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David McGavock

Conference News and Events | dml2012.dmlcentral.net - 1 views

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    "Mark Surman introduces "Democratizing Learning Innovation"" Mark is interviewed here by Howard Rheingold, a cyberculture pioneer, social media innovator, and author of Smart Mobs. In this video, he says we've reached a historical moment where learning can be liberated from its industrial, factory-model roots.
Charles van der Haegen

Manuel Castells on Vimeo communication Power - 3 views

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    1h14 lecture in Oxford to introduce the ideas of the book "communication power"
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    I believe this again to be a fundamental perspective that can inform our study of Cooperation Theory especially its aspect in relation to the spontaneous upcoming (and possible threaths to the flourishong) of social media
David McGavock

I Was So Right About Distraction in Now You See it: Darn it all! | HASTAC - 1 views

  • I aruge that we are always multitasking and sometimes we do it more adeptly than others and it is incumbent on us to take our own internal inventory and decide what we are doing well and what we are not. And then to ask why.
  • The point is too many new technologies at once are distracting.   So is too much life.  So is too much anything that is new, cumbersome, non-routinized. 
  • But there's been so much punditry about "multitasking," as if Twitter is the only thing that makes our life's tasks multiple.   As I've said many times, heartache (emotional overload) and hearburn (physical ailments) are far more distracting than email . . . and they make it harder to learn new technologies too.
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  • Multitasking is not a symptom of technology.   The problem is that I am having to learn everything from scratch, all the time, all at once.
  • The same, by the way, is also true when your worklife depends on technology and the technology changes.
    • David McGavock
       
      This is the most frustrating for my computer clients.
  • I say that unlearning, in fact, makes us pay attention to the world in a new way.  George Lakoff says it is useful to become "reflective about our reflexes."
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    "Blaming "the Internet" or "social media" for contemporary distraction falls into a typical pattern of one genereration blaming any new technology for supposed ills, including supposed shortcomings of the younger generation (who seem to adopt new technologies and adapt to them much more easily than do their parents).  "
Alex Grech

Research on Social Network Sites - 3 views

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    List curated by danah boyd.
David McGavock

Shame and honour drive cooperation - 0 views

  • Shame is a traditional deterrent from asocial behaviour and is employed when offenders are singled out for public scorn.
  • Modern democratic societies have moved away from including the public in the punishment, although in some cases (e.g. drunk driving licence plates) the state still sanctions shame [1].
  • shame as well as honour could become more prevalent as digital technology
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  • We designed this public goods experiment to isolate the effects of being shamed or honoured, with no monetary consequences to either experience, and test whether the expectation of negative or positive reputational information enforces social behaviour.
    • David McGavock
       
      Point of the study
  • If players know that only the least or most cooperative individuals are to stand in front of their peers, will they cooperate more as a group?
  • In games that offer players anonymity, uncooperative behaviour is more prevalent [7] while the opposite is true of games in which players know that each of their decisions will be linked to their real identities [8–10]
  • We hypothesized that the threat of shame or the prospect of honour would lead to increased public contributions.
  • expected that shame might be more effective than honour
  • n contrast to our expectations, we found no significant differences in group contributions over the first 10 rounds between the shame and honour treatments.
  • confirming that, even when only the least or most cooperative individuals are to stand in front of their peers, players cooperate more as a group
  • Our results show that a promise to single out free-riding individuals for public scrutiny can lead to greater cooperation from the whole group, as can singling out the most generous individuals.
  • Group cooperation in the shame treatment significantly declined following round 10 (paired t-test between 10th and 12th round, t = 3.67, p = 0.005), corroborating our finding that the threat of being singled out as a free rider had been driving cooperation.
  • Cues of being watched enhance cooperation [11] and when humans lived in small groups, it was easy to observe individual behaviour.
  • language, replaced direct observation
  • the absence of shaming by the state does not preclude the absence of shame altogether in society, especially as social media increases the frequency, speed and inclusiveness of communication.
  • The Internet increasingly creates a global town square where controls are harder to implement and enforce, gossip travels fast, and where shame as well as honour therefore might experience resurgence.
  • Transparency also enhances cooperation [8–10] but can be costly to provide and its use can be limited. Transparency requires time evaluating and determining a satisfactory performance.
  • difficult in our current era, where human attention, not information, is a scarce resource [15].
    • David McGavock
       
      Interesting distinction; that attention is in shorter supply than information.
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    Full description of study by Jennifer Jacquet
B.L. Ochman

How To Build An Online Community - The Ultimate List of Resources (Updated) - The Onlin... - 2 views

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    community building resources
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