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HSD Elementary

The Access Center: Improving Outcomes for All Students K-8 - Virtual Reality and Comput... - 0 views

  • Many people associate virtual reality and computer simulations with science fiction, high-tech industries, and computer games; few associate these technologies with education.
  • Computer simulations and virtual reality are potentially powerful learning technologies by themselves, offering teachers a means to concretize abstract concepts for students and provide them with opportunities to learn by doing what they might otherwise encounter only in a textbook.
  • Computer simulations are computer-generated versions of real-world objects (for example, a sky scraper or chemical molecules) or processes (for example, population growth or biological decay). They may be presented in 2-dimensional, text-driven formats, or, increasingly, 3-dimensional, multimedia formats. Computer simulations can take many different forms, ranging from computer renderings of 3-dimensional geometric shapes to highly interactive, computerized laboratory experiments.
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  • The ability of these technologies to make what is abstract and intangible concrete and manipulable suits them to the study of natural phenomena and abstract concepts, “(VR) bridges the gap between the concrete world of nature and the abstract world of concepts and models (Yair, Mintz, & Litvak, 2001) .
  • virtual reality and computer simulations offer benefits that could potentially extend across the entire curriculum
  • The multisensory nature can be especially helpful to students who are less visual learners and those who are better at comprehending symbols than text.
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    Discussion of simulations as tools for learning.
Matt Williams

ExploreLearning - Interactive Math and Science Simulations. - 0 views

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    World's largest and most advanced online repository of math and science simulations for grades 3-12. Research-proven, inquiry-based learning tools for teachers and students. Web-based for anytime, anywhere learning.
Clint Walters

The Connected Classroom - home - 0 views

  • This site was created by Kristin Hokanson to show teachers ways that they can create a "Connected" Classroom for their students. It is growing into a collection of presentations surrounding the ideas of using technology and web 2.0 as tools to create constructivist learning experiences for all students. If you have a wikispaces account, use the discussion tab to discuss your thoughts about constructivism and using tools to connect your classroom with others.