Video games are hard, and that's official Super Mario, Donkey Kong and other classic games belong to class of hard mathematical puzzles, and could be used to solve real-world problems IF YOU have ever struggled to complete classic Nintendo games, don't feel bad?- they are officially difficult.
"Among mathematicians, it is always a happy moment when a long-standing problem is suddenly solved. The year 2012 started with such a moment, when an Irish mathematician named Gary McGuire announced a solution to the minimal-clue problem for Sudoku puzzles." Article written by author of a recent book, "Taking Sudoku Seriously: The Math Behind the World's Most Popular Pencil Puzzle".
From a conference held May 19-20, 2012, includes: "Math Strategies in Digital Storytelling: Effects of Multiple
Pedagogical Agents on Learning Single-Digit Addition Strategies", "Connected to Word Problems: Improving Mathematical Problem Solving
While Exergaming," "Digital Modeling Artifacts as Geometric Thinking & Learning: Top, Side and
Perspective Views to Improve Spatial Abilities," "Credibility of Culturally Situated Design Tools: Mathematics and Black
Identity," "The Use of Dynamic Geometry Software for the development of Specialized
Subject Matter Knowledge."
A great maths resource for learning about column subtraction. See how to complete the problems step by step. There are three levels to choose from.
http://ictmagic.wikispaces.com/Maths
(Abstract only online, full text requires subscription) "The pipeline toward careers in science, technology, engineering, and mathematics (STEM) begins to leak in high school, when some students choose not to take advanced mathematics and science courses. We conducted a field experiment testing whether a theory-based intervention that was designed to help parents convey the importance of mathematics and science courses to their high school-aged children would lead them to take more mathematics and science courses in high school. The three-part intervention consisted of two brochures mailed to parents and a Web site, all highlighting the usefulness of STEM courses. This relatively simple intervention led students whose parents were in the experimental group to take, on average, nearly one semester more of science and mathematics in the last 2 years of high school, compared with the control group. Parents are an untapped resource for increasing STEM motivation in adolescents, and the results demonstrate that motivational theory can be applied to this important pipeline problem. "
"a weekly activity for students of grades 8 to 12 and post-secondary students. The activities are something beyond classroom traditional in-class and curriculum-based learning. Presentations by Circle members or by invited mathematicians and scientists, discussion about specific topics and solving math problems, puzzles and games; review math/science history and preparation for maths contests and Olympiads are the main activities in the GMC."
Published by University of Chicago Press, July 2012. "Math and science hold powerful places in contemporary society, setting the foundations for entry into some of the most robust and highest-paying industries. However, effective math and science education is not equally available to all students, with some of the poorest students-those who would benefit most-going egregiously underserved. This ongoing problem with education highlights one of the core causes of the widening class gap. While this educational inequality can be attributed to a number of economic and political causes, in Empowering Science and Mathematics Education in Urban Communities, Angela Calabrese Barton and Edna Tan demonstrate that it is augmented by a consistent failure to integrate student history, culture, and social needs into the core curriculum. They argue that teachers and schools should create hybrid third spaces-neither classroom nor home-in which underserved students can merge their personal worlds with those of math and science. A host of examples buttress this argument: schools where these spaces have been instituted now provide students not only an immediate motivation to engage the subjects most critical to their future livelihoods but also the broader math and science literacy necessary for robust societal engagement. A unique look at a frustratingly understudied subject, Empowering Science and Mathematics Education pushes beyond the idea of teaching for social justice and into larger questions of how and why students participate in math and science. " Excerpts in Google Books
Today's math curriculum is teaching students to expect -- and excel at -- paint-by-numbers classwork, robbing kids of a skill more important than solving problems: formulating them. At TEDxNYED, Dan Meyer shows classroom-tested math exercises that prompt students to stop and think.
"Kill Math is my umbrella project for techniques that enable people to model and solve meaningful problems of quantity using concrete representations and intuition-guided exploration. In the long term, I hope to develop a widely-usable, insight-generating alternative to symbolic math."
"There may be a reason you can't figure out some of those math problems in your son or daughter's math text and it might have nothing at all to do with you. That math homework you're trying to help your child muddle through might include problems with no possible solution." Lack of quality control in text publishing described and evaluation suggestions for parents offered.
Addition is the mathematical operation, symbolized by +, of calculating the sum of two numbers or quantities. Best method of addition is the left to right mental addition method. The idea is simplify, simplify and simplify the problem by breaking the lower digits and added it to the upper digits. This method can also be used for sums where you have to carry a number forward.
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Stimulating critical thinking using technology has the potential to create more in depth understanding of science and math content by students when engaged in learning activities which integrate in-class and on-line technology resources.
Technology tools support stimulation of both inquiry-based and critical thinking skills by engaging students in exploring, thinking, reading, writing, researching, inventing, problem-solving, and experiencing the world outside their classroom. This is accomplished through learning content through the lens of video to multimedia to the internet (Using Technology to Improve Student Achievement, NCREL, 2005).
Have you ever wanted to create short "how to" video for your students to use for homework, remembering facts, and solving math problems.
How often have your students stated, "I could not complete the homework assignment, because I could not remember the steps and no one could help me."
Well the answer is to create a screencast or video for posting on your class wiki or blog for students to view at home or anywhere else they have web access.
"In this article we introduce the free educational mathematics software GeoGebra. This open source tool extends concepts of dynamic geometry to the fields of algebra and calculus. You can use GeoGebra both as a teaching tool and to create interactive web pages for students from middle school up to college level. Specifically designed for educational purposes, GeoGebra can help you to foster experimental, problem-oriented and discovery learning of mathematics. We will illustrate the basic ideas of the software and some of its versatile possibilities by discussing several interactive examples."