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Global E-Book Market - Size, Share and Market Research Analysis, 2014 - 2020 - 1 views

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    E-books are electronic books or digitalbooks that consist of content in text, image and tabular form. E-books are published electronically and can be read on electronic devices like smartphones, e-book reader and tablets. They can be categorized into two parts - open source ones, whichusers can download freely and those for which users have to pay. High penetration of smartphones, rising global appetite for e-book content in both English and other regional languages, increasing internet usage, online translation of e-books into various languages, government initiative and supportive policies for smart education,a growing trend of Bring-Your-Own-Device (BYOD) concept.
Bharatbookbureau MarketReport

Global Esports Market : Detailed Analysis Report 2018-2023 - 0 views

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    The esports market is predicted to reach USD 2,174.8 million by 2023, at a CAGR of 18.61% between 2018 and 2023. The sale of broadcasting and media rights has been the biggest supply of revenue for many of the esports organizers. Esports in the main generates revenue through streams appreciate media rights, tickets and merchandise, sponsorships and direct advertisements, and publisher fees.
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