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ErichS SVHS

A Conversation about Massive Open Online Courses (MOOCs) | Center for Teaching | Vander... - 0 views

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    Source describing some examples of MOOC's and discussing their usefulness 
Courtney C

Learning Analytics: The Future is Now | wcet.wiche.edu - 0 views

  • The 2011 Horizon Report lists learning analytics in the 4-5 year adoption horizon, but the rapid rise of analytics tools combined with the increasing demand for data-driven decision making may be pushing this horizon closer. Does your institution have a strategy for mining the wealth of information in your LMS, among other sources of data about teaching and learning activities? This presentation will cover a  range of examples where learning analytics are already being used to increase student engagement, improve pedagogical practices, and raise retention and success rates, particularly for at-risk students. The presenters will provide practical recommendations for applying learning analytics effectively at your institution.
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    how learning analytics affects the future
Joy Lauer

Learning analytics & library instruction | Duke University Libraries Instruction & Outr... - 2 views

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    This shows us how we can improve the way we learn and the teaching styles through Learning Analytics.
Tess T

Learning Analytics - ETEC522-Social Analytics - 0 views

  • Learning Analytics refers to the specific adaptation of social analytics tools to enhance teaching and learning.
    • Tess T
       
      learning analytics helps to enhance student learning
  • learning analytics involves using a web analytics program, such as Google Analytics, to track students’ usage of their LMS and other digital learning objects, as one way to gauge learner engagement.
  • Educators can use this data to: help them make realtime decisions on how they might modify their course to better suit learners. Identify potential ‘at-risk’ students who may need an intervention in order to avoid failing a course module or an entire course.
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  • At this macro level, administrators at school and district levels use learning analytics to gauge students’ performance, and to compare how schools are performing vis a vis each other.
  • which measures schools’ overall performance through students’ performance on state standardized tests.
  • . SNAPP (Social Networks Advancing Pedagogical Practice) is one university-based learning analytics program (developed at the University of Wollongong in Australia) that analyses the social networks that form within learning management systems. SNAPP records statistics on not only which students participate on LMS’, and how frequently, but also pays close attention to which students respond to which students’ comments and posts, emerging leaders, whose posts are frequent and elicit much discussion, and outliers, who contribute little. Snapp also provides visualizations of these social networks to instructors and course administrators.
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    This is a cool site that talks about learning analytics and gives some examples about how it can be used for education and how it improves student learning
Ben Macsek

source 2 - 1 views

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    This website explains what game base learning is. It also shows how to teach with games
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    This page answers a few questions about what game-base learning is about.
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    Basic game based learning, global game based learning
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    This is some basic info on Game-Based Learning.
darcy garrett

How to build a university mobile application: best practice and insight | Higher Educat... - 0 views

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    This teaches an individual how they can make an app for their universities and such.  Tech professionals share what they know and this is very interesting to see how they make apps! 
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    This article shows the various ways universities are creating mobile apps and examining each one's practicality.
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    Read about making your own app. 
Kendall Butler

Stanford's latest iPhone and iPad apps course now free on iTunes U - 0 views

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    This is another university using apps to connect the students to everything going on at their school.  This certain one is about Stanford's class teaching how to make an app and also is about the school app they have currently.  Very interesting!
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    Stanford University has created a class where students are taught to create their own Ipod Apps
grace gollon

Apps being used in the Classroom - 0 views

  • 5 Apps Being Used in the Classroom Right Now Published 21 July, 2011 Multimedia & Digital 8 Comments Tags: Apps, Blackboard Mobile Learn, byki, Classroom, Dictionary.com, Digital, Mobile apps, Motion Math, Multimedia, Sarah Fudin, World Wiki tweetmeme_url = 'http://oupeltglobalblog.com/2011/07/21/5-apps-being-used-in-the-classroom-right-now/'; tweetmeme_alias = 'http://wp.me/pLaO9-LP'; tweetmeme_source = '”OUPELTGlobal”'; In this post, Sarah Fudin, a community relations coordinator for the University of Southern California’s online Masters Degree in Teaching program, shares 5 mobile apps that teachers are already using in the classroom to aid learning. Apple’s catchy tagline — “There’s an app for that” — is proving to be true in today’s classroom. Educational apps that are well designed and highly interactive engage students and make learning more enjoyable. A quick online survey shows that there are hundreds of apps available for every educational level, from pre-Kindergarten to college. Many schools are putting iPads into the hands of students in the classroom. Even in classrooms where only the teacher has an iPad, Apple’s Video Mirroring technology allows the screen image from an iPad to be shared with the class via a projection screen or HDTV. Here are five extraordinarily useful Apple and Android apps that are being used in classrooms across the country right now:
  • This Apple app provides quick access to detailed information about more than 200 countries around the globe. According to Macworld, World Wiki uses data from the official CIA World Factbook. Country data includes maps, flags, native language, motto and national statistics, with more detailed information about a country’s government, economy and geography also available. World Wiki’s presentation and depth of information make it a useful tool for teachers and students of all educational levels, with particularly innovative applications in the ESL / TESOL teacher’s classroom, where bridging the cultural gap may sometimes be challenging.
  • No roundup of educational apps would be complete without mentioning this app, which is listed as the #1 app for students by U.S. News & World Report. Over 1 million words from Dictionary.com and Thesaurus.com are included in this app, along with audio pronunciation, word origins and example sentences. The app can be downloaded free of charge for iPhone, iPad, Android and Blackberry devices and conveniently works without an Internet connection. As technology continues to advance and become even more ubiquitous, permeating our everyday lives and routines, it is certain that the classroom of the future will also become more high-tech. The apps being used by teachers and students today are only the latest wave of the digital revolution sweeping over education. As the processes and programs currently available are advanced and refined, technology will offer teachers and students even better ways to work, to connect and, of course, to learn.
Francisco H

IGI Global: International Journal of Game-Based Learning (IJGBL) (2155-6849)(2155-6857)... - 2 views

  • The International Journal of Game-Based Learning (IJGBL) is devoted to the theoretical and empirical understanding of game-based learning.
    • Kazzmir M
       
      this dosen't really teach you anything it just shows you the technicles
    • Francisco H
       
      The International of Game-Based Learning (IJGBL) is devoted to the theoretical and empirical understanding of game-based learning. They basically trying to promote knowledge pertinent to the design of Game Based Learning environments, and to provide relevant theoretical frameworks and the latest empirical research findings in the field of Game-Based Learning.
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    Promotes knowledge pertinent to the design of Game based learning.
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    This talks about IJGBL, a study completely devoted to understanding GBM and promote its design and future. They hope to identify, explain, and improve the interaction between learning outcomes and motivation in video games, and to promote best practices for the integration of video games in instructional settings. This provides students, researchers, instructors, and policymakers with valuable information in GBM and increases their understanding in designing, developing, and deploying successful educational games.
Tess T

Academic Analytics: A New Tool for a New Era (EDUCAUSE Review) | EDUCAUSE - 0 views

  • Analytics marries large data sets, statistical techniques, and predictive modeling. It could be thought of as the practice of mining institutional data to produce "actionable intelligence."
    • Tess T
       
      so pretty much its saying gathering data, looking at the results, and doing something about it. Taking action
  • Many institutions have implemented analytics to improve enrollment management. Institutional researchers collaborating with admissions staff have created complex formulas—based on standardized exam scores, high school coursework, and other information—to determine which applicants will be admitted
  • With the increased concern for accountability, academic analytics has the potential to create actionable intelligence to improve teaching, learning, and student success. Traditionally academic systems—such as course management systems, student response systems, and similar tools—have generated a wide array of data that may relate to student effort and success. Early academic analytics initiatives are seeking to predict which students are in academic difficulty, allowing faculty and advisors to customize learning paths or provide instruction tailored to specific learning needs.
    • Tess T
       
      For those of us doing customization as a topic, the key phrase in this paragraph is "allowing faculty and advisers to customize learning paths or provide instruction tailored to specific learning needs."
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  • Analytics generates a system alert for advisors to initiate an Individual Learning Plan (ILP)
  • Analytics can be a powerful tool for higher education
  • As the practice of analytics is refined, colleges and universities can place more and better information into the hands of a greater number of people, enabling informed decision-making.
  • the focus of future analytics efforts can shift from predicting who is going to be successful to customizing learning environments so that the most effective instructional approaches are used for each student. Eventually, institutions may be able to provide unique learning paths, matching instructional activities to a student's learning needs.
    • Tess T
       
      This phrase is about customizing learning analytics!
    • Tess T
       
      and it talks about how using learning analytics can help institutions customize unique learning activities to a students learning needs.
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    This site completely talks about academic and learning analytics and gives specific examples of schools and colleges that use analytics to improve student education
Smith 14

James Gee: Games and Learning: Teaching as Designing - 0 views

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    The steps to learning game based learning
scott summerlin

Information about using Glow and Information Technology (IT) to enhance learning and te... - 0 views

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    this uses glow and ICT
Francisco H

Alan Gershenfeld: Game-Based Learning: Hype Vs. Reality - 5 views

  • I'm calling for investments in educational technology that will help create ... educational software that is as compelling as the best video game. I want you guys to be stuck on a video game that's teaching you something other just blowing something up.
  • Perceptions of video games are definitely changing.
    • Francisco H
       
      In my opinion this article is basically about the game bases learning that shows how to think about the future of game bases. Alsoit tel us about today, hardly a week passes without a new study highlighting how video games can be good for learning.
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    This page talks about the changing of video games and how it is evolving to fit our needs. It tells us how video games are good for learning and helps us understand more without as much difficulty. GBM has the potential to make a massive learning and social impact, but the problem is that it is not being realized.
Elena Ares

Zimbabwe wants to take solar-powered iPads to rural schools | TabTimes - 0 views

    • Elena Ares
       
      Such a thoughtful and intelligent idea: Bringing solar powered ipads to third world countries for learning
  • 'School Box' which will take iPads to the most remote rural schools - using solar power and micro projectors we will be able to bring computerised teaching aids to the poorest schools
  • "I hope we will get the first pilot programmes started early next year. If we can get it to work in Zimbabwe, I am sure it will spread to the poor schools throughout Africa - and beyond".
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    Using iPads to help students in third world countries to learn. This is such a good idea so that way the children are able to learn with apps and also can learn to read with this. 
Vicki Davis

Keyboarding Portfolio Including QR Codes - Resources - TES - 0 views

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    I've uploaded the portfolio assignment that I use for my one semester 8th grade keyboarding class. It includes movie making, self creation of rubrics, MLA paper writing, memos, block letters, blogging, and an efolio component along with QR Codes. I wanted to share this but also was testing the functionality of the site for sharing resources. Hope you'll share. (Note: KS3 in the UK means grades 7-9 - the site will be adding US grade levels soon.)
Vicki Davis

(25) 40 interesting ways to use QR Codes in the classroom - 0 views

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    Nice presentation about 40 interesting ways to use QR codes in the classroom.
Vicki Davis

QR Codes in K-12 Education | Scoop.it - 0 views

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    A QR code scoop.it page.
Vicki Davis

Free Technology for Teachers: QR Codes in the Classroom - 0 views

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    A great lesson plan from Richard Byrne about how he used QR codes to meet common core math standards. These would be great to create and share.
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