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Assunta Krehl

CNW Telbec | MARS DISCOVERY DISTRICT | Media Advisory - What do you get when you cross ... - 0 views

  • All Science Challenge - a science quiz competition for Grade 6, 7 and 8 students from over 15 schools in the greater Toronto area. Designed by students for students, it's a fun-filled day of competition and camaraderie that's part of a nationwide program to excite and inspire the next generation of scientists.
  • Tuesday May 19th, 2009.
  • MaRS Discovery District (auditorium) at 101 College Street,
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  • Toronto ON.
  • The Let's Talk Science All Science Challenge in Toronto
  • The All Science Challenge was developed in 2004 by Let's Talk Science outreach volunteers at McMaster University in Hamilton, Ont., and is currently being held at 7 universities across Canada this month. The competition tests students in the subject areas of biology, biochemistry, chemistry, earth and environmental science, engineering, mathematics, psychology and physics. The top teams of students will go head-to-head to win the final elimination round, which will also feature guest judges from Pfizer Canada and the British Consulate.
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    Mention of the Let's Talk Science All Science Challenge is taking place at the MaRS Centre, May 19. All Science Challenge - a science quiz competition for Grade 6, 7 and 8 students from over 15 schools in the greater Toronto area. Designed by students for students, it's a fun-filled day of competition and camaraderie that's part of a nationwide program to excite and inspire the next generation of scientists.
Assunta Krehl

I had loads of fun at the MaRS District Entrepreneurship VC interview (Ochard, iNovia &... - 0 views

  • MaRS District Collaboration Centre in Toronto CIBC Presents Entrepreneurship 101. March 4th re-webcast of the session titled: How to Get Money From a VC Every entrepreneur wants to know the secrets for successfully pitching a VC or an angel. Join guest lecturer Peter Tolnai from Orchard Capital along with Chris Arsenault of iNovia Capital and Michael Midmer of Rosetta Capital, all prominent VCs who tell you their secrets for making a successful pitch.  They also host a Q&A session in which the panel  answers your questions directly without saying, "Come back in a few months when you've made some more revenue traction!"   http://www.marsdd.com/Events/Event-Calendar/Ent101/2009/what-investors-look-for-03042009.html
  • Last Wednesday I had the pleasure of participating in one of the MaRS District courses up in Toronto – CIBC Presents Entrepreneurship 101.
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    Arsenault's blog mentions about Entrepreneurship101 presentation on How to Get Money From a VC by Peter Tolani from Orchard Capital along with Chris Arsenault of iNovia Capital and Michael Midmer of Rosetta Capital at the MaRS Centre. March 9, 2009
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    Arsenault's blog mentions about Entrepreneurship101 presentation on How to Get Money From a VC by Peter Tolani from Orchard Capital along with Chris Arsenault of iNovia Capital and Michael Midmer of Rosetta Capital at the MaRS Centre.
Sarah Hickman

Open Culture - 0 views

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    Open Culture explores cultural and educational media (podcasts, videos, online courses, etc.) that's freely available on the web, and that makes learning dynamic, productive, and fun. Items of interest to entrepreneurs are: * Business category of resource blog posts * MBA Podcast Collection * Industry podcast collections: science, technology * Web/Tech category of resource blog posts
Cathy Bogaart

In the classroom with Bitstrips for Schools - The Globe and Mail - 0 views

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    Bitstrips, a MaRS digital media client, was recently featured in the Globe and Mail. Bitstrips is an online comic book that is created by users. Their free online toys make it fast, fun and easy to create comics. The article shows how Bitstrips for Schools is helping teachers get students engaged creatively using digital media while promoting reading, writing and media literacy. Find out more about this company to watch.
Cathy Bogaart

The Economist launches its new theme park, Econoland | The Economist Group expands | Th... - 0 views

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    The april fool's article for the nerdiest of entrepreneurs - take your kids to Econoland! Briliant! The Dow Jones roller coaster?! YES.
Cathy Bogaart

globeandmail.com: A show, and also a science experiment - 0 views

  • Soon, they have created a sprawling physical web that symbolizes the electronic one we surf every day and they begin transmitting short messages back and forth between each other.
  • The room has become a live, theatrical Twitter environment.
  • This Internet demonstration is a scene from Dedicated to the Revolutions, a science experiment of sorts that Zimmer's company Small Wooden Shoe is presenting at Buddies in Bad Times theatre starting tonight.
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  • Indeed, one of the items of Small Wooden Shoe's 11-point artistic manifesto is: "The separation of emotion, body and intellect is destroying the world." (Others include: "Not being able to do something is no excuse not to" and "Good fun is essential.")
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    Dedicated to the Revolutions, a theatre show by Small Wooden Shoe at Buddies in Bad Times, March/April 2009. A show about the scientific revolutions that changed the world and their effect on our lives and how we think. These guys showed up a couple of years ago at MaRS to present "I Keep Dropping Sh*t" as part of the Toronto Fringe Festival -- this one about Newton's Gravity revolution. It was a riot and a real collaboration between science and art. The format is truly innovative. Definitely a good fit for MaRS.
Tim T

iPhone Dev Center: iPhone Human Interface Guidelines: Human Interface Principles: Creat... - 0 views

  • A great user interface follows human interface design principles that are based on the way people—users—think and work, not on the capabilities of the device
  • a beautiful, intuitive, compelling user interface enhances an application’s functionality and inspires a positive emotional attachment in users.
  • model your application’s objects and actions on objects and actions in the real world.
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  • This technique especially helps novice users quickly grasp how your application works. Folders are a classic software metaphor. People file things in folders in the real world, so they immediately understand the idea of putting data into folders on a computer.
  • iPhone OS users enjoy a heightened sense of direct manipulation because of the Multi-Touch interface. Using gestures, people feel a greater affinity for, and sense of control over, the objects they see on screen, because they do not use any intermediate device (such as a mouse) to manipulate them.
  • An iPhone application is better than a person at remembering lists of options, commands, data, and so on. Take advantage of this by presenting choices or options in list form, so users can easily scan them and make a choice. Keeping text input to a minimum frees users from having to spend a lot of time typing and frees your application from having to perform a lot of error checking. Presenting choices to the user, instead of asking for more open-ended input, also allows them to concentrate on accomplishing tasks with your application, instead of remembering how to operate it.
  • Your application should respond to every user action with some visible change.
  • Keep actions simple and straightforward so users can easily understand and remember them
  • Whenever possible, use standard controls and behaviors that users are already familiar with.
  • appearance has a strong impact on functionality: An application that appears cluttered or illogical is hard to understand and use.
  • Aesthetic integrity is not a measure of how beautiful your application is. It’s a measure of how well the appearance of your application integrates with its function. For example, a productivity application should keep decorative elements subtle and in the background, while giving prominence to the task by providing standard controls and behaviors.
  • An immersive application is at the other end of the spectrum, and users expect a beautiful appearance that promises fun and encourages discovery.
  • appearance still needs to integrate with the task.
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