This site helps students practise basic maths skills through short online exercises that are intended to be used each day. Teacher can get analysis of progress and more. Signing up a class is quick and easy.
http://ictmagic.wikispaces.com/Maths
A great new resource from the creator of 'A Maths Dictionary for Kids'. Download and print beautifully designed and wonderfully useful maths posters on a good range of topics. Your classroom walls will never be the same again.
http://ictmagic.wikispaces.com/Maths
From a conference held May 19-20, 2012, includes: "Math Strategies in Digital Storytelling: Effects of Multiple
Pedagogical Agents on Learning Single-Digit Addition Strategies", "Connected to Word Problems: Improving Mathematical Problem Solving
While Exergaming," "Digital Modeling Artifacts as Geometric Thinking & Learning: Top, Side and
Perspective Views to Improve Spatial Abilities," "Credibility of Culturally Situated Design Tools: Mathematics and Black
Identity," "The Use of Dynamic Geometry Software for the development of Specialized
Subject Matter Knowledge."
A good sport themed maths basic operations resource. Answer questions about + - x ÷ to make your swimmer faster to win the race.
http://ictmagic.wikispaces.com/Maths
Abstract: "the researcher attempted to investigate how to better measure engagement and refine the measurement of engagement in this study. To frame the engagement, three domains of engagement - behavioral, cognitive, and emotional- are analyzed in detail to be able to examine the qualities of each type. Moreover, three game attributes -clear goals, immediate feedback, and balance between challenges and skills- are presented and discussed as fundamental features of virtual manipulatives and educational games used in this study to make an impact on students' engagement. To measure effects of educational games and virtual manipulatives on three domains of engagement, the researcher designed an engagement survey that examines each domain separately with their sub-domains. The Cronbach's alphas for engagement pre-test and post-test were found .89 and .91 respectively. In this pre-test and post-test quasi-experimental design, four fifth-grade classrooms (N=86) from four schools in southwest Virginia were assigned as three experimental groups and one control group. In the first experimental group, participants played an educational game called Candy Factory and in the second experimental group, the students played another educational game called Pearl Diver on iPod Touch for eight days consecutively, for 20 minutes each. In the third experimental group, participants performed activities with virtual manipulatives, whereas in the control group, participants did paper-and-pencil
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drills for the same duration. All of the groups studied on the same topic, fractions. According to the results of ANCOVA, experimental group students' engagement scores were found significantly higher than control group students', F(1,80)=11.568, p=.001. When three domains of engagement were analyzed, significant differences were found among all three domains between experimental and control groups. When the researcher conducted separate analysis for educational games group and vir
This is a superb maths games and activities site. Design an avatar and stroll around and choose what activities you would like to do in a range of maths topics. The games are great and the graphics are well designed and child-friendly.
http://ictmagic.wikispaces.com/Maths
An interesting maths site where players must find the value of X in problem using multiplication, division, addition or subtraction.
http://ictmagic.wikispaces.com/Maths
A large maths worksheet site where you can create sheets for a range of primary and secondary topics. [Be aware - site contains advertising and pop-ups]
http://ictmagic.wikispaces.com/Maths
A great maths site with PDF worksheets and online activities to help students learn a range of maths topics at every stage of their school career.
http://ictmagic.wikispaces.com/Maths
"If a 6-month-old can distinguish between 20 dots and 10 dots, she's more likely to be a good at math in preschool. That's the conclusion of a new study, which finds that part of our proficiency at addition and subtraction may simply be something we're born with."
If Abraham used multiplicative reasoning from 20 on, making the switch unnoticed because 20 to 10 is both additive and multiplicative, he could get down to 1 in just a few more steps!