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Roland O'Daniel

Wolfram Education Portal: Free Resources and Materials for Teachers - 12 views

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    In the portal you'll find a dynamic textbook, lesson plans, widgets, interactive Demonstrations, and more built by Wolfram education experts. Absolutely a great resource. Builds in representations, applets, explanations of variable use etc. Great tool.  Since it is in Beta, I am wondering how long it will be free and what their plans are for the future. 
Garrett Eastman

Development of Web based Learning System for Pre-K to Middle School Math Students: Opti... - 7 views

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    Abstract: This research paper has been designed to develop an online tutoring system for pre - K to middle school Math students. The research methodology applied in this study has used both qualitative and quantitative research methods in terms of external and internal Web or software metrics to obtain the usable parameters to design an effective tutoring system to learn Math. Today online hypermedia applications are increasingly becoming more feature rich, important and also the most popular means for communication among school students for e - learning. This paper is divided into four parts: part 'I' presents the introduction of Kumon based after school education; part 'II' describes the research proposal to identify measures, model, and methodology to develop the Web - based online learning system for Pre - K to middle school math students ; part 'III' elaborates the role of using static analysis, dynamic, and comparative analysis that can be applied to check the characteristics and authenticity of data obtained for each student separately; and finally part 'IV' investigates the behaviour of online tutoring system to find the failure points and to calculate reliability aspects using Web page trace algorithms and We b page replacement policies. In this paper, an attempt has been made to systematically explain the state of the art and their practices to design, analyze, and test the functionality of online learning systems for pre - K to middle school Math students
Garrett Eastman

Prime Climb: An Analysis of Attention to Student-Adaptive Hints in an Educational Game - 4 views

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    Abstract:"Prime Climb is an educational game that provides individual support for learning number factorization skills in the form of hints based on a model of student learning. Previous studies with Prime Climb indicated that students may not always be paying attention to the hints, even when they are justified (i.e. based on a student model's assessment). In this thesis we will discuss the test-bed game, Prime Climb, and our re-implementation of the game which allowed us to modify the game dynamically and will allow for more rapid prototyping in the future. To assist students as they play the game, Prime Climb includes a pedagogical agent which provides individualized support by providing user-adaptive hints. We then move into our work with the eye-tracker to better understand if and how students process the agent's personalized hints. We will conclude with a user study in which we use eyetracking data to capture user attention patterns as impacted by factors related to existing user knowledge, hint types, and attitude towards getting help in general. We plan to leverage these results in the future to make hint delivery more effective."
Garrett Eastman

Rice mathematician wins NSF CAREER Award - 0 views

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    A Rice University professor who studies dynamical systems will use the prize to further collaboration and encourage women to study mathematics
Luke Simon

Boston Dynamics Big Dog (new video March 2008) - YouTube - 0 views

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    just amazing applications!
Garrett Eastman

Proceedings of the Fourth Annual Teachers College Educational Technology Conference - 3 views

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    From a conference held May 19-20, 2012, includes: "Math Strategies in Digital Storytelling: Effects of Multiple Pedagogical Agents on Learning Single-Digit Addition Strategies", "Connected to Word Problems: Improving Mathematical Problem Solving While Exergaming," "Digital Modeling Artifacts as Geometric Thinking & Learning: Top, Side and Perspective Views to Improve Spatial Abilities," "Credibility of Culturally Situated Design Tools: Mathematics and Black Identity," "The Use of Dynamic Geometry Software for the development of Specialized Subject Matter Knowledge."
Garrett Eastman

3D Math Primer for Graphics and Game Development, 2nd Edition - CRC Press Book - 6 views

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    "This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves. "Visit the book's companion web site, gamemath.com, to download the example code and access other resources.
Garrett Eastman

Middle East Peace Potential through Dynamics in Spherical Geometry - 2 views

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    "This is an exploration of the hypothesis that unique belief systems depend for their coherence on distinctive patterns typically embodied in geometrical symbols in two dimensions. On the basis of that assumption, the case tentatively explored here is that of the "incommensurability" of the 5-fold Star of Islam and the 6-fold Star of David of Judaism -- both symbols appearing on flags of the nations having those distinct faiths. ... The approach taken here explores the possibility that the "pieces" only fit together on a three-dimensional surface, namely a sphere. It is the spherical geometry that then merits consideration, together with the challenge of how to get from any "mis-fitting" two-dimensional layout to a three-dimensional form. Of course, two-dimensional layouts are far more readily comprehensible. Hence the focus on them. However the three-dimensional layout has the potential of rendering comprehensible a far more elegant layout which may well exemplify intuitions characteristic of the faiths so dramatically opposed. The approach follows from various earlier explorations of the potential of mathematics to offer a new perspectives on these issues" ....
Mary Avina

Teach Science and Math - 13 views

  • An interactive White Board (IWB) or SMART Board has the potential to deliver content better than traditional methods of teaching. Why? Because it provides multi-media functional interaction across audio, video, and computer media. It is also ideal for visual, auditory, and kinesthetic learners.
  • Ineffective Uses of IWBs
  • Teacher Centered Instruction
  • ...10 more annotations...
  • Canned Lessons
  • Effective Uses of IWBs
  • Effective Uses of IWBs
  • Effective Uses of IWBs
  • Drag and Drop
  • Hide and Reveal
  • Immediate Feedback
  • Matching Items
  • Most teachers lack adequate professional development on how to create and find quality interactive lessons, along with how to integrate the technology effectively into classroom instruction. This is the huge contributing factor as to why IWBs
  • IWBs or SMART Boards are used ineffectively in many classrooms.
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    An interactive White Board (IWB) or SMART Board has the potential to deliver content better than traditional methods of teaching. Why? Because it provides multi-media functional interaction across audio, video, and computer media. It is also ideal for visual, auditory, and kinesthetic learners. These qualities of an IWB also promote the dynamic delivery of content (if used to its full potential) in an engaging manner, which allows students to interact with science or math content their self. Examples include: * data manipulation * responding to data * even creating data So with all these attributes - "How are interactive white boards unsuccessfully used in science and math classrooms?" For the most part - not effectively!
MariaDroujkova

Math Publications - Middle School Portal - 0 views

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    The Middle School Portal 2: Math and Science Pathways project (MSP2) is a component of the National Science Digital Library (NSDL) that supports middle school educators and youth by offering contextualized, high-quality resources and promotes interactivity, collaboration, and knowledge-sharing among its users. Educators can access MSP2 to increase content knowledge in the areas of science, mathematics, and technology, and to build knowledge on developmentally appropriate pedagogy for youth aged 10 to 15. MSP2 also connects middle school youth to fun and engaging information on math, science, and technology, as well as health, safety, and career exploration. Web tools such as blogs, wikis, podcasts, RSS feeds, and social networking services are being used in the continued development of MSP2 to transform passive, text-based information into a dynamic, collaborative experience that promotes the creation, modification, and sharing of resources, and facilitates professional development. MSP2 is a project of The Ohio State University, National Middle School Association, and Education Development Center, Inc., and is funded by the National Science Foundation.
MariaDroujkova

Main Page - GeoGebraWiki - 0 views

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    GeoGebraWiki is a free pool of teaching materials for the dynamic mathematics software GeoGebra. Everyone can contribute and upload materials! All contents of this pool may be used free of charge.
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