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haleighmarie

Customize Your Android Phone | PCWorld - 0 views

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    This site talks about Android phones. It lists ways to customize their phones.
amandam_pphs

Touchless Gesture Control of Smartphones - 1 views

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    "That success relies upon a high-frame-rate camera and algorithm which tracks a binarized finger image to estimate its 3-D motion and posture." The speed of gesture based technology relates to the technology used in smartphones.
Elena Ares

Why Your Next PC Will Be a Tablet | PCWorld - 1 views

  • The primary computer for most users today is not a PC; it's a phone.
  • What we used to call a tablet was just a laptop with a screen that swiveled around and folded back, yielding a bulky machine that was uncomfortable to carry as a slate and awkward to use as a laptop. That unsatisfactory hybrid was simply where the state of technology took us in previous efforts to create "tablet" or
  • "slate" computers.
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  • In fact, the iPad altered everything we thought we knew about tablets, and other hardware manufacturers are following up on Apple's success quickly.
  • Today's tablet is exactly what the name implies: a thin slab, dominated by its screen
  • The software for tablets has changed, as well. Instead of struggling to run a full-fledged version of Windows, which requires a significant amount of processing power and isn't optimized for use with a touchscreen, most new tablet models released nowadays run a relatively lightweight, touchscreen-focused mobile operating system such as Apple iOS or Google Android.
  • We need a device that bridges the gap between what PCs do and what mobile phones do. That device has arrived. Welcome to the age of the tablet
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    Why laptops are helpful, but why tablets are better
Elena Ares

Bradley University adds iPads to its campus tours - Chicago Tribune - 0 views

    • Elena Ares
       
      The campus was dead and the tour guide shows off what normally goes on here during a busy time.
  • It is believed to be the first school to use the tablet technology in this way, though students are using iPads in class and some campuses are providing them free to freshmen. Bradley's admissions office is piloting their use, and have tested them on about 20 of 160 tours during the past 21/2 months.
  • The technology works like this: The Bradley tour guide has 10 videos on his iPad, and when he loads one during a tour, it triggers the video to play on the iPads carried by the prospective students. When videos aren't playing, a campus map is displayed on the screen
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  • Ferolo's academic research looks into how people use mobile devices in their everyday lives and how the technology affects their experiences. "If people are physically here, the video content becomes more relevant to them. I believe there is a higher engagement in that tour," he said.
  • Stacy Bernstein, 17, a high school senior who was visiting Bradley from St. Louis, said the videos provided insight that she didn't get by staring at limestone buildings.
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    Campus tour now comes with an iPad that helps future students around and gives them information 
Kelsie J

B&N's Free Friday 01.06.12 | Customizing Your Nook Color - 1 views

    • Kelsie J
       
      This article is very amazing. It gives older people renew what they learned and i think they should continue making more books like this.
tonyv-pphs

Wireless Tablet PCs Increase Collaborative Learning for Students - 0 views

  • This vision focused on improved interaction between teachers and students
  • , catering to multiple learning styles, in addition to enhancing the delivery and comprehension of increasingly complicated ideas
  • Working within the constraints of budget and course content requirements
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  • it became increasingly clear that some students responded to classroom technology differently than others
  • technology-savvy students readily utilized the IT assets to improve participation and comprehension, less comfortable students often hid behind their computer screens, using desktop PCs as barriers to interaction rather than as tools for collaboration
  • desktops were the perfect hiding place
  • participation of our students
  • classroom collaboration
  • Hinsdale assessed the transition to wireless Tablet PCs to improve classroom collaboration and learning
  • the best technology for the classroom.
  • create an interactive atmosphere between teachers and students, and facilitate a learning environment for all students,
  • activities they weren’t able to do before?and in a much more collaborative setting.”
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    This page describes how tablets increase collaboration skills between students, and with teachers.
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    This describes a research done in 1999 by a Doctor in Hinsdale. His research allowed for him to realized that people responded differently to technology in the classroom.
Viktoria Kramer

Education Week: Mobile Apps for Education Evolving - 2 views

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    good things about using mobile apps for education
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    This site is about apps evolving in education. It also talks about teacher controls.
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    This gives information on the evolution of apps and the uses teachers have for them.
zachc34

Learning Analytics - 45 Resources | EDUCAUSE - 0 views

  • According to the 2011 Horizon Report, learning analytics refers to “the interpretation of a wide range of data produced by and gathered on behalf of students in order to assess academic progress, predict future performance, and spot potential issues.” Below are articles, presentations and seminars that further discuss the growing use of learning analytics in higher education and the benefit student’s gain from it.
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    Site with 45 resources regarding learning analytics. Includes publications, presentations and podcasts.
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    More learning analytics information
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    This is a vast bounty of learning analytics resources.
BRENDA S

Mobile Apps for Education Grab Attention at Competition - 0 views

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    latest education technology competition
HALY L

Interface: The Journal for Education, Community, and Values - 1 views

  • While today the most popular forms of gesture-based computing are designed for gaming and simulation/training purposes, there is a growing interest in applying these technologies to K-12 education. Perhaps one of the best examples of such application is the collaboration between Nintendo and the National Association for Music Education to integrate Wii consoles and music software into secondary school music classes
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    This is quite informative and has a few examples about gesture based compting is already beign used in the educational system.
NINA L

Game-Based Learning: What it is, Why it Works, and Where it's Going - 0 views

  • responders to frequently rehearse and sharpen their training in a simulated hazardous materials emergency . The emerging truth: the same factors that make well-designed games highly motivating also make them ideal learning environments
  • The emerging truth: the same factors that make well-designed games highly motivating also make them ideal learning environments
  • We make mistakes in a risk-free setting, and through experimentation, we actively learn and practice the right way to do things
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  • Learning” doesn’t mean rote memorization—it means acquiring the skills and thought processes needed to respond appropriately under pressure, in a variety of situations
  • In addition, even the most comprehensive training program cannot cover procedures for every complex eventuality that we will encounter—no matter how thick the binder is. In game-based environments, we learn not only the facts, but also the important, underlying hows and whys. This understanding of deeper, more abstract principles prepares us to perform consistently and effectively, even in new and unexpected situations.
  • This understanding of deeper, more abstract principles prepares us to perform consistently and effectively, even in new and unexpected situations
  • In game-based environments, we learn
  • not only the facts, but also the important, underlying hows and whys
  • In contrast, traditional, passive training approaches drill us on certain narrow procedures, and then evaluate us on our memory of what we were told. Even when we successfully retain the lesson’s facts and procedures, our behavior in true-to-life situations remains untested.  In addition, even the most comprehensive training program cannot cover procedures for every complex eventuality that we
  • well-designed games permit learning experiences that aren’t possible in real life
  • All games are not created equal
  • Carnegie Mellon’s Eberly Center for Teaching Excellence
  • To be effective, game environments must be structured around how we learn.
  • Carnegie Mellon’s Eberly Center for Teaching Excellence
  • Carnegie Mellon’s Eberly Center for Teaching Excellence
  • Carnegie Mellon’s Eberly Center for Teaching Excellence
  • Carnegie Mellon’s Eberly Center for Teaching Excellence
  • Carnegie Mellon’s Eberly Center for Teaching Excellence
  • Carnegie Mellon’s Eberly Center for Teaching Excellence has amassed a set of basic principles that describe the learning process . Following are four of these key principles, with examples of how each plays
  • Carnegie Mellon’s Eberly Center for Teaching Excellence has amassed a set of basic principles that describe the learning process
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    This talks about where game based learning is headed.
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    This tells how and why game base learning works.
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    this explains what game base learning is and how it works
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    Why game based learning works, and helps everyday.
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    This article explains how game based learning works, why its effective and how it differs from traditional learning
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    Explains the differences in results between GBL and regular learning techniques.
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