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Sloane Smith

Soldiers, Customization & Music: New Apps Enter Apple's Top Grossing Apps List for iOS - 1 views

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    This article shows that society desire to be able to customize their devices could result in someone's fortune. Pimp your Screen was a recently published app that allows people to select their own skins, screens, and icon shelves for only 99 cents. The article also mentions other mobile apps that are predicted to be Apple's top grossing apps.
Andrew Vargas

Colleges' latest thrust: Video games - USATODAY.com - 1 views

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    This article talks about how some schools have been using game-based learning to help teach and how effective it is.
Alicia Binn

Cisco Blog » Blog Archive » The Internet of Things [INFOGRAPHIC] - 2 views

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    This website shows an infographic to show the increase of "things" connected to the Internet. Other people commented to the infographic to post their ideas as well. 
Vicki Davis

Wikia: Collaboration using wikis with a community approach to talk about entertainment - 2 views

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    Wikia is a massively growing website where people create wikis and remix content on video games, entertainment, and lifestyle issues. It is sort of a mix of graphics, wikis, and entertainment and shows how collaborative spaces are reaching every aspect of our lives.
Vicki Davis

badges | HASTAC - 0 views

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    This is an example of how tagging is so helpful. If you're following the open badge movement, you can look at the HASTAC badges tag on their website and stay up to date.  For netgened students, badges relate to game based learning as they are part of gamifying learning: a trend that will continue to influence education. 
Vicki Davis

Youth APPLab | HASTAC - 1 views

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    This is a winner in the digital media badges for lifelong learning competition. "In the Youth APPLab, middle and high school students in the District of Columbia design software and mobile apps in an after-school program that supplements their formal learning in computer science. They conceive, develop and co-create their own Android Apps. Ultimately, students and their apps will compete for internships with technology-based startup companies in and around the DC area."
Vicki Davis

What is Gamification? | Gamification.org - 1 views

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    This wiki is about the gamification of websites including those in education. The entire wiki is dedicated to this technique. This was also one of the trends in the 2012 HOrizon Report.
Vicki Davis

Out with the Old, In with the New - grownupdigital - 0 views

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    This video explains RFID tags and QR Codes very well and is from the NetGenEd project and will help someone envision the kind of video made for this topic.
Vicki Davis

Epeus' epigone: QR Codes: bad idea or terrible idea? - 0 views

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    Some people don't like QR codes. I still think they are helpful. What do you think?
Vicki Davis

Embrace Adaptive Testing - Room for Debate - NYTimes.com - 0 views

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    I have to admit that it was very hard to put into a few short words my thoughts on adaptive learning. I didn't really intend for it to center on the testing piece but I guess that is what the editors thought hadn't already been covered, although I do agree with everything I said on it. Of course, many will say we need much more than testing but I think the big point is that pencil and paper don't cut it. We are wasting time with how we test now and can be much more targeted in terms of what students know and how we can teach. Your thoughts? The biggest thing that bothers me about all these apps is that we have no learning analytics - no feedback loop at all to parents or teachers. I literally have to watch my son play his ipad learning games to really understand where he is and what I need to do to fill things in. 
Vicki Davis

Canvas Analytics - 0 views

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    I'm impressed with the learning analytics that are in the Instructure Canvas offering. Instructure canvas is open source - you can download and use for free but if you host in the cloud, you can host through Instructure. They have just launched a K12 offering and the simple streamlined look and integration with social media has this on the top of my list as we look at an LMS for our school. WE don't have a lot of money but want simple and robust and I'm impressed with what I see. I had a call with the founder. 
Vicki Davis

Foldit, crowdsourcing, and labor. - Slate Magazine - 1 views

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    I know that some are saying that we can't gamify education. But what happens when problems become a game and we compete to find answers? This article talks about foldit and how crowdsourcing has become a possibility for something that can work when it becomes a game. This is a great read for those exploring how we will use games in education. I would suggest that this is an approach that we could use. ". Foldit, a novel experiment created by a group of scientists and game designers at the University of Washington, had asked the gamers-some still in middle school and few boasting a background in the sciences, much less microbiology-to determine the how proteins would fold in the enzyme. Within hours, thousands of people were both competing against (and collaborating with) one another. After three weeks, they had succeeded where the microbiologists and the computers had failed. "This is the first example I know of game players solving a long-standing scientific problem," David Baker, a Foldit co-creator, wrote at the time."
Elena Ares

Tablet Computing Is Here To Stay, And Will Force Changes In Laptops And Phones | Co.Des... - 1 views

  • Unlike smartphones and laptops, which replaced analog phones, typewriters, and filing cabinets, the tablet is pure digital abstraction -- the love-child of two digital devices
  • The answer is that our current digital ecosystem of smartphone + laptop doesn’t really fill our needs. Our phones aren’t good at making phone calls, and our laptops don’t share well. Both cost a lot but use only a fraction of their features. So much has changed since these platforms were originally defined that it’s time for a major re-adjustment, and the tablet is the first step. It’s the tip of the iceberg.
  • The tablet’s greatest impact on the technology ecosystem was in pointing out this weakness
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  • . Tasks that had been split between two devices can be distributed among three.
  • So what happens next? As a result of the tablet, your smartphone is going to get a bit dumber. It won’t lose all of its functions, but most ancillary features will drop deeper back in the user interface, bringing the two killer apps of phone and camera to the surface.
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    This site tells us when the year of tablet computing started. It says that tablet computing is just the beginning of a new world basically.
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    How tablet computing is forcing changes in our phones and computers so they will be able to keep up with the current technology. 
Sarah Bandy

The Internet Gets Physical - 1 views

  • The Internet Gets Physica
  • Go Christmas shopping, find restaurants, locate partying friends, tell the world what you’re up to.
  • Low-cost sensors, clever software and advancing computer firepower are opening the door to new uses in energy conservation, transportation, health care and food distribution.
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  • The consumer Internet can be seen as the warm-up act for these technologies.
  • The concept has been around for years, sometimes called the Internet of Things or the Industrial Internet. Yet it takes time for the economics and engineering to catch up with the predictions. And that moment is upon us.
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    explanation of the internet of things from the ny times
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    smart devices will link humans to energy conservation transportation health care food distribution
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    This website talks mainly about the different options you can do on the internet. It goes on to talk about low costs to find on the internet.
Vicki Davis

Media publishers finally fight Apple's evil subscription empire | VentureBeat - 0 views

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    I find this is ironic that the publishers are calling Apple the "evil empire." And so it begins the echoes of a complete publishing industry turnover. Like the music industry ten years a go, great opportunity is born out of great turmoil. Futures of whole companies and industries will be decided in the next year. "I humbly implore all media companies who read this - downtrodden newspaper editors, heads of publishing houses, and CEOs of media businesses: don't listen to Apple, Google, or Yahoo. Join the Rebellion. Help us save journalism.
MARISA R

Game-Based Learning Talk - 1 views

  • being able to create things
  • One of the biggest obstacles to wide-scale acceptance of GBL in our classrooms is the lack of proper training for our teachers.
  • This is the area that most people think about when they hear the term “game-based learning.” This course is about evaluating all types of games to ascertain their relevance and effectiveness in student learning:
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  • Online educational game “collections,” such as Primary Games Arena, BrainPOP, and zondle Non-digital games, such as conventional board games and card games
  • Having students design and develop their own games is a powerful way to have students learn not only about the technical and creative aspects of making a game but also about content-specific topics (such as history or math) that needs to be embedded in the game. Popular game creation tools include:
  • In this course, teachers will learn how to design and develop their own educational alternate reality game or other new media game that does not require programming skills nor a large development team to build.
  • Using game elements and principles to turn a class into a more game-like setting can be a way to help motivate and engage students. In this course, teachers will learn about the pros and cons of using gamification strategies, such as the use of badges and point systems, in the classroom or online course and ways in which they can implement these strategies.
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    A collection of articles on different ways games can be use, how they can benefit children, and plans to educate teachers on GBL.
MARISA R

What Can We Learn About Assessment From Video Games? | edte.ch - 0 views

  • The types of “dynamic and ongoing feedback” that help a player improve at the point of learning - the summary sheets help us to reflect on how we scored but this is the same as what grade did I get
  • Not just seeing the individual method of feedback in isolation but placing it within the whole picture, the whole plan for supporting new players and helping them to be successful.
  • Unfortunately points scoring and rewards are in the short term ‘easy’ ways for teachers to motivate pupils to do what the are told. Look at the number of ‘team points’ and ‘star charts’ that exist in primary schools. This may get them to behave in the required way, but it teaches pupils that only things that are worth doing are things that get them a number score…
    • MARISA R
       
      Good point was made here. How do we keep them interested without taking away from them making their own choices.
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  • to only value tangible and quantifiable outcomes like rewards and grades
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    Article about game based learning.
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