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Ann Flynn: Why Tech Innovation Matters [Video] - 0 views

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    National School Boards Association Education Technology Director Ann Flynn talks about balancing the need for technological innovations with the reality of running a school district.
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Howard Rheingold : Attention literacy - 0 views

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    Attention is a skill that must be learned, shaped, practiced; this skill must evolve if we are to evolve. The technological extension of our minds and brains by chips and nets has granted great power to billions of people, but even in the early years of always-on, it is clear to even technology enthusiasts like me that this power will certainly mislead, mesmerize and distract those who haven't learned - were never taught - how to exert some degree of mental control over our use of laptop, handheld, earbudded media.
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Intel® Education: Technology Literacy - 0 views

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    In the first two projects of Technology Literacy, students research complex topics, write narrative essays, collect and analyze data to think critically about their topics and produce publications.
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NECC: High Tech Field Trip on the National Mall [Video] - 0 views

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    Educators learned how to use technology to enhance learning experiences beyond the classroom as part of the National Educational Computing Conference in Washington.
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Learning to Teach Through Art & Technology - 0 views

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    Learn how and why art transforms teaching and learning, what technology does to enable it, and about measurable results from educators who practice it. Smithsonian American Art Museum: Our Space, Your Space, Cyber Space
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Wonderful World of Wikis - 0 views

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    Wonderful World of Wikis: Practical Classroom Wikis\n[Formal Session : Open Source Lab]\nVicki A. Davis, Westwood Schools, Technology A with Sarah Cove and Adam Frey
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CRLT - Quest Atlantis - 0 views

  • Over the last four years, more than 10,000 children on five continents have participated in the project. We have demonstrated learning gains in science, language arts, and social studies, and students have completed literally thousands of Quests, some of which were assigned by teachers and many of which were chosen by students to complete in their free time.
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    Quest Atlantis is an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-15, in educational tasks from the Center for Research on Learning & Technology at Indiana University. QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. It allows users to travel to virtual places to perform educational activities (known as Quests), talk with other users and mentors, and build virtual personae.
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Digital Photography Workshops with Digital Experts - Weekend Photography Classes - 0 views

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    Digital Days is a photo workshop series that travels around the country to 18 cities per year, unraveling the mysteries of digital technology and photography. Digital photography is growing in popularity and advanced photo equipment is becoming accessible to all of us - and with that comes a whole new world of things to learn and master.
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PowerBoost Your Lessons with Wikis - 0 views

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    Power up your lessons by exploring wikis for collaboration; learn to embed Web2.0 tools, graphics, videos, podcasts, and other engaging technologies.
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FreshBrain - 0 views

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    Technology exploration platform for teens. Kids can make 3D Games, Learn Java, Create Videos, Mix Music, Explore Animation, Build Mobile Applications
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Improving Writing across the Curriculum: New Tools for Old Skills - 0 views

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    Nings, wikis. What do I teach when I teach writing in a digital age? What are effective ways of incorporating technology into writing?
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CoSN and nGenera Corporation Announce Partnership to Strengthen Web 2.0 and Social Netw... - 0 views

  • oday at the National Educational Computing Conference, the Consortium for School Networking (or CoSN) and nGenera Corporation, led by Don Tapscott - chairman of its nGenera Insight thought leadership group and best-selling author of Wikinomics and Grown Up Digital - announced a partnership between their organizations, based on common interests in aligning the power of Web 2.0 with the enterprise needs of school districts and their communities.
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    Today at the National Educational Computing Conference, the Consortium for School Networking (CoSN) and nGenera Corporation, led by Don Tapscott - chairman of its nGenera Insight thought leadership group and best-selling author of Wikinomics and Grown Up Digital - announced a partnership between their organizations, based on common interests in aligning the power of Web 2.0 with the enterprise needs of school districts and their communities.
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Study: Students want more online learning - 0 views

  • According to the report, more than 40 percent of sixth through 12th graders have researched or demonstrated interest in taking a course online, but only 10 percent have actually taken an online course through their school. Meanwhile, 7 percent of middle school students and 4 percent of high school students instead have pursued opportunities outside their school to take online courses--underscoring the disconnect between the supply and demand for online learning in today's schools.
  • The findings are included in the report "Learning in the 21st Century: 2009 Trends Update," which offers a further analysis of data from Project Tomorrow's Speak Up initiative, an annual survey that has collected and reported on the views of more than 335,000 K-12 students, parents, and educators in the United States about online education and 21st-century learning.
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    Despite a growing interest in online learning among students, the availability of online classes in K-12 schools and districts hasn't kept pace with the demand, according to a new report from Project Tomorrow and Blackboard Inc.
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