While today the most popular forms of gesture-based computing are designed for
gaming and simulation/training purposes, there is a growing interest in applying
these technologies to K-12 education. Perhaps one of the best examples of such
application is the collaboration between Nintendo and the National Association
for Music Education to integrate Wii consoles and music software into secondary
school music classes
Contents contributed and discussions participated by HALY L
Researchers Make Gesture-Based Computing Interfaces More Accessible, New System Uses Si... - 0 views
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