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John Fenn

Student Preferences for Mobile App Usage | EDUCAUSE.edu - 5 views

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    Mobile learning is increasingly an integral part of higher education, and colleges and universities developing mobile learning apps generally face the decision to pursue either device-neutral web applications or "native" apps built for a specific platform. In fall 2011, Purdue University surveyed students to try to understand their preferences for mobile apps.
Ed Parker

Report: Mobile Games and Civic Engagement -- Civic Tripod | Activism / Art / Learning - 2 views

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    Mobile games are quickly appearing in many dimensions of our lived environment, but few go beyond the small screen. Mobile games that are particularly innovative or locative are often low-profile, focusing on art, or civics at the neighborhood level. The big picture for such games has been hard to see. This report addresses the mobile frontier for civic games, which is fragmented across the applied domains of activism, art and learning. We argue that these three domains can and should speak jointly - an approach we call the civic "tripod." Our site structure is part of its contribution, with a curated database of projects and interviews from the field.
Ed Parker

In a Relationship: Mobile Apps and the Cloud [INFOGRAPHIC] - 1 views

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    Mobile + Cloud Infographic from Mashable: "By 2016, analysts predict there will be 10 billion connected mobile devices in use globally, and smartphone traffic will be 50 times what it is today."
Ed Parker

OReilly Webcast: Principles of Mobile Interface Design - 1 views

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    Mobile app design for touchscreen devices has more in common with classic industrial design principles than the software interface development patterns of the desktop computing era. Learn how to take your mobile app from concept to completed design by exploring practical principles and visual examples. What will be covered? User centered design Defining the mobile context Pragmatic UI guidelines Editorial considerations for small screen Best practices for touch interfaces Designing cross-platform controls
Ed Parker

A Dad's Plea To Developers Of iPad Apps For Children | Smashing UX Design - 1 views

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    Quick article on user interface design best practices for kid apps.
Ed Parker

5 Privacy Tips for Location-Based Services - 1 views

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    The year 2012 is certain to reflect U.S. consumers' continued love affair with sophisticated smartphones and tablets. One of the driving forces in the popularity of these devices is their ability to run mobile apps using wireless location-based services (LBS). Among other benefits, LBS allow access to real-time and historical location information online - whether to facilitate a social interaction or event, play games, house-hunt or engage in many other activities.
Ed Parker

iBooks Author Rules: Audacious, No Big Deal Or Sign Of Wars To Come? - 1 views

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    "Apple says that e-books created in iBooks Author must be sold exclusively through the iBookstore. Authors can only distribute them elsewhere-through their own websites, for instance-if they are free." Being an Apple iphone and ipad user, I'm pretty excited about the possibilities. Any thoughts about the new app?
Ron Bramhall

ACU Connected - Mobile Learning Initiative - 1 views

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    ACU has done some interesting stuff with mobile.
Sean Sharp

All the Mobile Presentations From HighEdWeb 2011 - Mobile in Higher Ed - 0 views

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    This is a link to presentations from HighEdWeb 2011 in Austin. TX. It has several recorded sessions and many slide decks. Topics are on mobile apps in higher education. Perhaps not a huge interest, but maybe there's something here.
John Fenn

Convergence (November 2011 issue) - 0 views

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    this issue of the journal focuses on gaming and mobile computing....
Sean Sharp

App Cloud Studio - 0 views

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    Framework by Brightcove for creating mobile apps
josh chadwick

Geovative Solutions - GeoTour for iPhone, iPod Touch, and iPad - 0 views

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    LoL like my tags. Any way could see a location based geo tour of Art on campus done with this APP could be fun.
Ed Parker

Ten Things To Think About When Designing Your iPad App - 0 views

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    Like most well-designed things, the magic of an iPad app comes from a union of usefulness, usability and meaning. Games aside, the app must be useful by solving a problem that people actually have through the right set of functionality at the right time. It must be easy to use and, just as importantly, easy to get started using, without a lot of pesky setup and learning steps. And it must hold meaning for the user through visual beauty, an emotional connection, personal insights, etc. In this article, we won't outline the entire design process for creating an iPad app, but we will explore 10 of the key things to think about when designing your app (and planning the design process).
John Fenn

One Laptop Per Child v. Cellphones and Radio: A view from Malawi | MobileActive.org - 0 views

  • cts such as the SMS job bank in Nairobi, or the cell phone videos for AIDS awareness in West Africa. Nevertheless, this wholesale adoption of mobile phone technology in a decidedly low tech environment shows that Malawians can and will take on new communications technology, finding workarounds for their lack of resources
  • What is clear that, like television before it, with new mobile phone technology, the medium is perceived as the message
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