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John Fenn

Student Preferences for Mobile App Usage | EDUCAUSE.edu - 5 views

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    Mobile learning is increasingly an integral part of higher education, and colleges and universities developing mobile learning apps generally face the decision to pursue either device-neutral web applications or "native" apps built for a specific platform. In fall 2011, Purdue University surveyed students to try to understand their preferences for mobile apps.
Ed Parker

OReilly Webcast: Principles of Mobile Interface Design - 1 views

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    Mobile app design for touchscreen devices has more in common with classic industrial design principles than the software interface development patterns of the desktop computing era. Learn how to take your mobile app from concept to completed design by exploring practical principles and visual examples. What will be covered? User centered design Defining the mobile context Pragmatic UI guidelines Editorial considerations for small screen Best practices for touch interfaces Designing cross-platform controls
John Fenn

One Laptop Per Child v. Cellphones and Radio: A view from Malawi | MobileActive.org - 0 views

  • cts such as the SMS job bank in Nairobi, or the cell phone videos for AIDS awareness in West Africa. Nevertheless, this wholesale adoption of mobile phone technology in a decidedly low tech environment shows that Malawians can and will take on new communications technology, finding workarounds for their lack of resources
  • What is clear that, like television before it, with new mobile phone technology, the medium is perceived as the message
John Fenn

SAGE: Mobile Media & Communication: 2050-1579, 2050-1587 - 0 views

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    Mobile Media & Communication is a peer-reviewed forum for international, interdisciplinary academic research on the dynamic field of mobile media and communication. Mobile Media & Communication draws on a wide and continually renewed range of disciplines, engaging broadly in the concept of mobility itself. The journal embraces both quantitative and qualitative approaches to the study of mobility in communication, but above all aims toward state-of-the-art methodology. While the center of gravity lies in social sciences and humanities, the journal is open to research with technical, economic, and design aspects, provided they help to enlighten the social dimensions of mobile communication.
Ed Parker

A Dad's Plea To Developers Of iPad Apps For Children | Smashing UX Design - 1 views

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    Quick article on user interface design best practices for kid apps.
Ed Parker

Report: Mobile Games and Civic Engagement -- Civic Tripod | Activism / Art / Learning - 2 views

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    Mobile games are quickly appearing in many dimensions of our lived environment, but few go beyond the small screen. Mobile games that are particularly innovative or locative are often low-profile, focusing on art, or civics at the neighborhood level. The big picture for such games has been hard to see. This report addresses the mobile frontier for civic games, which is fragmented across the applied domains of activism, art and learning. We argue that these three domains can and should speak jointly - an approach we call the civic "tripod." Our site structure is part of its contribution, with a curated database of projects and interviews from the field.
josh chadwick

Geovative Solutions - GeoTour for iPhone, iPod Touch, and iPad - 0 views

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    LoL like my tags. Any way could see a location based geo tour of Art on campus done with this APP could be fun.
Ed Parker

Ten Things To Think About When Designing Your iPad App - 0 views

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    Like most well-designed things, the magic of an iPad app comes from a union of usefulness, usability and meaning. Games aside, the app must be useful by solving a problem that people actually have through the right set of functionality at the right time. It must be easy to use and, just as importantly, easy to get started using, without a lot of pesky setup and learning steps. And it must hold meaning for the user through visual beauty, an emotional connection, personal insights, etc. In this article, we won't outline the entire design process for creating an iPad app, but we will explore 10 of the key things to think about when designing your app (and planning the design process).
alicejen monahan

Samsung Galaxy Tab 10.1 - 1 views

Samsung is all geared up to challenge the longtime favorite in touchscreen tablets, the Apple iPad. Announced in September and released in November 2010, the Samsung Galaxy Tab 10.1 is the long awa...

started by alicejen monahan on 09 Oct 12 no follow-up yet
Sean Sharp

App Cloud Studio - 0 views

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    Framework by Brightcove for creating mobile apps
Ed Parker

iBooks Author Rules: Audacious, No Big Deal Or Sign Of Wars To Come? - 1 views

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    "Apple says that e-books created in iBooks Author must be sold exclusively through the iBookstore. Authors can only distribute them elsewhere-through their own websites, for instance-if they are free." Being an Apple iphone and ipad user, I'm pretty excited about the possibilities. Any thoughts about the new app?
Ed Parker

5 Privacy Tips for Location-Based Services - 1 views

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    The year 2012 is certain to reflect U.S. consumers' continued love affair with sophisticated smartphones and tablets. One of the driving forces in the popularity of these devices is their ability to run mobile apps using wireless location-based services (LBS). Among other benefits, LBS allow access to real-time and historical location information online - whether to facilitate a social interaction or event, play games, house-hunt or engage in many other activities.
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