COL - Best Practice: Instructional Strategies, Online Lectures - 0 views
From Andragogy to Heutagogy - 0 views
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Abstract In something of a landmark for education Knowles (1970) suggested an important change in the way in which educational experiences for adults should be designed. The approach, known as andragogy, contrasts quite sharply with pedagogy which is the teaching of children. This paper suggests there is benefit in moving from andragogy towards truly self-determined learning. The concept of truly self-determined learning, called heutagogy, builds on humanistic theory and approaches to learning described in the 1950s. It is suggested that heutagogy is appropriate to the needs of learners in the twenty-first century, particularly in the development of individual capability. A number of implications of heutagogy for higher education and vocational education are discussed. top Heutagogy
E-Learning Queen - 0 views
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E-Learning Queen focuses on distance training and education, from instructional design to e-learning and mobile solutions, and pays attention to psychological, social, and cultural factors. The edublog emphasizes real-world e-learning issues and appropriate uses of emerging technologies. Who is the Queen? You are, dear reader. Susan Smith Nash is the Queen's assistant.
Supporting the Seven Principles with Blackboard Learn - 2 views
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This course site and presentation will illustrate how the "Seven Principles of Good Practice in Undergraduate Education" (Chickering and Gamson, 1991) can be supported using the features of Blackboard Learn. Several online course design rubrics will also guide our showcase of quality instructional design options related to course structure, navigation, activities, assignments (individual and group), and communication. "Seven Principles of Good Practice in Undergraduate Education" (Chickering and Gamson, 1991), states a quality teaching and learning environment is one that: (1) Encourages contact between students and faculty, (2) Develops reciprocity and cooperation among students, (3) Encourages active learning, (4) Gives prompt feedback, (5) Emphasizes time on task, (6) Communicates high expectations, and (7) Respects diverse talents and ways of learning.
Explain Everything Reviews | edshelf - 1 views
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Explain Everything is an easy-to-use design tool that lets you annotate, animate, and narrate explanations and presentations. You can create dynamic interactive lessons, activities, assessments, and tutorials using Explain Everything's flexible and integrated design. Use Explain Everything as an interactive whiteboard using the iPad video display (via Airplay/cable).
Universal Design - 2 views
This URL links to the National Center on Universal Design for Learning guidelines, which are important considerations as we work to make our online courses accessible. http://www.udlcenter.org/abo...
Social Presence In Online Learning: 7 Things Instructional Designers Can Do To Improve ... - 0 views
Measuring the Success of Online Education - 0 views
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Interesting read - I found the shift from taped lecture to a more interactive setting interesting... "Udacity, along with other MOOC designers, is moving rapidly away from the video lecture model of teaching toward an approach that is highly interactive and based on frequent quizzes and human "mentors" to provide active online support for students."
Da Button Factory - 0 views
Technology in Accounting Education - 1 views
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Presentation for the Pennsylvania Institute of CPAs (PICPA) Friday, July 13th, 2012 Hotel Hershey, Hershey, PA Technology in Accounting Education: Learning Support and Professional Readiness Suzanne C. Shaffer, M.Ed., M.S.Ed. Instructional Designer Penn State York Campus scs15@psu.edu Outline PowerPoint Context (broad and specific) of technology in accounting education Current use of technology in accounting education...
New Chicago Public Libary Website - 1 views
Survey Reports | The Sloan Consortium - 0 views
Pedagogical roles for video in online learning - 2 views
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The underuse of video in post-secondary online learning Video is not being used enough in online learning in post-secondary education. When used it is often an afterthought or an 'extra', rather than an integral part of the design, or is used merely to replicate a classroom lecture, rather than exploiting the unique characteristics of video.
untitled - 0 views
Intellectual Property at Risk | AAUP - 1 views
Learning 2.0-23 Things for Teachers - 2 views
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Learning 2.0 - 23 Things for Teachers is based on Learning 2.0 - 23 Things, a staff development program for the Mesquite Independent School District. That program was based on the Learning 2.0 program that was designed by Helene Blowers and adapted by the California School Library Association and others. Content and style for Learning 2.0 - 23 Things for Teachers has been borrowed and duplicated with permission, under a Creative Commons License
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