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Katelyn Huibregtse

Katelyn Huibregtse (katelynmae32)'s Public Profile in the Diigo Community - 0 views

  • I am a Special Education major and I love to sing and water ski
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    it would be useful for teachers because its a way to find different books. It is also away to stay organized and on top of things.
Erin Krueger

Tools for Teachers - 0 views

  • 1. Get Some Training. You don't have to become a computer expert, but you need to have some basic understanding of how computers operate and what to do when they do not operate properly. You should also become familiar with a web browser such as Firefox or Internet Explorer and websites that provide tech-integration resources and tutorials. Your school or college likely has an instructional technology specialist to help you in this regard. 2. Don't Re-invent the Wheel. There are plenty of credible and experienced educational technology organizations, administrators and teachers out there who can lead you to quality materials, lesson plans and activities for use in your classroom. You don't have to spend hours using search engines to locate appropriate sites and materials. Some of the best educational Web sites for integrating technology in the classroom are: Center for History and New Media Classroom 2.0Edutopia Discovery Education: Kathy Schrock "Guide for Educators"PBS Teachers: Media InfusionThinkfinity 3. Establish a Partnership with Your Students. Many of your students will be excited about computer use, but you and they may be apprehensive about how technology will change your learning environment. Tell your students that computer use in your classroom is new and exciting for you as well, and that you are all part of an experiment whose ultimate success will largely depend on your combined efforts and cooperation. Stress how special this educational opportunity is and how much you need their input. Remember, it's about the students, not you. Your students will probably appreciate you asking for their help, and it may spur them to take ownership of the program. It also may soften some frustrations when technical problems occur. 4. Have a Plan B Ready. You are going to run into some technical difficulties in class and how you handle them will go a long way in determining how successful and enjoyable your technology experience is. You can minimize unwanted surprises by getting some training from an instructional technology specialist and by minimizing your reliance on live web connections. However, you will invariably run into technical problems during class that you are not able to solve immediately. In such instances, if you appear overly perturbed and frustrated you will send a signal to your students that they too can moan about technical problems and perhaps use them as excuses to forego completing computer-based work. Even worse, you may inadvertently cause them to question the ultimate merit of computer-based learning. Instead, try to make a smooth transition to a backup lesson plan, thereby sending a signal that technical glitches are just part of your educational adventure.
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    Different ways you can incorporate technology in the classroom. Different websites and helpful tips.
Amanda Sinnett

Great Benefits of Technology in Education - EdTechReview™ (ETR) - 0 views

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    Main points as to why technology is beneficial in the classroom.
Katelyn Sabres

Small, Safe Steps for Introducing Games to the Classroom | Edutopia - 0 views

  • When educators want to know if a game is appropriate for the classroom, they shouldn't just rely on someone telling them it's great, whether that someone is a company or even a colleague. To truly understand if the game will work with your curriculum or your intended goals for learning, you need to sit down and actually play the game. Spend the time to explore this software, app, or board game to your satisfaction. As you play, you can experience what students will experience and learn how to support them when they play. You'll develop an understanding of what can be learned from this game, whether it's content, thinking skills, or both.
  • ou want to know what makes games the most effective? They are voluntary.
  • Voluntary participation means that players actively agree to the rules and procedures of the game, rather than having those forced upon them. When we are forced to do something, the work we do in games actually becomes less safe and less enjoyable.
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  • Not every student in your class needs to be playing the same game at the same time. In fact, games can be used as just another tool to differentiate. As teachers formatively assess their students, they may find that some students didn't quite get either the content knowledge or 21st century skill they were focusing on. Also, educators might find that some students are ready for a greater challenge. Educators can use games as a tool to support either revisiting the material or pushing students farther on new material. Not only do games help differentiate for students, but they also free up the teacher to meet the needs of more students.
  • Even though many games are played individually, playing games together can be a great way to build classroom culture. When paired with other culture-building activities, games can provide low-stakes, competitive ways to build collaboration skills. In fact, games that involve teams can help support the principles of "helping each other out" and sharing. Some games, like Pandemic, require that all players work together toward the same goal instead of working competitively. Collaboration is key in that game, so consider games like it for building classroom culture, and pair them with reflections and discussion to assess the learning. Remember, depending on the access to technology, teachers can pick both high-tech and low-tech games, or offer both. Educators can try all or some of these steps to use games in the classroom. It's important that we start small with implementation, and that we continually reflect on the learning and push ourselves to try new things for the sake of our students, their engagement, and their achievement.
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    How implementing games into the class can help students be excited especially when technology is included.
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