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Ed Parker

In a Relationship: Mobile Apps and the Cloud [INFOGRAPHIC] - 1 views

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    Mobile + Cloud Infographic from Mashable: "By 2016, analysts predict there will be 10 billion connected mobile devices in use globally, and smartphone traffic will be 50 times what it is today."
Ed Parker

iBooks Author Rules: Audacious, No Big Deal Or Sign Of Wars To Come? - 1 views

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    "Apple says that e-books created in iBooks Author must be sold exclusively through the iBookstore. Authors can only distribute them elsewhere-through their own websites, for instance-if they are free." Being an Apple iphone and ipad user, I'm pretty excited about the possibilities. Any thoughts about the new app?
josh chadwick

Geovative Solutions - GeoTour for iPhone, iPod Touch, and iPad - 0 views

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    LoL like my tags. Any way could see a location based geo tour of Art on campus done with this APP could be fun.
Ed Parker

Ten Things To Think About When Designing Your iPad App - 0 views

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    Like most well-designed things, the magic of an iPad app comes from a union of usefulness, usability and meaning. Games aside, the app must be useful by solving a problem that people actually have through the right set of functionality at the right time. It must be easy to use and, just as importantly, easy to get started using, without a lot of pesky setup and learning steps. And it must hold meaning for the user through visual beauty, an emotional connection, personal insights, etc. In this article, we won't outline the entire design process for creating an iPad app, but we will explore 10 of the key things to think about when designing your app (and planning the design process).
Ed Parker

OReilly Webcast: Principles of Mobile Interface Design - 1 views

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    Mobile app design for touchscreen devices has more in common with classic industrial design principles than the software interface development patterns of the desktop computing era. Learn how to take your mobile app from concept to completed design by exploring practical principles and visual examples. What will be covered? User centered design Defining the mobile context Pragmatic UI guidelines Editorial considerations for small screen Best practices for touch interfaces Designing cross-platform controls
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