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Garrett Eastman

IMPACT OF INCENTIVES ON THE USE OF FEEDBACK IN EDUCATIONAL VIDEOGAMES - 3 views

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    Abstract: Educational videogames can be designed to provide instructional feedback that is responsive to specific actions. However, existing research indicates that students tend to ignore videogame feedback and subsequently use less effective help-seeking strategies. Research on help-seeking in learning environments has primarily focused on the role of cognitive factors, the nature of the help, or issues of timing and frequency. There is a noticeable gap in understanding regarding how to motivate and increase the use of feedback for improved learning. Using a pre-algebra videogame, this study examined the relationship between an incentive to use feedback and math achievement. A randomized-control design was employed, which compared learning outcomes of students who received the incentive to those who did not. Results indicated that students given the incentive to use feedback had significantly higher normalized change scores on math items (d = .53), with stronger effects for students with low academic intrinsic motivation (d = .88 - 1.17).
Garrett Eastman

Emmy Noether, the Most Significant Mathematician You've Never Heard Of - 11 views

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    "Albert Einstein called her the most "significant" and "creative" female mathematician of all time, and others of her contemporaries were inclined to drop the modification by sex. She invented a theorem that united with magisterial concision two conceptual pillars of physics: symmetry in nature and the universal laws of conservation."
Garrett Eastman

Design of the Learning Module for Math Quest: A Role Playing Game for Learning Numbers - 13 views

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    "Math Quest is a role playing game that could be used as a tool to learn numbers and basic mathematic operations. The Math Quest package consists of two main modules; learning and game modules that can be executed separately. The use of the learning module as a tool in learning will allow for a highly individualized and interactive environment. This paper presents the design of the learning module for numbers and their mathematics operation. Due to its interactive and stimulating nature, the module is suitable for school children age 9 to 12 years old to learn the subject. The development takes into consideration of constructivism learning theories where learning is based on students' active participation in problem solving and critical thinking regarding activity that they are involved in. The framework for each of module is as follows: objectives, concept, examples, exercises, quizzes. A heuristic evaluation on the design was conducted and positive feedback was obtained."
Garrett Eastman

El Patrón de los Números Primos: Prime Number Patterns - Jason Davies - 5 views

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    Computer visualization, "For each natural number n, we draw a periodic curve starting from the origin, intersecting the x-axis at n and its multiples. The prime numbers are those that have been intersected by only two curves: the prime number itself and one."
Garrett Eastman

Alex the parrot's last experiment shows his mathematical genius - 6 views

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    Was able to add up to 8 and understood 0 concept, features video but not of this experiment
Maggie Verster

Natural Math- Lovely site Maria! - 12 views

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    Lots of interesting projects, communities and resources in this user friendly maths site
Martin Burrett

Report examines origins and nature of 'maths anxiety' - 0 views

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    "A report out examined the factors that influence 'maths anxiety' among primary and secondary school students, showing that teachers and parents may inadvertently play a role in a child's development of the condition, and that girls tend to be more affected than boys."
MariaDroujkova

Avoid Hard Work! Crowdfunding - Natural Math - 9 views

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    Avoid Hard Work gives a playful view on ten powerful problem-solving techniques. These techniques were first published by the Mathematical Association of America to help high school students with advanced math courses. We adapted the ten techniques and the sample problems for much younger children. The book is for parents, teachers, math circle leaders, and others who work with children ages three to ten. It will come out in the Fall of 2016.
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