From learning the three "R"s - reading, writing and arithmetic - people must now learn the "ABCs: an Aesthetic sense of beauty and design, the ability to Build, and the ability to Communicate effectively"
This is the Australian equivalent of the epotential/elearning plan for vic schools.
Schools are either rated as developing, accomplished or leading in their use of ICT.
provides useful focus areas for developing a whole school elearning plan.
s there any evidence that schools which have allowed pupils to use their mobile phones have seen a deterioration in behaviour or a rise in online abuse?
Schools need to start piloting more open approaches now before they have to ban pens.
t a time when students can pick up a wi-fi signal on their mobiles at the back of a class, or can find education resources on their mobiles quicker than the teacher at the front, is there a vision for moving from restriction to empowerment?
Ten years on and the internet has changed beyond all recognition. Most young people don't see it as a grey box which they log onto, but rather an ever-on, indispensable vehicle through which they live and socialise; something which they inhabit.
The reality of the mobile internet has made old safety advice such as keeping the internet in a family room almost redundant. It's now portable, private and in our pockets!
A fantastiv interactve fractions game.
Refraction is an online puzzle game for teaching fractions. The game is not obviously a lesson in fractions, but requires knowledge of fractions to succeed. In Refraction, the player must partition lasers in order to power spaceships containing various animals who have gotten stuck in space, as shown in the picture. These animal spaceships all require different fractions of the lasers, and the player is given several pieces that split and bend the lasers to reach the animals and satisfy these requirements. These mechanics can be used to teach many important fraction concepts, such as equal partitioning, addition, multiplication, mixed numbers, improper fractions, and common denominators. The game itself is instrumented so that it records everything the player does, allowing teachers and researchers to analyze play data.