Skip to main content

Home/ NetGenEd Project/ Group items tagged games in education

Rss Feed Group items tagged

8More

Game-Based Learning Talk - 1 views

  • being able to create things
  • One of the biggest obstacles to wide-scale acceptance of GBL in our classrooms is the lack of proper training for our teachers.
  • This is the area that most people think about when they hear the term “game-based learning.” This course is about evaluating all types of games to ascertain their relevance and effectiveness in student learning:
  • ...4 more annotations...
  • Online educational game “collections,” such as Primary Games Arena, BrainPOP, and zondle Non-digital games, such as conventional board games and card games
  • Having students design and develop their own games is a powerful way to have students learn not only about the technical and creative aspects of making a game but also about content-specific topics (such as history or math) that needs to be embedded in the game. Popular game creation tools include:
  • In this course, teachers will learn how to design and develop their own educational alternate reality game or other new media game that does not require programming skills nor a large development team to build.
  • Using game elements and principles to turn a class into a more game-like setting can be a way to help motivate and engage students. In this course, teachers will learn about the pros and cons of using gamification strategies, such as the use of badges and point systems, in the classroom or online course and ways in which they can implement these strategies.
  •  
    A collection of articles on different ways games can be use, how they can benefit children, and plans to educate teachers on GBL.
1More

Game-based learning - Telearn Thesaurus - 0 views

  •  
    Game-based learning" refers to teaching-learning actions carried out in formal and/or informal educational settings by adopting games. It encompasses the use of both games designed expressly for fulfilling learning objectives (educational games) and "mainstream games" those games that are developed for fun when used to pursue learning objectives.
1More

Foldit, crowdsourcing, and labor. - Slate Magazine - 1 views

  •  
    I know that some are saying that we can't gamify education. But what happens when problems become a game and we compete to find answers? This article talks about foldit and how crowdsourcing has become a possibility for something that can work when it becomes a game. This is a great read for those exploring how we will use games in education. I would suggest that this is an approach that we could use. ". Foldit, a novel experiment created by a group of scientists and game designers at the University of Washington, had asked the gamers-some still in middle school and few boasting a background in the sciences, much less microbiology-to determine the how proteins would fold in the enzyme. Within hours, thousands of people were both competing against (and collaborating with) one another. After three weeks, they had succeeded where the microbiologists and the computers had failed. "This is the first example I know of game players solving a long-standing scientific problem," David Baker, a Foldit co-creator, wrote at the time."
5More

IGI Global: International Journal of Game-Based Learning (IJGBL) (2155-6849)(2155-6857)... - 2 views

  • The International Journal of Game-Based Learning (IJGBL) is devoted to the theoretical and empirical understanding of game-based learning.
    • Kazzmir M
       
      this dosen't really teach you anything it just shows you the technicles
    • Francisco H
       
      The International of Game-Based Learning (IJGBL) is devoted to the theoretical and empirical understanding of game-based learning. They basically trying to promote knowledge pertinent to the design of Game Based Learning environments, and to provide relevant theoretical frameworks and the latest empirical research findings in the field of Game-Based Learning.
  •  
    Promotes knowledge pertinent to the design of Game based learning.
  •  
    This talks about IJGBL, a study completely devoted to understanding GBM and promote its design and future. They hope to identify, explain, and improve the interaction between learning outcomes and motivation in video games, and to promote best practices for the integration of video games in instructional settings. This provides students, researchers, instructors, and policymakers with valuable information in GBM and increases their understanding in designing, developing, and deploying successful educational games.
4More

Alan Gershenfeld: Game-Based Learning: Hype Vs. Reality - 5 views

  • I'm calling for investments in educational technology that will help create ... educational software that is as compelling as the best video game. I want you guys to be stuck on a video game that's teaching you something other just blowing something up.
  • Perceptions of video games are definitely changing.
    • Francisco H
       
      In my opinion this article is basically about the game bases learning that shows how to think about the future of game bases. Alsoit tel us about today, hardly a week passes without a new study highlighting how video games can be good for learning.
  •  
    This page talks about the changing of video games and how it is evolving to fit our needs. It tells us how video games are good for learning and helps us understand more without as much difficulty. GBM has the potential to make a massive learning and social impact, but the problem is that it is not being realized.
3More

Game-Based Learning: How to Delight and Instruct in the 21st Century (EDUCAUSE Review) ... - 0 views

  • erein lies a moral about how videogames (arguably one of the most sophisticated forms of information technology to date) are influencing higher education. To learn more about videogames in academe, I sought out the insights of five leading-edge thinkers in the field: James Paul Gee, J. C. Herz, Randy Hinrichs, Marc Prensky, and Ben Sawyer. All five had traveled to San Jose, California, in March 2004 for the Serious Games Summit at the annual Game Developers Conference.
  •  
    Herein lies a moral about how videogames (arguably one of the most sophisticated forms of information technology to date) are influencing higher education. To learn more about videogames in academe, I sought out the insights of five leading-edge thinkers in the field: James Paul Gee, J. C. Herz, Randy Hinrichs, Marc Prensky, and Ben Sawyer. All five had traveled to San Jose, California, in March 2004 for the Serious Games Summit at the annual Game Developers Conference.
  •  
    This topic is detailing on how video games are addicting, and one of the ways to learn from them is to bring about a game that is addicting, but also ignites learning. Among this bookmark is lots of questions and answers from educated professionals that explains new dimensions of learning and new transitions our mind is making in different ways.
5More

3D GameLab Guildsite - Let the journey begin! - 0 views

  • 3D GameLab is a personalized learning platform that uses quest-based learning and game mechanics (experience points, ranks, rewards, badges) to level up through learning
  • categories that the teacher can create
  • student progress through standards and
  •  
    This lab allows classes to learn through gaming. The classroom becomes the game by personalized learning by using quest-based learning and game mechanics. The students can progress through standards and categories the teacher can create. The 3D GameLab is currently closed, but it will kick off in an online spring camp for teachers and instructional designers that provides the tools and training to turn the classroom into a living game. Up to 60 students are allowed to play their way through the curriculum.
  •  
    3-d game based learning, learning game based learning in 3-d
4More

Two to Three Years: Game-Based Learning « 2010 Horizon Report: The K12 Edition - 0 views

  •  
    This website is about the Horizon report. It explains how game based learning can help education.
  • ...1 more comment...
  •  
    The interest in game-based learning has accelerated considerably in recent years, driven by clear successes in military and industrial training.
  •  
    new game based learning, learning game based learning horizon.
  •  
    This is the 2010 Horizon Report it provides good info on our topic as well as an overview, and many more sections that Game-Based Learning is involved in. 
1More

Games in Education: Getting Girls in the Game | Gamification Co - 0 views

  •  
    This source also touches on the integration of games into education, specifically girls and their involvement.
2More

Gamification Education - 0 views

  •  
    This describes the differences between games and gamification, defines the types of players, and gives examples of some educational games.  
  •  
    This article is more or less and overview of the topic of gamification. In addition it has a section of gaming in education.
1More

Gaming education - O'Reilly Radar - 0 views

  •  
    This has to do with three levels of gaming in education.
4More

Game-Based Learning - 1 views

  • make sure that learning the material is essential to scoring and winning.
  • Immerses them in the material so they learn more effectively
  • Work out how to give students points for accomplishing certain goals in a lesson plan
  •  
    It tells a realistic way to incorporate games into learning, whether they be video games or not.
2More

The Gamification of Education Infographic #gamification #edtech - 0 views

  •  
    this site shows the progression of gamification usedin education
  •  
    Infographic showing how games are used in education.
5More

Kindle Fire: Changing the game in higher education? - GeekWire - 0 views

    • Elena Ares
       
      Competing with Apple: Kindle Fire
    • Arron C
       
      This Article was very inserting , with change the game in higher education u can do so many ! That will get teenage and the young generation closer to learning.
    • Arron C
       
      This Article was also About was about the Kindle Fire Table and How they are considerable it 
  • ...1 more annotation...
    • Arron C
       
      This Article offered a lot of information based on the new fire table and when it was announced to come out late september 
  •  
    The Kindle Fire and how it changes education
2More

Ten reasons why game based learning works in education | connectED - 1 views

  •  
    This page gives 10 ways game-based learning can help and why it works. It also gives links to other websites relevant to the reason.
  •  
    This website gives ten reasons why game based learning should be used.
1More

Educational Technology in ELT: 10 Free Digital Game-Based Learning Resources for Englis... - 0 views

  •  
    This website talks about how digital game based learning and how it can improve education.
2More

Interface: The Journal for Education, Community, and Values - 1 views

  • While today the most popular forms of gesture-based computing are designed for gaming and simulation/training purposes, there is a growing interest in applying these technologies to K-12 education. Perhaps one of the best examples of such application is the collaboration between Nintendo and the National Association for Music Education to integrate Wii consoles and music software into secondary school music classes
  •  
    This is quite informative and has a few examples about gesture based compting is already beign used in the educational system.
2More

ScienceDirect.com - Computers & Education - Digital Game-Based Learning in high school ... - 3 views

    • Kazzmir M
       
      this sheds more light on gbl
    • Adrian D
       
      my name adrian delgado I like games
1More

Games in Education - 0 views

shared by MaggieH SVHS on 19 Mar 13 - No Cached
  •  
    This site represents an organization which analyzes the benefits and detriments of the integration of gamification info our education systems.
1More

Pros and cons of digital devices in the hands of young students | Emerging Education Te... - 0 views

  •  
    this site weighs the pros and cons of students using games in calss
1 - 20 of 25 Next ›
Showing 20 items per page