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Tiffani Johnson

SpringerLink - Book Chapter - 0 views

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    More information about mobiles in the entertainment
Nicole Henderson

Virtual eye Dissection: The Anatomy of an Eye - 3 views

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    Free way to use Augmented Reality in school
Nic Ellis

Doctors Test New Gestural Interface During Brain Surgery - InsideTech.com - 0 views

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    This article talks about some of the good things with gesture-based computing in the medical field
krysten j

2010 Horizon Report » Two to Three Years: Electronic Books - 0 views

  • A survey of current projects shows that electronic books are being explored in virtually every discipline
  • Extracurricular Reading.
  • library at Fairleigh Dickinson University offers a selection of electronic readers that students may check out, including Amazon Kindles, Sony Readers, and iPod Touches.
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  • Foreign Language.
  • use an online interactive textbook with a print-on-demand component
  • The online portion includes audio clips of each part of the text and video clips to explore
  • The Humanities E-Book (HEB), offered to institutions on a subscription basis
  • Humanities.
  • is a digital collection of 2,200 humanities texts. Students at subscribing institutions may browse and read the collection online or order printed copies on demand.
  • Physics.
  • produced an electronic book to visually demonstrate the principles of electricity and magnetism
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    2010 Horizon Report: The Web Version Two to Three Years: Electronic Books
Ben Walsh

MIT Glove Mouse - 1 views

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    Another example of Gesture Based Computing from the minds at MIT
Austin M

SAP Debuts Cloud-Based Collaboration Apps - Datamation.com - 0 views

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    Cloud-based platform that is a way of keeping up with different apps.
Austin M

You may want to avoid hacking your open-source CMS - FierceContentManagement - 0 views

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    way of explaining different things.
Mason Worsham

In E-Book Era, You Can't Even Judge a Cover - NYTimes.com - 1 views

  • Such encounters are becoming increasingly difficult. With a growing number of people turning to Kindles and other electronic readers, and with the Apple iPad arriving on Saturday, it is not always possible to see what others are reading or to project your own literary tastes. You can’t tell a book by its cover if it doesn’t have one.
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    Interesting observations are happening about the need for the cover of a book with so many people reading ebooks the cover is less important.
Austin M

The BOOT at adtech: three trends for any social content strategy : Tips from the T-List - 0 views

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    New website for information.
Austin M

BBC News - Climate science must be more open, say MPs - 0 views

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    This is a report on how the climate change is affecting us.
daniel manny

Total Immersion to Unveil First Commercial Markerless Tracking on Mobile at I... - 0 views

  • A major component of Total Immersion’s proprietary AR solution, markerless tracking enables an AR application to use natural targets to trigger the augmented reality experience.
  • “Mobile innovation continues to drive rapid change for business and personal interaction, and this spring’s CTIA educational program will address next generation technologies, new players and emerging opportunities,” said Robert Mesirow, vice president and show director for CTIA. “We are delighted that Bruno and Total Immersion will be contributing to the discussion.”
  • “Augmented reality is a new human interface, and as such, offers enormous potential to create engaging new experiences – especially using mobile platforms,” Uzzan said.  “AR is already beginning to transform the way people see and interact in the world.  It’s ushering in an age where destinations, data and details will be as close as a smartphone.  AR can turn a simple cell phone into a marketing and information delivery device with seemingly limitless capabilities.”
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    Commercial use
Austin M

Special Report - International Education - As Colleges Make Courses Available Free Onli... - 0 views

  • Utah State OpenCourseWare, http://ocw.usu.edu
    • Miller S.
       
      This webiste is dedicated to helping students find open course materials.
  • Anyone, anywhere, with an Internet connection — from Bill Gates down — can log on and download these materials without cost.
    • Miller S.
       
      Being able to download materials with no costs is the most appealing factor for students. In theory, a student can obtain a degree from a prestigious college by getting their materials online. This also gets rid of the cost of purchasing books.
  • A computer in Logan, Utah, holds syllabus details, lecture notes, problem sets and exams from more than 80 Utah State University courses
    • Miller S.
       
      This sentence briefly explains how open content is being used in schools and universities.
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  • iTunes U, youtube.com/edu and their own sites, like Open Yale Courses.
    • Miller S.
       
      These are sites that help universities spread their open content ideas.
  • The OpenCourseWare Consortium, which grew out of the M.I.T. project, now includes over 200 institutions worldwide and offers materials from more than 13,000 courses. OpenCourseWare makes it possible to profit from some of the content that comes with $50,000 annual tuition at an Ivy League school, without paying that hefty price tag.
  • The idea driving the movement is that information should be freely shared.
  • someone must pay for these materials, and with the recession squeezing university budgets, open course programs are vulnerable.
  • For an annual cost of $125,000, or a mere 0.05 percent of the university’s $226 million budget, Utah State’s four-year-old OpenCourseWare program attracted 550,000 page views last year, making it one of the most popular in the United States, according to Marion Jensen, its former director.
  • The OpenCourseWare content is now being hosted on the DigitalCommons@USU Web site
  • how can professors and universities afford to give away the course materials that are their very livelihood?
  • The answer, says James D. Yager, senior associate dean for academic affairs at the Bloomberg School of Public Health at Johns Hopkins University, lies in why students pay to attend university in the first place. What OpenCourseWare offers, he notes, is not the full university experience: “We don’t offer the course for free, we offer the content for free,” Mr. Yager said by telephone in February. “Students take courses because they want interaction with faculty, they want interaction with one another. Those things are not available on O.C.W.
  • “O.C.W. is just the publishing of the content
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    This bookmark explains about how opencourseware are helping people who cant make it to a ivy league college an makes it available free to them.
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    New free software for college kids to take there classes online.
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    This wesite is very informative about the use of open content sources. It details the program of OpenCourseWare put in place by the Utah State University. It also describes the struggles of paying for open content, and it gives answers from individuals on how open content should be used.
daniel manny

untitled - 1 views

  • One of the biggest buzz words in technology at the moment is the idea of Augmented Reality or AR as it's become known to its friends. Smartphone users will know it through apps like Google Goggles or Street View on the G1, both of which involve waving your phone out in front of you and looking at the world on your 3-inch LCD display along with a few computerised annotations.
  • Without meaning any disrespect to Total Immersion and what they've done, they're essentially using AR as a marketing gimmick and none of it is particularly useful to the consumer sitting at home in front of their machine.
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  • The same is true in the class room. How much more informative and inspirational would be 3D graphic images or footage of the human body and its internal organs, muscles, bones and tissues in action on your device, rather than just flat and still on the page of a text book?
  • Of course, the other bonus of our new and improved pocket computers, rather than just their mobility and connectivity, is that they have more than just cameras to get a measure of their surroundings. There are microphones that can detect wind or sound, accelerometers for movement, digital compasses to tell which direction we're facing and proximity sensors as well. Now we're in a place where we can really experiment with AR on a personal level and explore our worlds in a whole new way.
  • In fact, as futurologist and mobile service specialist, Tim Haysom of the Open Mobile Terminal Platform (OMTP) points out, the car has probably the most powerful potential AR devices out there at the moment.
  • Once such devices are in place, then the possibilities start to become mind-blowing. Within five years there's no reason why we shouldn't be out there jogging in our Nike Sport glasses, which bring up information on our heart rates, pulled in from sensors against our temples, and running times in front of our eyes as well as even adding a visual warning for pollen information if that's important too.
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    Inventions
Hope B.

2010 Horizon Report » Four to Five Years: Gesture-Based Computing - 0 views

  • For nearly forty years, the keyboard and mouse have been the primary means to interact with computers.
  • Now, new devices are appearing on the market that take advantage of motions that are easy and intuitive to make, allowing us an unprecedented level of control over the devices around us. Cameras and sensors pick up the movements of our bodies without the need of remotes or handheld tracking tools.
  • It is already common to interact with a new class of devices entirely by using natural gestures.
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  • The Microsoft Surface, the iPhone and iPod Touch
  • , the Nintendo Wii, and other gesture-based systems accept input in the form of taps, swipes, and other ways of touching, hand and arm motions, or body movement
  • These are the first in a growing array of alternative input devices that allow computers to recognize and interpret natural physical gestures as a means of control.
  • As the underlying technologies evolve, a variety of approaches to gesture-based input are being explored. The screens of the iPhone and the Surface, for instance, react to pressure, motion, and the number of fingers touching the devices
  • Gesture-based interfaces are changing the way we interact with computers, giving us a more intuitive way to control devices.
  • urrently, the most common applications of gesture-based computing are for computer games, file and media browsing, and simulation and training
  • Because it changes not only the physical and mechanical aspects of interacting with computers, but also our perception of what it means to work with a computer, gesture-based computing is a potentially transformative technology.
  • The distance between the user and the machine decreases and the sense of power and control increases when the machine responds to movements that feel natural.
  • The kinesthetic nature of gesture-based computing will very likely lead to new kinds of teaching or training simulations that look, feel, and operate almost exactly like their real-world counterparts.
  • Larger multi-touch displays support collaborative work, allowing multiple users to interact with content simultaneously
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    This is the report for the Horizon project.
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