A multimedia version of Wikipedia. Searchable by words in video or other media. As available as an app for iPad. Might be good for project-based and content-based learning. From Carla Arena.
"By Alvina Lopez
It doesn't matter if you're a veteran teacher or a newbie just now taking college courses - finding new ways to get students engaged in the classroom is always a great thing. One way many teachers are reaching out is with the multitude of material found on the web, allowing them to turn everyday lessons into a multimedia experience. You can find a great amount of helpful material on these sites, including videos to augment your lessons, lectures to inspire students, documentaries to show them how things work, and loads of additional videos to help you become a better, smarter teacher."
"See the best data visualizations on the web all in one place."
Mainly infographics--charts and informational maps. Students could upload their own graphs, et al., for comment and feedback, and the site purports to be creating new data visualization tools.
A cute way to introduce yourself to your students, and vice versa. Students in teams could post their pictures and comment on each other's "peach." Add music, share on Fb or Twitter, make comments, make private or public. Example from EVO_Drama_2012 at http://photopeach.com/album/10l8r5x.
A pdf book with papers and articles describing pedagogic models and approaches to developing the VITAE e-portfolio
"Chapter 1: Teacher competence development - a European perspective,
Chapter 2: The VITAE Approach,
Chapter 3: Exploring Web 2.0 and Mentoring as Tools for Lifelong Learning,
Chapter 4: Guided course development on the basis of an e-learning patterns template,
Chapter 5: Fun and Games in professional development,
Chapter 6: The VITAE e-portfolio - a catalyst for enhanced learning,
Chapter 7: Community-based mentoring and innovating through Web 2.0,
Chapter 8: Web 2.0 - Learning Culture and Organisational Change,"
"Abstract:
The course management system (CMS) reinforces the status quo and hinders substantial teaching and learning innovation in higher education. It does so by imposing artificial time limits on learner access to course content and other learners, privileging the role of the instructor at the expense of the learner, and limiting the power of the network effect in the learning process. The open learning network (OLN)-a hybrid of the CMS and the personal learning environment (PLE)-is proposed as an alternative learning technology environment with the potential to leverage the affordances of the Web to dramatically improve learning.
Author Name(s):
Jon Mott
David Wiley"
What if the social changes that result from
these technologies are intended , rather than unintended
Marshall McLuhan wrote a good deal about the "Gutenberg Galaxy" - the
'constellation' of changes wrought on European society after the German of that
name figured out how to turn a winepress into a holder for movable type - in
other words, a printing press - in the 15th century.
changes in the political, religious, and
social landscape.
Gutenberg's press also made possible the
Protestant Reformation - because, as Martin Luther came to realize, the wide
translation and printing of the Bible meant "every man be a priest."
It's certainly hard to see how any of the changes which followed
could have
occurred without the widespread literacy and education that the printing press
made possible
what is now happening
to our society in our second "Gutenberg revolution" - namely, the rise of
electronic media
But what if there were a hidden center to the "Gutenberg Galaxy?"
fostering our
current phase of technological change
cultural determinism of
technology
And then, the Renaissance
The Dawn of Writing
obvious changes made possible by writing
technology of writing was ascribed
to some mythic "culture-bringer" - Ogham, Thoth, Quetzelcoatl, etc
Most people are not aware, however, what writing had undone.
writing may have
destroyed man's own prodigious mnemonic talents
Art of Memory also involved using tools and images
earlier technological revolution - one that occurred perhaps five
millenia ago - the birth of writing
The spoken word is intimate
writing is impersonal, does not
carry emotional intonations
The written word makes possible the autonomous survival of knowledge -
with an oral tradition, it disappears when the oralists have all been killed
throughout the great breadth
of the Dark and Middle Ages, literacy was not very widespread.
Was the printing press purely serendipitous? It does seem to have
arrived at the right place at the right time.
mysterious traditions of the printers' and papermillers'
guilds
heretical content of many of these watermarks
Bayley suggests it was Huguenot refugees that brought papermaking and
the printing art into England
"Gutenberg revolution" as quite a Gnostic coup - destroying the
literacy monopoly of both the Catholic Church and the feudal state
Today, the Arrival of the Electronic Word
any people are openly saying it: print is dead,
the era of the printed word and the book is fading, and thus a new kind of
literacy - "teleliteracy," ("the grammatology of video,") the reading of the
moving image and multimedia barrage before us - is being propagated
death of civilization itself, since in their eyes we seem to
be leaving the printed text behind and returning to the moving image or
fetish
immediacy, presence, and participation lost through writing
and print
whether some of the changes
electronic media will bring were not intended,
would not think for you, but would help you
think better and function as a "Knowledge (gnosis? ) Machine."
hypertext meant that the world's knowledge
could be seamlessly woven together, much like the integrated unified system of
knowledge imagined by the mystic Ramon Lull.
could
be used to facilitate "Community memory" and community activism. It meant
access to information
This might be a great tool for an extended project, e.g., have your students create an infospot audio guide to their local community. Lots of examples are linked on the front page, and there is an iPhone app to scan, listen, and record wherever you happen to be. There are currently over 1300 guides created by users, and more coming.