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anonymous

Gaming Tree - 0 views

  • Socially conscious games -- as well as educational ones that raise social issues -- have increasingly been making headlines.
  • But are kids and their parents paying attention? Apparently, they are. A 2008 Pew Internet & American Life Project study of 1,102 U.S. teens ages 12 to 17 found that 97 percent of them play some kind of digital game, with 44 percent saying they play games that teach them about "a problem in society." The games about the U.S. government have generated a significant following. Fifty-seven percent of students who played Do I Have a Right? -- one of the first free Web games iCivics released last yearin the classroom went on to play it, unprompted, at home. In addition, 550,000 unique players have played the three judicial branch games featured on Ourcourts.org more than 700,000 times, per iCivics.
  • These numbers have not gone unnoticed by philanthropic experts, especially with charitable giving taking a dip since the recession. But they don't want to reach adults only; they feel it's an opportunity to attract a younger audience, too.
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    Can gamers bring about social change? AdWeek explores the question in their special digital issue on gaming. There's a desire among some gamers to show that the medium can do more than just entertain. I'm skeptical, but I'll reserve my judgment for now.
anonymous

Ad Nauseam: Advertisements - 0 views

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    Remember the good ol' days of The Daily Show? Back when Steve Carrell and Stephen Colbert were anchors? Well, here's a throwback to those glory days with a great Ad Nauseam segment, where Mr. Carrell wonders if we're getting *enough* advertisements.
anonymous

Redundancy Zones, Redundancy Zones - 0 views

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    How do we know our universe isn't a simulation running in another universe? that is itself running in another universe? This was played around with in the great short story "True Names" but is aggregated down to its essence in this terrific Scenes From A Multiverse strip on July 26, 2010.
anonymous

Securing The Funding - 0 views

  • This is our third visit with Sciencemaster Adler, I think you guys might have a crush on him! Let’s hope he manages to find some money soon, I am concerned for his organs and fluids at this rate. Slopes were a common thing on my college campus, I imagine all of academia must be plagued by them to some degree.
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    I think we can all identify with underfunded alien professors, right? Under the heading "Campus bookstore, inner science rings, branes of curiosity." By Jonathan Rosenberg at Scenes from a Multiverse on July 16, 2010.
anonymous

Extinction Burst - 0 views

  • The Misconception: If you stop engaging in a bad habit, the habit will gradually diminish until it disappears from your life. The Truth: Any time you quit something cold turkey, your brain will make a last-ditch effort to return you to your habit.
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    The Misconception: If you stop engaging in a bad habit, the habit will gradually diminish until it disappears from your life. The Truth: Any time you quit something cold turkey, your brain will make a last-ditch effort to return you to your habit. David McRaney deflates my ego again (at You Are Not So Smart).
anonymous

Political Ads, Infomercials and Other Things That Discourage Critical Thinking - 0 views

  • Political advertisements (even the rare ones that actually refer to facts) are full of fallacies.  The appeal to emotion is clear.  The “good guy” is shown shaking hands with a diverse group of people.  He/she is fighting for justice, fairness, freedom, etc (all words that evoke positive emotion and passion.)  The “bad guy” in the ad is always shown in black-and-white or grainy film with ominous music playing in the background.  Fear tactics are clear as the opponent is charged with wanting to take away freedom, raise taxes, go to war, take away healthcare, destroy the economy, ruin the environment, free terrorists, etc.  If your emotions aren’t fully charged after a 30 second ad, you might want to check your pulse.
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    "Thank goodness for the invention of the DVR. What did we do before we had the ability to tape and easily fast forward through commercials? Each time I watch a political ad, commercial, or infomercial I wonder how many brain cells I lost." By Breanne Potter at Critical Thinkers on July 23, 2010.
anonymous

The Lifecourse Blog - 0 views

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    Learn more about generational matters from Neil Howe, co-author of Generations and The Fourth Turning. The coming years will be an excellent opportunity to put these social theories to the test. My prediction: It's going to be bumpy, but we Americans will reinvent ourselves yet again.
anonymous

My TED talk: seven lessons from games for transforming engagement - 0 views

  • I've had the huge pleasure of giving a talk at TED Global in Oxford, about the lessons games can teach us about engagement and about learning itself. The full video will be online in due course; until then, here's a summary of a few central points.
  • We evolved over hundreds of thousands of years to be satisfied by the world in particular ways; and to be intensely satisfied as a species by learning and problem-solving. Perhaps the most amazing thing about the virtual arenas that games create is that we are now able to reverse-engineer that, and to produce environments that exist expressly to tick our evolutionary boxes and to engage us.
  • seven larger ideas
  • ...7 more annotations...
  • 1. Using an experience system
    • anonymous
  • 2. Multiple long and short-term aims.
  • 3. You reward for effort.
  • 4. Rapid, clear, frequent feedback.
  • 5. Uncertainty.
  • 6. Windows of enhanced attention.
  • 7. Other people.
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    "I've had the huge pleasure of giving a talk at TED Global in Oxford, about the lessons games can teach us about engagement and about learning itself. The full video will be online in due course; until then, here's a summary of a few central points." By Tom Chatfield at What happens next? on July 16, 2010.
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