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virginia vereen

Cloud-based Mobile Apps Gain Popularity | Bharat Chronicle - 0 views

  • Mobile cloud applications move the computing power and data storage away from mobile phones and into the cloud, bringing apps and mobile computing not just to smartphone users but a wide spectrum of mobile subscribers.
  • “Mobile Cloud Computing.” Cloud technologies will also make mobile apps more sophisticated, allowing them to be offered to a broader audience of mobile subscribers
  • The research firm further forecasts that the number of mobile cloud computing subscribers worldwide will rise from 42.8 million in 2008, (approximately 1.1 percent of all mobile subscribers) to more than 998 million in 2014 (nearly 19 percent).
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  • cloud providers are increasingly opening up their application programming interfaces, making it easier for developers.
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    This bookmark is describing cloud computing and how it is becoming popular.
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    This article is about mobile cloud computing and how it can change mobile computing. Mobile cloud computing moves the computing power and data storage away from cell phones and into the "cloud", taking apps and mobile computing not just to your smart phone, but a wide range of mobile subscribers.
Tucker allen

New Watch Takes Electronic Ink Beyond Books | Gadget Lab | Wired.com - 0 views

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    technology used ith the electronic books has now transcended the category of books and has gone to watches
Ethan L

Preview: Move controller takes step forward - SFGate - 0 views

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    This article discusses sony's new controller
Pate C.

Apple ebook prices revealed! Will $9.99 rule? | Jacket Copy | Los Angeles Times - 0 views

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    Apple ebook prices revealed! Will $9.99 rule?
Tyler R

Total Immersion : Augmented reality software solutions with D'Fusion - 0 views

  • Augmented Reality (AR) is an interactive experience where virtual components are dynamically merged into a live video stream in real time.
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    Augmented Reality (AR) is an interactive experience where virtual components are dynamically merged into a live video stream in real time
Hope B.

2010 Horizon Report » Four to Five Years: Gesture-Based Computing - 0 views

  • For nearly forty years, the keyboard and mouse have been the primary means to interact with computers.
  • Now, new devices are appearing on the market that take advantage of motions that are easy and intuitive to make, allowing us an unprecedented level of control over the devices around us. Cameras and sensors pick up the movements of our bodies without the need of remotes or handheld tracking tools.
  • It is already common to interact with a new class of devices entirely by using natural gestures.
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  • The Microsoft Surface, the iPhone and iPod Touch
  • , the Nintendo Wii, and other gesture-based systems accept input in the form of taps, swipes, and other ways of touching, hand and arm motions, or body movement
  • These are the first in a growing array of alternative input devices that allow computers to recognize and interpret natural physical gestures as a means of control.
  • As the underlying technologies evolve, a variety of approaches to gesture-based input are being explored. The screens of the iPhone and the Surface, for instance, react to pressure, motion, and the number of fingers touching the devices
  • Gesture-based interfaces are changing the way we interact with computers, giving us a more intuitive way to control devices.
  • urrently, the most common applications of gesture-based computing are for computer games, file and media browsing, and simulation and training
  • Because it changes not only the physical and mechanical aspects of interacting with computers, but also our perception of what it means to work with a computer, gesture-based computing is a potentially transformative technology.
  • The distance between the user and the machine decreases and the sense of power and control increases when the machine responds to movements that feel natural.
  • The kinesthetic nature of gesture-based computing will very likely lead to new kinds of teaching or training simulations that look, feel, and operate almost exactly like their real-world counterparts.
  • Larger multi-touch displays support collaborative work, allowing multiple users to interact with content simultaneously
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    This is the report for the Horizon project.
Ethan L

New Augmented Reality iPhone app aims to get London reading - iPod/iPhone - Macworld UK - 0 views

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    This app for the Iphone and Itouch gives studens a cool new way for them to learn
Tyler R

Meet Tagwhat, Another Augmented Reality Network For iPhone And Android Users - 0 views

  • Mobile augmented reality networks still have to prove they can live up to the hype,
  • but that isn’t stopping companies from jumping on the bandwagon at increasing rates.
  • Tagwhat is doing just that by launching in private beta
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  • for iPhone and Android users.
  • Powered by Iryss, which also offers customized mobile and AR software integration solutions for enterprises
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    Tagwhat is a consumer-facing product that allows people to tag real-world locations and attach information, reviews, links, photos, videos, notes and so on to those particular spots, whether tied to their current location or not.
Tinsley K

Augmented reality - Wikipedia, the free encyclopedia - 0 views

  • Augmented reality (AR) is a term for a live direct or indirect view of a physical real-world environment whose elements are augmented by virtual computer-generated imagery. It is related to a more general concept called mediated reality in which a view of reality is modified (possibly even diminished rather than augmented) by a computer.
  • With the help of advanced AR technology
  • the information about the surrounding real world of the user becomes interactive and digitally usable.
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  • Augmented reality research explores the application of computer-generated imagery in live-video streams as a way to expand the real-world.
Riley Westwood9

How Much to Charge for Cloud Based Open Source? | NetworkWorld.com Community - 0 views

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    This is a article debating on how much to charge for cloud based open content.
Nolan R

NuMobile (NUBL) Announces Wireless Broadband Network Rollout in East Africa Next Month - 0 views

  • intended to provide a wireless metering capability to local utility companies.
  • After successful completion of the testing phase, the wireless broadband project is expected to expand throughout Nairobi, followed by expansion to additional cities and countries throughout East Africa.
  • Through a roll-up strategy, NuMobile plans to acquire and develop mobile computing solutions for a variety of applications, including mobile banking, for the global marketplace. The demand for mobile security and software applications is being driven in large part by the growing number of mobile phone sales into emerging economies that currently do not have substantial access to the Internet via desktop computing.
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  • NuMobile, Inc. (OTCBB: NUBL) is scheduled to begin work on a project constructing a wireless broadband network in Nairobi, Kenya next month
  • NuMobile will take part in the implementation of the wireless broadband network, intended to provide a wireless metering capability to local utility companies.
  • After successful completion of the testing phase, the wireless broadband project is expected to expand throughout Nairobi, followed by expansion to additional cities and countries throughout East Africa.
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    NuMobile is a system that is being set up in Nairobi, Kenya. Its intentions are to run a wireless broadband network so local businesses can become more successful. If this project runs correctly, there is talk to set up one through out East Africa. NuMobile also plans to develop mobile computing because of the high number of people with cell phones, and also the difficulty of reaching rural areas with the broadband.
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    This is an article describing the wireless broadband network that's being constructed in Kenya.
Josh Davis

Internet Web Site Design | Web Design and Hosting | Internet Marketing | Visual Data Sy... - 0 views

shared by Josh Davis on 25 Mar 10 - Cached
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    Examples of VisualData
krysten j

Samsung Teams Up with Barnes & Noble for an E-Book Reader - X-bit labs - 0 views

  • users can easily download more than one million electronic books and electronic periodicals, with most bestsellers at $9.99.
  • Users will have the ability to browse, sample, purchase and download a wide variety of content from the world’s largest e-book store once connected to the Internet.
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    Samsung Teams Up with Barnes and Noble for an E-Book Reader 3/09/2010
Austin M

Special Report - International Education - As Colleges Make Courses Available Free Onli... - 0 views

  • Utah State OpenCourseWare, http://ocw.usu.edu
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      This webiste is dedicated to helping students find open course materials.
  • Anyone, anywhere, with an Internet connection — from Bill Gates down — can log on and download these materials without cost.
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      Being able to download materials with no costs is the most appealing factor for students. In theory, a student can obtain a degree from a prestigious college by getting their materials online. This also gets rid of the cost of purchasing books.
  • A computer in Logan, Utah, holds syllabus details, lecture notes, problem sets and exams from more than 80 Utah State University courses
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      This sentence briefly explains how open content is being used in schools and universities.
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  • iTunes U, youtube.com/edu and their own sites, like Open Yale Courses.
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      These are sites that help universities spread their open content ideas.
  • The OpenCourseWare Consortium, which grew out of the M.I.T. project, now includes over 200 institutions worldwide and offers materials from more than 13,000 courses. OpenCourseWare makes it possible to profit from some of the content that comes with $50,000 annual tuition at an Ivy League school, without paying that hefty price tag.
  • The idea driving the movement is that information should be freely shared.
  • someone must pay for these materials, and with the recession squeezing university budgets, open course programs are vulnerable.
  • For an annual cost of $125,000, or a mere 0.05 percent of the university’s $226 million budget, Utah State’s four-year-old OpenCourseWare program attracted 550,000 page views last year, making it one of the most popular in the United States, according to Marion Jensen, its former director.
  • The OpenCourseWare content is now being hosted on the DigitalCommons@USU Web site
  • how can professors and universities afford to give away the course materials that are their very livelihood?
  • The answer, says James D. Yager, senior associate dean for academic affairs at the Bloomberg School of Public Health at Johns Hopkins University, lies in why students pay to attend university in the first place. What OpenCourseWare offers, he notes, is not the full university experience: “We don’t offer the course for free, we offer the content for free,” Mr. Yager said by telephone in February. “Students take courses because they want interaction with faculty, they want interaction with one another. Those things are not available on O.C.W.
  • “O.C.W. is just the publishing of the content
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    This bookmark explains about how opencourseware are helping people who cant make it to a ivy league college an makes it available free to them.
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    New free software for college kids to take there classes online.
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    This wesite is very informative about the use of open content sources. It details the program of OpenCourseWare put in place by the Utah State University. It also describes the struggles of paying for open content, and it gives answers from individuals on how open content should be used.
Tiffany T

Gesture-based computing by David Navis on Prezi - 0 views

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    Cool prezi, for basic information about gesture based computing.
Kunjan P

Gesture-based input device for a user interface of a computer - Patent # 7312788 - Pate... - 0 views

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    This shows how to tell if an object is gesture-based. So, basically, what makes a gesture based object.
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