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mikenblue

Mobile Game-Based Learning in secondary education: engagement, motivation and learning... - 0 views

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    Mobile Game-based verses project based learning: The results showed those pupils who played the game to be engaged and to gain significantly more knowledge about medieval Amsterdam than those pupils who received regular project-based instruction. High interest to me due to gamepbased learning and connection with mobile devices.
mikenblue

Minecraft in Schools - 0 views

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    Lucas Gillespie's wiki which is focused on game based learning in schools
Berta Winiker

Suren Ramasubbu: What Are Mobile Devices Teaching Your Kids? - 0 views

  • A generation of students is growing up with a different level of access to information at their collective fingertips.
  • mlearning
  • allowing the learner to work through their weak spots in the privacy of their handheld.
  • ...13 more annotations...
  • Subjects like algebra are more palatable when placed in a game format and students can relate the relevancy of real world experiences.
    • Berta Winiker
       
      I'm curious as to to specifics of this study about discipline issues vanishing. What was the population studied? Other questions.
  • Young people communicate differently based on today's technology.
    • Berta Winiker
       
      clicking on the word estimates doesn't provide more details about this statement
  • Discipline issues nearly vanish:
  • The iSchool Initiative estimates each $150 iPod touch would save at least $600 per student per year.
  • ebook learning experience can be enjoyed anywhere for free.
  • Whether schools will allow ad-supported technology in the classroom remains to be seen.
  • Any notes she made on any platform would be saved automatically. This content and extra portability cost the student and the school nothing.
    • Berta Winiker
       
      Back it up with the info, please
  • The majority of the world accesses the Internet through a mobile device instead of a desktop PC.)
  • Adults need continuing education
  • "Learning in the 21st Century: Taking it Mobile!" survey.
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    includes a link to a 2 hour audio Global Education Conference via Blackboard Collaborative
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