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Julie Shy

Math Thinking | Sharing thinking about math from students - 0 views

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    The objective of this site is to show examples of thinking in math, whether it is original solutions from students of problems, or ways to include an inquiry based approach in mathematics education. The idea for the project came from Chris Hunter as a comment on a blog post. I, David Wees, think it is such a terrific idea that I am working on implementing it. I welcome ideas and input from anyone who is interested and would like to help support student thinking in mathematics. Please send an email with your example of original mathematical thinking by a student, or an example of a project students can do to support inquiry in mathematics
Ustudy Hall

7th Grade Math Practice - 0 views

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    UstudyHall.com is determined to provide 7th grade math practice tools that will improve your educational outcomes. Our attentive 7th grade math practice tools are balanced enough to strengthen your base so that you can increase your overall performance.
Garrett Eastman

Estonia Puts Math on the Map - 2 views

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    "Estonia said it plans to adopt an innovative math curriculum developed by a UK-based group called Computer-Based Math. The effort is the brainchild of Conrad Wolfram, brother of Stephen Wolfram who cofounded Mathematica, a computational software program designed to help with project workflows in almost any industry. "
Maggie Verster

CK-12 Basic Algebra,Volume 1 Of 2 (free kindle ebook) - 2 views

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    CK-12 Foundation's Basic Algebra, Volume 1 Of 2 FlexBook covers the following six chapters:Expressions, Equations, and Functions - covers the relationships among expressions, equations, and functions when variables are present. Also explored is how these ideas can be shown on graphs. Properties of Real Numbers - covers various forms that rational numbers can assume, including fractions, integers, and square roots. Also considered are different operations for manipulating rational numbers. Linear Equations - introduces students to methods of solving simple equations involving variables. Also covered are ratios, scale, and the percent equation. Graphing Linear Equations and Functions - provides students with a more in-depth understanding of equations by introducing coordinate plane graphing concepts such as intercepts and slope. Writing Linear Equations - focuses on writing various forms of equations based upon real-world data and already existing lines. Students will also learn about predicting data using a fitted line. Linear Inequalities and Absolute Value; An Introduction to Probability - covers operations of inequalities, including addition, subtraction, multiplication and division. These principles are then applied to absolute value and probability.
Midhul Mohandas

Kids World Fun Organizes Little Champs Video Contest for Preschoolers - 0 views

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    The popular educational portal www.kidsworldfun.com is organizing a unique Little Champs Video Contest for preschoolers (3-6 years old) around the world. The contest intends to discover the very young bright stars around the world who are exceptional in a variety of activities such as reading, writing, singing, dancing, doing chores around home, playing with friends, gardening, and so on. Parents, who are interested, should make a video portfolio of their child, of about 3-5 minutes duration, stringing together the various activities he/she engages in at different times, in natural situations. The winners will be selected based on how well and happily the child engages in the task, how independently he/she is able to perform, how much effort is put in, and how skilled he/she is, in each activity engaged in. The terms and conditions of the contest are given at http://www.kidsworldfun.com/video-contest/ The Little Champs Video Contest is the second international contest that the KidsWorldFun is organizing, the first being the prestigious International Short Story Contest for School Children that debuted in 2016.
Julie Shy

The Gateway to Educational Materials - 0 views

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    The Gateway expands educators' capability to access Internet-based lesson plans, instructional units and other educational materials in all forms and formats. The Gateway's goal is to improve the organization and accessibility of the substantial collections of materials that are already available on various federal, state, university, non-profit, and commercial Internet sites. The Gateway has been serving teachers continuously since 1996 which makes it one of the oldest publically accessible U.S. repositories of education resources on the Web. The Gateway contains a variety of educational resource types from activities and lesson plans to online projects to assessment items.
Garrett Eastman

Prime Climb: An Analysis of Attention to Student-Adaptive Hints in an Educational Game - 4 views

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    Abstract:"Prime Climb is an educational game that provides individual support for learning number factorization skills in the form of hints based on a model of student learning. Previous studies with Prime Climb indicated that students may not always be paying attention to the hints, even when they are justified (i.e. based on a student model's assessment). In this thesis we will discuss the test-bed game, Prime Climb, and our re-implementation of the game which allowed us to modify the game dynamically and will allow for more rapid prototyping in the future. To assist students as they play the game, Prime Climb includes a pedagogical agent which provides individualized support by providing user-adaptive hints. We then move into our work with the eye-tracker to better understand if and how students process the agent's personalized hints. We will conclude with a user study in which we use eyetracking data to capture user attention patterns as impacted by factors related to existing user knowledge, hint types, and attitude towards getting help in general. We plan to leverage these results in the future to make hint delivery more effective."
Martin Burrett

Math - Addition Practice - 0 views

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    A nice flash based addition game for younger learners. Answer the questions from the three possible answers given. http://ictmagic.wikispaces.com/Maths
Martin Burrett

Mad4Maths - 0 views

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    A superb cartoon based maths site with areas for parents, teachers and kids. Play fun multiplication and time activities. http://ictmagic.wikispaces.com/Maths
MariaDroujkova

Math Future event Tuesday March 13th 8pm ET: Supporting Collaborative Mathematics Explo... - 0 views

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    LOGIN: http://tinyurl.com/math20event Mind the Daylight Saving Time! Geoff Roulet and Jill Lazarus will discuss their use of wikis, GeoGebra and Jing with students, and invite participants for an extended DIY exploration. More details concerning the software required are below. All events in the Math Future weekly series: http://mathfuture.wikispaces.com/events The recording will be at: http://mathfuture.wikispaces.com/SupportingCollaborativeMath Your time zone: http://bit.ly/z69yzS About Blended Mathematical Collaboration using a Wiki, GeoGebra and Jing This discussion centers on the use of computer tools in a high school class. The goal was to develop a "math-talk learning community" to establish mathematics communication and collaboration as a classroom norm. In support of this we have combined the use of a wiki, GeoGebra, and Jing. We would like to invite educators who have experience with wikis, GeoGebra and screencasts, or who would like to learn more, to discuss our project and share their ideas. Event Hosts Geoff is the skipper of and Jill a crew member on Jeannie, a J35 racing yacht. When not sailing, they are mathematics educators. After graduate work at the University of Waterloo, Geoff Roulet began teaching mathematics, computer science, and chemistry at Roland Michener Secondary School in Timmins, northern Ontario. In the late 1970s, when personal computers for computer science were placed in the back of his classroom, Geoff began using these to support student learning in mathematics. Since then he has been involved in ICT use in teaching and learning at all grades and in all subjects, but with a particular focus on mathematics. Teaching was followed by a short spell of curriculum development and support work with the Ontario Ministry of Education and then in 1990 a move to the Faculty of Education, Queen's University at Kingston. Along the way Geoff completed M.Ed. and D.Ed. degrees at the Ontario Institute for Studies
Martin Burrett

Web2.0 Calc - 0 views

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    A useful web-based calculator with graphical functions and lots more. You can also embed it on your site. http://ictmagic.wikispaces.com/Maths
Martin Burrett

Monty - 0 views

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    A java based maths number grid with lots of options. Hide numbers with Monty the snake and change between a hundred square and multiplication square. http://ictmagic.wikispaces.com/Maths
Martin Burrett

Angle finding with Protractor - 0 views

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    A great flash based angle finding and protractor whiteboard resource. See a variety of angle measuring activities and use the virtual protractor to solve them. http://ictmagic.wikispaces.com/Maths
Julie Shy

I Speak Math | Integrating Technology and Mathematics - 0 views

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    I Speak Math is an sidea-filled and informative blog from a math teacher currently at a project-based private school in North Carolina. Posts are updated often and include pictures of classroom projects along with links to resources used. Examples include a kinesthetic box and whisk-ers plot activity, foldables for functions and graphing, and reflections upon students grading their own tests. Explore the site further by viewing top posts through the link on the side bar. Search the site using the search box on the top of the page. Most posts include several tags. Click on a tag to find other posts with the same topic or click on popular tags located in the tag cloud on the side bar.
Garrett Eastman

Calculating pi with AGM and mpmath - The Endeavour - 0 views

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    "algorithm based on the arithmetic-geometric mean that rapidly converges to pi. "
Garrett Eastman

Helping Parents to Motivate Adolescents in Mathematics and Science - 1 views

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    (Abstract only online, full text requires subscription) "The pipeline toward careers in science, technology, engineering, and mathematics (STEM) begins to leak in high school, when some students choose not to take advanced mathematics and science courses. We conducted a field experiment testing whether a theory-based intervention that was designed to help parents convey the importance of mathematics and science courses to their high school-aged children would lead them to take more mathematics and science courses in high school. The three-part intervention consisted of two brochures mailed to parents and a Web site, all highlighting the usefulness of STEM courses. This relatively simple intervention led students whose parents were in the experimental group to take, on average, nearly one semester more of science and mathematics in the last 2 years of high school, compared with the control group. Parents are an untapped resource for increasing STEM motivation in adolescents, and the results demonstrate that motivational theory can be applied to this important pipeline problem. "
Garrett Eastman

FOUNDATIONS OF ALGEBRA: INTERVENTIONS FOR SUCCESS - 3 views

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    "the three major sections of the manual will be Fluency with Whole Numbers, Fluency with Fractions, and Particular Aspects of Geometry and Measurement. The Fluency with Whole Numbers section is further broken down into subcategories given the wealth of information for this area. The remaining two sections, Fluency with Fractions, and Particular Aspects of Geometry and Measurement are presented only as broad categories because the amount of available information is considerably limited relative to the whole number literature. Finally, two standard protocol interventions are presented as examples of comprehensive, evidence-based mathematics instruction that have been shown effective at increasing mathematics performance according to the Department of Education's What Works Clearinghouse."
Garrett Eastman

Getting Serious about Math: Serious Game Design Framework & an Example of a Math Educat... - 8 views

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    From the abstract: :The first aim of this discussion is to suggest a framework for designing serious games based on game features in commercial games, opinions of fourth graders and their teachers, literary studies, contemporary learning theories, as well as successful and unsuccessful similar endeavours. The second part of this paper describes a concrete example of a maths game based on the proposed framework that implicitly tests math and collaboration skills. The game is made of three components: the game itself, a social network, and a teacher reporting tool. Despite a growing interest in GBL, some teachers are reluctant to use serious games in school. To increase usage of serious games as resource, it is important to equip teachers with information and address their concerns. The paper concludes with the idea that serious games need to be designed well in order to provide the immersion and collaborative active learning that most learning theories recommend."
Garrett Eastman

Global Math Circle - 12 views

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    "a weekly activity for students of grades 8 to 12 and post-secondary students. The activities are something beyond classroom traditional in-class and curriculum-based learning. Presentations by Circle members or by invited mathematicians and scientists, discussion about specific topics and solving math problems, puzzles and games; review math/science history and preparation for maths contests and Olympiads are the main activities in the GMC."
Julie Shy

Puzzles index - 0 views

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    These puzzles are simple enough for anyone to try, but need some thinking to see how they work. They are based on logical thought rather than knowledge or memory or skill or arithmetic. They are also counter-intuitive (another way of saying that they're tricky!) Even if you can't work them out for yourself, once you know the trick, you can fool other people.
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