windows, which requires a significant amount of processing power and isn't optimized for use with a touchscreen, most new tablet models released nowadays run a relatively lightweight, touchscreen-focused mobile operating system such as Apple iOS or Google Android.
  • We need a device that bridges the gap between what PCs do and what mobile phones do. That device has arrived. Welcome to the age of the tablet
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    Why laptops are helpful, but why tablets are better
Christian Aguilar

Tablet Computers in Education « Educational Technology Debate - 3 views

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    Very useful
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    @Christian - it would be useful to say how it is useful - you should paraphrase or pull out points or you will have to re-look at the information to write on the wiki. Good link.
Wendy Melnick

Chris Harrison | Armura - 2 views

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    On Body Interaction: Armed and Dangerous. Gesture based computing demonstrated
nate bracalente

Student-centred learning: What does it mean for students and lecturers? - 2 views

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    this is not about gesture based computing, it is on about how choices can help students learn better
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    Yeah realt
nate bracalente

Education-2020 - The Classroom - 1 views

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    this article is about how gesture based computing is integrated into learning environments and how old beliefs are changing.
Alexis Szmodis

Learning Analytics | Emerging Media Initiative - 0 views

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    Software system created to collaborate and interact with others and computers.
Vicki Davis

Youth APPLab | HASTAC - 1 views

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    This is a winner in the digital media badges for lifelong learning competition. "In the Youth APPLab, middle and high school students in the District of Columbia design software and mobile apps in an after-school program that supplements their formal learning in computer science. They conceive, develop and co-create their own Android Apps. Ultimately, students and their apps will compete for internships with technology-based startup companies in and around the DC area."
Vicki Davis

Pattie Maes and Pranav Mistry demo SixthSense | Video on TED.com - 0 views

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    Important video for gesture based students to view. This is about the evolution of input into the computer. Pranav Mistry is the inventor.
Vicki Davis

The most powerful technology is often simple and hidden - 0 views

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    Learning analytics and personalization only begins with technology for "drill and kill" but certainly that is one place we should always use it, like this student learning spelling words. Article from scholastic about Read 180. "But while this student practiced his words, the most powerful stuff was happening behind the scenes. Out of eyesight. With every keystroke, the technology gathered data on his spelling fluency. It calculated how fast he was at spelling each word. It remembered what he got right and got wrong, and knew exactly how many times it had to re-ask the same word before the student really knew it. Every bit of data it collected would update and add to the student's personal learning profile - a collection of data the teacher could look up at any time to track progress and glean insights on the student's accomplishments and struggles, and that the computer could interpret and display for the student in ways that empowered him and showed him how successful he had been.
Vicki Davis

2011 Horizon Report | EDUCAUSE - 1 views

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    The horizon report is out and will be the subject of our NetGenEd Project this year. Current trends: Time to adoption: One Year or Less * Electronic Books * Mobiles Time to adoption: Two to Three Years * Augmented Reality * Game-based Learning Time to adoption: Four to Five Years * Gesture-based Computing * Learning Analytics
Vicki Davis

Foldit, crowdsourcing, and labor. - Slate Magazine - 1 views

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    I know that some are saying that we can't gamify education. But what happens when problems become a game and we compete to find answers? This article talks about foldit and how crowdsourcing has become a possibility for something that can work when it becomes a game. This is a great read for those exploring how we will use games in education. I would suggest that this is an approach that we could use. ". Foldit, a novel experiment created by a group of scientists and game designers at the University of Washington, had asked the gamers-some still in middle school and few boasting a background in the sciences, much less microbiology-to determine the how proteins would fold in the enzyme. Within hours, thousands of people were both competing against (and collaborating with) one another. After three weeks, they had succeeded where the microbiologists and the computers had failed. "This is the first example I know of game players solving a long-standing scientific problem," David Baker, a Foldit co-creator, wrote at the time."
Ivey Carden

3Gear Systems - 0 views

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    this would be great for ed. because you can build many objects with out having the real object there to mess with.  
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    This explains how gesture-based computing works.
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