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adina sullivan

CREATING & CONNECTING [PDF] - 0 views

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    Research from the NSBA: Research and Guidelines on Online Social and Educational Networking. Online social networking is now so deeply embedded in the lifestyles of tweens and teens that iit rivals television for their attention,according to a new study from Grunwald Associates LLC conducted in cooperation with the National School Boards Association. The 12-page report covers the positives, the gaps and expectations and interests, as well as information for school board members on striking a balance.
Samantha Morra

Create Debate: Online debate community for logical, passionate people - 0 views

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    CreateDebate is a new social networking community built around ideas, discussion and democracy. CreateDebate into an incredibly useful learning tool that will help groups of people to sort through issues, viewpoints and opinions so that consensus and understanding can be reached and better decisions can be made
Anne Bubnic

CoSN and nGenera Corporation Announce Partnership to Strengthen Web 2.0 and Social Netw... - 0 views

  • oday at the National Educational Computing Conference, the Consortium for School Networking (or CoSN) and nGenera Corporation, led by Don Tapscott - chairman of its nGenera Insight thought leadership group and best-selling author of Wikinomics and Grown Up Digital - announced a partnership between their organizations, based on common interests in aligning the power of Web 2.0 with the enterprise needs of school districts and their communities.
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    Today at the National Educational Computing Conference, the Consortium for School Networking (CoSN) and nGenera Corporation, led by Don Tapscott - chairman of its nGenera Insight thought leadership group and best-selling author of Wikinomics and Grown Up Digital - announced a partnership between their organizations, based on common interests in aligning the power of Web 2.0 with the enterprise needs of school districts and their communities.
Anne Bubnic

CRLT - Quest Atlantis - 0 views

  • Over the last four years, more than 10,000 children on five continents have participated in the project. We have demonstrated learning gains in science, language arts, and social studies, and students have completed literally thousands of Quests, some of which were assigned by teachers and many of which were chosen by students to complete in their free time.
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    Quest Atlantis is an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-15, in educational tasks from the Center for Research on Learning & Technology at Indiana University. QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. It allows users to travel to virtual places to perform educational activities (known as Quests), talk with other users and mentors, and build virtual personae.
Anne Bubnic

Open Source e-portfolio and social networking software - 0 views

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    Mahara ePortfolio System
adina sullivan

LifeStrea.ms - Your Social Inbox 2.0 - 0 views

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    Get all your friends status updates from Twitter, their messages from Facebook and their latest photo uploads from MySpace - all in one place.
Samantha Morra

FreshBrain - 0 views

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    Technology exploration platform for teens. Kids can make 3D Games, Learn Java, Create Videos, Mix Music, Explore Animation, Build Mobile Applications
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