This is a self paced project to assist educators to explore and begin to embed some digital literacies into their teaching toolkits.
It's also Victorian and uses the ePotential survey.
Welcome to Kidsnetsoft's Pixlr Workshop. Pixlr is a great alternative to the expensive software. Consequently, I have decided to make several lessons using this fabulous online tool. Students can go home and work on projects for free. They can become masters of the software if they so choose. The beauty of learning Pixlr is that you can transfer some of that knowledge to other software programs. I have been using Photoshop for over 15 years. My relatively proficient use of Photoshop has given me the understanding of image editors. With online editors coming and going, students need to be able to problem solve and trouble shoot new programs so they can be adaptable. Hopefully students can appreciate Pixlr as much as I have. Don't get me wrong, I would love to have Photoshop loaded on all my classroom computers. However, I am happy to be able to freely use this online tool in place of the more expensive software that schools aren't able to purchase.
A compilation of four new studies of one-to-one computing projects in K-12 schools identifies several factors that are key to the projects’ success, including adequate planning, stakeholder buy-in, and strong school or district leadership.
school laptop programs are only as effective as the teachers who apply them.
a big mistake that both researchers and educators make in talking about 1-to-1 computing programs is assuming that by adding computers to the classroom, nothing else has to change.
Specifically, seventh graders in the second year of the program showed statistically significant gains on state test scores in English and language arts after controlling for prior achievement.
“Put the technology in kids’ hands as early as possible and let them drive the initiative forward. Students should be involved on planning committees, tech support teams, and any visioning or research teams.
“Compile anecdotal evidence and interview students. Publish projects that evolve out of the students’ opportunity to have 21st-century access 24/7—as opposed to purely test scores and teacher-driven assignments.
e worked hard to explain to the constituents that the laptops are an integrated part of the teaching and learning and not a glitzy end in themselves,