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Contents contributed and discussions participated by Benjamin Jörissen

Benjamin Jörissen

Gamers Rights Law » Death of an Avatar - 0 views

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    Death of an Avatar
Benjamin Jörissen

Real-Life Iron Man: A Robotic Suit That Magnifies Human Strength: Scientific American - 0 views

  • CYBERDYNE was launched in June 2004 to commercialize the cybernetic work of a group of researchers headed by Yoshiyuki Sankai a professor of system and information engineering at Japan's University of Tsukuba. Its newest product: the Robot Suit Hybrid Assistive Limb (HAL) exoskeleton, which the company created to help train doctors and physical therapists, assist disabled people, allow laborers to carry heavier loads, and aid in emergency rescues. A prototype of the exoskeleton suit is designed for the small in stature, standing five feet, three inches (1.6 meters) tall. The suit weighs 50.7 pounds (23 kilograms) and is powered by a 100-volt AC battery (that lasts up to five hours, depending upon how much energy the suit exerts).
Benjamin Jörissen

Telepolis mnews: Roboter, unsere Freunde und Begleiter - 0 views

  • Ein von der EU mit 8 Millionen Euro gefördertes, vierjähriges Forschungsprojekt, an dem 10 europäische Universitäten, u.a. Psychologen von der Universität Bamberg, teilnehmen, soll die Beziehungen zwischen Menschen und Robotern untersuchen und neue Roboter mit emotionaler Intelligenz entwickeln, die als langfristige Begleitung von Menschen dienen können.
Benjamin Jörissen

Japan's cyborg research enters the skull - 0 views

  • Researchers at Osaka University are stepping up efforts to develop robotic body parts controlled by thought, by placing electrode sheets directly on the surface of the brain.
Benjamin Jörissen

Virtual child passes mental milestone - 0 views

  • A virtual child controlled by artificially intelligent software has passed a cognitive test regarded as a major milestone in human development. It could lead to smarter computer games able to predict human players' state of mind. Children typically master the "false belief test" at age 4 or 5. It tests their ability to realise that the beliefs of others can differ from their own, and from reality. The creators of the new character – which they called Eddie – say passing the test shows it can reason about the beliefs of others, using a rudimentary "theory of mind".
  • John Laird, a researcher in computer games and Artificial Intelligence (AI) at the University of Michigan in Ann Arbor, is not overly impressed. "It's not that challenging to get an AI system to do theory of mind," he says.
  • More impressive demonstration, says Laird, would be a character, initially unable to pass the test, that learned how to do so – just as humans do.
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  • Eddie can pass the test thanks to a simple logical statement added to the reasoning engine: if someone sees something, they know it and if they don't see it, they don't.
    • Benjamin Jörissen
       
      That I'd call cheating. Eddie neither is able to go wrong having the algorithm applied, nor has made any kind od experience leading to the insight that enables to pass the test. The cognitive structures allowing human kids to pass the test are much more complex and "rich" than that simple algorithmic rule. They imply a whole world of (social) perspective taking.
Benjamin Jörissen

Roboter wie Kinder erziehen - 0 views

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    Neue Klientel für PädagogInnen?
Benjamin Jörissen

Die Wissenschaft entdeckt die Wii - 0 views

  • Dale und sein Team interessierte dabei, wie sich die Bewegungscharakteristika veränderten, wenn Menschen lernen. Dazu ließen sie die Teilnehmer ihnen anfangs nicht vertraute Symbole zu Paaren ordnen. Dabei fanden sie heraus, dass der Lernerfolg der Teilnehmer sich auch körperlich niederschlug: Je vertrauter die Probanden mit ihrer Aufgabe wurden, desto schneller, regelmäßiger und fester wurden ihre Bewegungen.
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