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MaggieH SVHS

http://www.skatekidsonline.com/parents_teachers/Video_games_in_education_Updated.pdf - 0 views

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    This is a report from Cambridge regarding games and their influence on the classroom.
 Lisa Durff

Hyperlinked Writing in the Classroom- From Theory to Practice | Langwitches Blog - 3 views

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    Why and How to hyperlink your wiki work !
amandam_pphs

Gesture-based tech: A future in education? | ZDNet - 2 views

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    "Not only is the nature of gestures universal, and more natural than operating a mouse or keyboard, but it could be a valuable tool in maintaining and focusing students' attention, and promoting an interactive classroom." Not only does this article discuss the benefits, but it also discusses the issues associated with this trend.
Smith 14

3D GameLab Guildsite - Let the journey begin! - 0 views

  • 3D GameLab is a personalized learning platform that uses quest-based learning and game mechanics (experience points, ranks, rewards, badges) to level up through learning
  • categories that the teacher can create
  • student progress through standards and
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    This lab allows classes to learn through gaming. The classroom becomes the game by personalized learning by using quest-based learning and game mechanics. The students can progress through standards and categories the teacher can create. The 3D GameLab is currently closed, but it will kick off in an online spring camp for teachers and instructional designers that provides the tools and training to turn the classroom into a living game. Up to 60 students are allowed to play their way through the curriculum.
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    3-d game based learning, learning game based learning in 3-d
Sarah Bandy

Internet of Things - 0 views

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    This talks about a college that uses a bunch of different databases. It also talks about how they are used and how it helps with the technology in the classrooms.
Sebastian Power

NetGen2010 Project - Mr. Langley's Digital Classroom - 0 views

  • Literary Analysis Rubric
  • NetGen2010 Project
  • Mr. Langley's blog on the NetGen 2010 experience Student Summit recording in Elluminate with text chat box visible
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  • Flat Classroom Project Help
  • Student Summit Video - whiteboard view and audio only NetGen2010 Timeline 3/5 - Greeting from Don posted to the Ning via video Weekly- discussions posted to the forum 2/20-3/5 - "Handshake process" - Students join Ning - post introductions 3/1 - Teams announce 3/15-4/10 Research phase of project 4/10 - Wikis complete 4/1 - Student Keynote Some time in March, there will be a live session with Don Tapscott 4/10-5/8 - Movie Artifact phase of project (note that there will be some overlap between Research and Movie Artifact) *Storyboarding *Outsourced video requests posted to the Ning by 3/10 5/10 - Final Deadline for All Movies to be posted 5/10-5/20 - Post project reflections, student summits, awards Project Files Don Tapscott's Grown Up Digital Chapter 1 Don Tapscott's Grown Up Digital Chapter 3 Don Tapscott's Grown Up Digital Chapter 5 2010 Horizon Report Daily Assignment points - 25 points Create useful Diigo Bookmarks for the NetGen2010 Project and/or communicate with your Team members on the wiki Discussion tab - up to 10 points Post credible research information (preferably in your own words) to your Team's wiki  - must use proper citations - up to 10 points Blog about your latest NetGen2010 activity/progress - up to 5 points If you are absent a day, you are expected to complete the tasks either from home or the next day at school. NetGen2010 Project Links: Video Project Overview - http://netgened2010.flatclassroomproject.org/OverviewPPHS Video Project Assignment http://netgened2010.flatclassroomproject.org/More+information - overview of the ProjectDiigo Standard Tags:Visual Data Analysis:  visualdataGesture Based Computing:  gesturebasedOpen Content:  opencontentSimple Augmented Reality:  augmentedrealityElectronic Books: ebooksMobile Computing:  mobileNetGen2010 Diigo Tag Cloud - these are the Diigo Bookmark tags that you should use.
  • Networking Presentations Video Lessons
  • Essay Questions
  • Documents
  • Literary Analysis Rubric
  • General Information for Writing Essays Handouts
  • 3/5 - Greeting from Don posted to the Ning via video Weekly- discussions posted to the forum 2/20-3/5 - "Handshake process" - Students join Ning - post introductions 3/1 - Teams announce 3/15-4/10 Research phase of project 4/10 - Wikis complete 4/1 - Student Keynote Some time in March, there will be a live session with Don Tapscott 4/10-5/8 - Movie Artifact phase of project (note that there will be some overlap between Research and Movie Artifact) *Storyboarding *Outsourced video requests posted to the Ning by 3/10 5/10 - Final Deadline for All Movies to be posted 5/10-5/20 - Post project reflections, student summits, awards Project Files
  • Daily Assignment points - 25 point
  • reate useful Diigo Bookmarks for the NetGen2010 Project and/or communicate with your Team members on the wiki Discussion tab - up to 10 points Post credible research information (preferably in your own words) to your Team's wiki  - must use proper citations - up to 10 points Blog about your latest NetGen2010 activity/progress - up to 5 points
  • review this format for giving attribution to any information that we add to the wiki.
Sarah Bandy

Millennial Students In Alternative Teacher Education - 0 views

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    This website talks about how each college student has changed their career opportunities due to the internet. It also talks about how the internet helps knowledge of the economy and other things that some classrooms do not focus on.
darcy garrett

Top 20 Must-Have Educational iPhone & iPad Apps Used By Real Teachers in the ... - 0 views

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    Apps for teaching
Sarah Bandy

Kid2Kid Connection - 0 views

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    This website talks about how each kid talks to another kid through connections such as skype, cell phone, and smart phones. It also talks about classroom technology.
nate bracalente

Education-2020 - The Classroom - 1 views

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    this article is about how gesture based computing is integrated into learning environments and how old beliefs are changing.
Vicki Davis

Free Technology for Teachers: QR Codes in the Classroom - 0 views

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    A great lesson plan from Richard Byrne about how he used QR codes to meet common core math standards. These would be great to create and share.
haleighmarie

Tablet PCs for Classroom Use - 1 views

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    How could the tablet increase learning in a classroom?
MARISA R

Game-Based Learning Talk - 1 views

  • being able to create things
  • One of the biggest obstacles to wide-scale acceptance of GBL in our classrooms is the lack of proper training for our teachers.
  • This is the area that most people think about when they hear the term “game-based learning.” This course is about evaluating all types of games to ascertain their relevance and effectiveness in student learning:
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  • Online educational game “collections,” such as Primary Games Arena, BrainPOP, and zondle Non-digital games, such as conventional board games and card games
  • Having students design and develop their own games is a powerful way to have students learn not only about the technical and creative aspects of making a game but also about content-specific topics (such as history or math) that needs to be embedded in the game. Popular game creation tools include:
  • In this course, teachers will learn how to design and develop their own educational alternate reality game or other new media game that does not require programming skills nor a large development team to build.
  • Using game elements and principles to turn a class into a more game-like setting can be a way to help motivate and engage students. In this course, teachers will learn about the pros and cons of using gamification strategies, such as the use of badges and point systems, in the classroom or online course and ways in which they can implement these strategies.
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    A collection of articles on different ways games can be use, how they can benefit children, and plans to educate teachers on GBL.
tonyv-pphs

Studying Tablet Computing - 0 views

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    This describes a study done in Singapore and how Tablets were used in the classroom.
morganmayer

6 Reasons Tablets Are Ready for the Classroom - 0 views

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    explains the use of education for tablets
ALEJANDRO E

Potential Applications of 3D printing - 0 views

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    This short article gives a basic description of the technology and how it can be used in a classroom setting.
MarkS SVHS

Can classroom tablets revolutionize education? - 1 views

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    An article that describes the impact of tablets on education as a whole.
JOHN R

Massive Open Online Courses, aka MOOCs, Transform Higher Education and Science: Scienti... - 0 views

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    This article is about the changes that MOOCs are bringing to higher education institutions and science fields.
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    This article explains how MOOCs can meet the classroom and become apart of the education of today.
trevor_stone91

Educational Technology in ELT: 10 Free Digital Game-Based Learning Resources for Englis... - 0 views

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    This website talks about how digital game based learning and how it can improve education.
Tess T

Learning Analytics: What Could You Do With Five Orders of Magnitude More Data About Lea... - 1 views

  • Evidence from top-performing schools shows that use of data, analysis, and feedback are our best tools for improvement.
  • The increasing use of online software and digital devices in classrooms presents an opportunity to collect high-frequency data for mining. Today’s analytics techniques could be used to develop a deeper understanding of how students learn, recommend personalized learning plans, and identify early warning flags. Rich data, analytics, and feedback enable a process of iteration and continuous improvement, where educators become learners, and we figure out how to improve education. We are at the beginning of a wave of data-driven change in education, with important social consequences and fantastic opportunities.
    • Tess T
       
      Key words about learning analytics: understanding, personalized learning plans, identify early warning signs. 
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    This article about learning analytics talks about personalizing student learning and customizing lessons for students.  It also connects to a PDF file about what personalized learning looks like and how it helps students
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