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Faith Salentine

Technology in the Elementary Classroom: The iPad - 0 views

  • As the iPad evolves and new apps are developed, educators are exploring the possibilities in which this new technology can transform the ways in which teachers teach and students learn. In recent years, there has been a significant shift from traditional teacher-directed educational instruction to student-centered learning activities that promote interactive engagement, individual responsibility, and self-assessment. This is not to say that the role of the teacher in the classroom has diminished. In fact, teachers today now have the additional challenge of designing curriculum and learning activities that not only meet and exceed existing learning standards and prepare for the coming Common Core initiative, but also actively involve students in the development, implementation, and evaluation of their own educational experiences. Utilizing iPad technology, educators have the ability to integrate these student-centered learning activities into proven curriculum strategies and educational methods. For example, a teacher may assign a standards-based research project that requires student groups to utilize the iPad to develop an interactive audio / visual presentation. As part of the assessment process, students can exchange iPads and evaluate their peers' projects through "hands-on" engagement. On an individual level, the interactive touch screen of the iPad fosters interest and encourages students to master skills and strategies that have been previously introduced in class. The portable nature of the iPad also makes it possible for students to easily share information with classmates.
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    This site is about Student-Centered Learning with technology.
erinjj96

Impact of Technology in Elementary Classrooms - EdTechReview™ (ETR) - 0 views

  • technology helps educators engage students with many fun learning approaches. While introducing technology into early childhood education, educators and parents should take proper care to avail many positive benefits of it.
  • Educators find the use of technological devices in education, a great way to engage students because it attracts them. Mobile devices and computers provide students with a fun learning environment. As we know, different students have different learning styles, technology helps them learn in the way they’re comfortable with.
  • 4% of 21st century kids start using mobile devices when they are 5 to 8 years old. 30% of the apps on parents’ mobile are downloaded specially for their children’s usage. 77% of the parents accept that usage of tablet increases children’s learning & creativity. 72% of iTunes top selling apps are designed for pre-schoolers and elementary students.
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  • Use of internet in education benefits students as well as educators and makes them work on what really matters. Many online tools that connect teachers, students and parents have been introduced into the classroom to help them collaborate from anywhere and at any time.
Kataryna Altobelli

8 Engaging Ways to use Technology in the Classroom to Create Lessons That Aren't Boring... - 0 views

  • While lectures and lessons can be informative and even “edutaining” when delivered with passion and good materials by knowledgeable experts, sadly many traditional lectures and lessons are boring, and even worse often ineffective.
  • Even if you don’t have computers or tablets available in your classroom, the fact that an increasing number of High School and college students have smartphones is making it easier than ever to leverage technology to create engaging, active lessons students enjoy working on. For younger grades, if you don’t have access to devices with Web access, perhaps you can access a computer lab by request, or use devices in your library.
  • 1. Incorporate Student Input & Gather Feedback
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  • Quick, easy Polling Applications
  • are two of many applications that make it quick and easy to create simple polls that can let you gather feedback from students – determine if they are struggling with a topic, if they know the correct answers to questions you ask, and so on. They can often participate in these polls using a smartphone.
  • You can also gather feedback by creating a “back channel” using Twitter.
  • 2. Gamify It
  • Leveraging gaming mechanics can make learning more fun is probably easier than you think. For example, any time you bring competition or levels of achievement to a classroom exercise, you’re gamifying your classroom.
  • Here’s a variety of resources and ideas for using gaming in the classroom:
  • 3. Let Students Create
  • 4. Get Interactive
  • Here’s a few tools and ideas to consider.
  • Online Interactive White Boards
  • Bounceapp
  • Interactive apps that work with Smartphones
  • 5. Have Students Collaborate
  • Here are a number of tools and techniques for classroom collaborations.
  • 6. Project Based Learning
  • 7. Simulations
  • Economics
  • Marketing
  • Medical:
  • Business
  • 8. Bring in a Guest or Two
  • With the power of video conferencing apps like Skype, Google Hangout, Facetime, and others, our ability to connect with people all across the world has never been better or less costly. Teachers have been using Skype and similar tools to being guest lecturers, experts, students, and others into the classroom for years
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    This website focuses on specific ideas of what you can do with technology and give ideas on how to keep students involved. I really liked their ideas about how to get feedback from students in a non-traditional way.
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    this website consists of ways to teach children through technology. It teaches the teacher to teach in new and exciting ways.
Ellie Force

What Tech Tools Do Your Teachers Use? - NYTimes.com - 0 views

  • “clickers”
  • engaging students in class
  • one —
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  • through a device as familiar to them as a cellph
  • increases their understanding of material that may otherwise be conveyed in traditional lectures.
  • Teachers should be provided the necessary training in order to make full use of the SMART boards or it is just going to be a waste of space.
    • Ellie Force
       
      It is useful that we are learning these technologies based on the comments of students like this one.
  • great commodity
  • iven up the lesson
  • SMART board
  • Yes these do make class more engaging and efficient because they make you want to interact and participate with the class.
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    This article briefly asks for student input on the usefulness of technologies in the classroom from children in elementary school to college students. They had kids comment how effective they were yielding interesting results when their teachers used them.
Samantha King

Free Teacher Resources | Digital textbooks and standards-aligned educational resources - 0 views

  • oard, laptops, tablet comput
  • nd parents. Explore our
  • Discovery Education offers a broad range of free classroom resources that complement and extend learning beyond the bell.  Foster deeper engagement and opportunities for students to take charge of their own learning with high quality, engaging, relevant tools designed for today’s busy teachers a
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  • videos and more
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    Has resources for every grade level. Also has a wide variety of subjects so that everything you need is on one page!
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    Ideas for the classroom with fun learning experiences in the classroom.
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    Discovery Education is a free website for teachers to share information and resources amongst each other. It covers grades K-12 and it covers Science, English, Social Studies, and Math.
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    This is another great website for teachers. There are games, teaching resources, and even lesson plans!
Tony Rodriguez

SMART Exchange - USA - Search lessons by keyword - 0 views

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    "Current Search Search for Subject(s) All subjects Grade(s) Grade 3 Countries / Region(s) United States Go Accredited Resources (142) Search Results (24,642) Related Premium resources SPANISH - Algebra: Equations - Solving with a Variable Input SPANISH - Geometry: Polygons SPANISH - Algebra: Patterns SPANISH - Measurement: Angles Measurement: Angles SPANISH - Algebra: Equations - Solving for a Variable Final Consonant Blends Final Digraphs Vowel Patterns: ue, ew, au, aw Homophones Prepositions: with, at, about, for Conjunctions Sort by: Best match | Newest first | Most downloads | Most recommended Whack-A-Mole Click to Preview Whack-A-Mole [SMART Notebook lesson] A game where students can throw a koosh ball at the moles to open up a question. This game can be customized ... Subject: Mathematics, Other Grade: Pre-Kindergarten, Kindergarten, Grade 1, Grade 2, Grade 3, Grade 4, Grade 5, Grade 6, Grade 7, Grade 8, Grade 9, Grade 10, Grade 11, Grade 12 Submitted by: Jaime Donally Search terms: scatterplot, mean Download 0.72 MB Open in SMART Notebook Express HomeroomAttendance Click to Preview HomeroomAttendance [SMART Notebook lesson] Balloon Pop Attendance Subject: Other Grade: Kindergarten, Grade 1, Grade 2, Grade 3, Grade 4, Grade 5, Grade 6, Grade 7, Grade 8, Grade 9, Grade 10, Grade 11, Grade 12 Authored by: Resilience2 Search terms: Illinois User Group Download 2.09 MB Open in SMART Notebook Express Jeopardy Template for SMART Response Click to Preview Jeopardy Template for SMART Response [SMART Notebook lesson] Use your SMART Response system to engage EVERY student in your classroom Jeopardy Review game. The class is d... Subject: Modern Foreign Languages, Cross-curricular, Science, Mathematics, History, English Language Arts, Geography, Social Studies, Other, Health and Physical Education, Special Education, English as a Second Language Grade: Grade 3, Grade 4, Grade 5, Grade 6
Kyra Gray

About BrainPOP | About BrainPOP - 0 views

  • creates animated, curricular content that engages students, supports educators, and bolsters achievement.
  • educational games portal for the classroom.
  • ndividual, team, and whole-class learning
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  • lesson plans, webinars, video tutorials, graphic organizers, and best practices.
  • explain difficult concepts
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    An interactive site used to help students comprehend the materials they are focusing on in class. It allows support for individuals, teams. or the entire class on the lesson plans they are learning.
Renee Lenda

Tech Tips For Teachers: Free, Easy and Useful Creation Tools - NYTimes.com - NYTimes.com - 0 views

  • 1. Visualize Texts
  • Wordle is a fun tool for playing with language and making meaning from texts. (And it’s quite safe for classroom use.) This self-described “toy” allows students to analyze word frequency in any text, from a poem to a science book chapter, by simply copying and pasting “a bunch of text” into the box on the top of this page. Click on “go” and you’ll get a snapshot of the most common words in that text as shown by size. (The most frequently appearing words appear larger.)
  • 2. Make Content Comic
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  • 3. Create Interactive Timelines
  • 5. Map and Brainstorm Ideas
  • 4. Design Interactive Presentations
  • 3. Create Interactive Timelines Tech Tools: Xtimeline, Time Glider or Timetoast Timelines, of course, organize information and events that have developed over time, often in historical eras, cultural movements or personal biographies. They display order and sequence as well as relationships and, sometimes, causality between events. Why go online to create this traditional graphic organizer? Interactive versions are not only visually engaging, but also easily incorporate multimedia such as video and audio clips and link directly to source material.
  • 4. Design Interactive Presentations Tech Tools: Glogster.edu and Museum Box PowerPoint is not the only tool students can use to present concepts and ideas visually. Two classroom mainstays – the poster presentation and the diorama – have digital counterparts that students can use for class projects (and that you can use to present course material in engaging ways). With Glogster.edu students can create posters enhanced with multimedia. The interface walks you through the creation and gives students a wide range of scrapbook-inspired templates. The finished projects (such as this one on the causes of the American Revolution) can be presented with a projector or whiteboard, saved and/or printed. (Note: be sure you go to the .edu edition of Glogster. The regular site contains some content that is inappropriate for a classroom setting.) Museum Box takes the old standbys – dioramas and presentation cubes – and kicks them up a notch by enabling the creation of 3-D dioramas with a series of interactive cubes.
  • 5. Map and Brainstorm Ideas Tech Tools: Bubbl.us, CoSketch.com and Cacoo Mind Maps are idea-processing tools, made popular by the British IQ specialist Tony Buzan starting in the 1960s. Many schools have invested in popular mind-mapping software like Inspiration, but there are also many free online programs that help students develop colorful idea webs.
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    This site has a few ideas on how to help teachers make their lessons more interesting, using websites and programs that are simple to use and understand.
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    This site would be useful for teachers when using technology in the classroom because not only does it give tips on how to do this, but it also encourages taking teaching to the next level by using technology.
Corey Meyer

National Math + Science Initiative Blog | Technology in the Classroom: The Benefits of ... - 0 views

  • Subjects that might be monotonous for some – like math and science – can be much more engaging with virtual lessons, tutoring, and the streaming of educational videos
  • dividualized instruction from the computer. This form of supplemental teaching
  • both teachers and students will develop skills essential for the 21st century
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  • t’s about collaborating with others, solving complex problems, developing different forms of communication and leadership skills, and improving motivation and productivity.
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    This talks about how as teacher we are no longer teaching students what to thnk we are teaching them how to think.
Ashley Kastenson

Education World: Social Networking Tips for Teachers - 0 views

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    Helps teachers stay up to date with students. This will also help the students stay engaged because it involves social networks that they are involved with which will really help the students in the long run.
gosdeck13

An Introduction to Technology Integration | Edutopia - 0 views

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    Introduction on the use of technology in the classrooms to strengthen student engagement. Technology will help prepare them for their future.
Kaitlin Nellessen

SMART Boards - Interactive Whiteboards - The Benefits of Technology for English Languag... - 0 views

  • Effective use of the Smart Board technology can without question quickly produce increased student interaction and engagement with specific instructional material and can have lasting benefits on the classroom dynamic and cognitive development of the middle school age student population
  • In the 21st century not only do most K-12 students have or are in the process of acquiring technological literacy, but concurrently the use of technology has become the central focus of their lives
  • While the classroom should not become simply a conduit for students to further immerse themselves in technology, the classroom should not pretend technology does not exist as well
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  • his technology works with the s
  • tudents developing frontal cortex to better process the visual information the teachers are presenting
  • The use of interactive technology in particular, such as interactive whiteboards, can have concrete benefits
  •   The SmartBoard allows both students and instructors immediate feedback
  • At its core Smart Board technology is an interactive tool that allows students to truly be at the center of their own learning
  • A huge advantage of Smart Boards is the student’s ability to see their work displayed prominently in front of the classroom
  • While supplementing a students need for visual representations of instructional material, technology such as the Smart Board has the potential to inquire from students more detailed analysis of a particular subject. By allowing students to manipulate the Smart Board, students can be asked to directly participate in activities previously reserved only for the instructor
  • This particular study focused on elementary school classroom where 40 percent of students were classified as ESL
  • Some Smart Boards are embedded with a device called “Smart Network” that has spell check which allows students to engage in meaningful trial and error
  • students who were given access to the Smart Board technology over the course of the year displayed more pronounced improvements in grammar, than students who did not have the technology
  • Students with certain intellectual disabilities that historically have struggled in the classic classroom setting are allowed by the Smart Board technology to integrate their creative minds in a hands-on fashion, using the drag function to tangibly alter and refashion text and sentences
  • Furthermore, the researcher of this inquiry saw student vocabulary growth during the process as well.
  • During the teenage years, adolescent brains are transforming and Smart Boards can be used to bridge the gap between childhood and intellectual teenage creativity
  • Boards has the potential to dramatically increase overall student productivity and awareness of a particular learning segme
  • nt. The development of phonetic cognition is accelerated by interactive technology.
  • Technology has the potential to either bridge the educational achievement gap, or expand the academic inequality that we currently see permeating throughout our society.
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    Smart Board benefits for teachers and students.
Danni Farino

Engaging Classroom Games for All Grades | TeachHUB - 0 views

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    This site will be useful because it allows teachers to bounce ideas off of each other. It is a great resource to turn to if you are struggling with coming up with an activity to go with a lesson, or to suggest something that has worked for you with your students that may help other teachers.
Ashley Bullock

10 Ways to Help Reduce Bullying in Schools | CPI - 0 views

  • 1. Have a Clear Definition of Bullying.
  • schools need to have a common definition of bullying.
  • Bullying, on the other hand, is an imbalance of power
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  • Ensure that the person who is doing the bulling knows what behavior is wrong, why it’s wrong, and what the consequences are for engaging in the behavior.
  • 2. Remove Labels: Address Behaviors.
  • Cyberbullying is the “use of any electronic device to harass, intimidate, or bully another”
  • 6. Engage Parents.
  • State rules in positive terms, Keep the number of rules to a minimum (3–5 depending upon age), Set rules that cover multiple situations, Make sure rules are age appropriate, Teach your students the rules, Set an example for rule-following behavior, and Be consistent in enforcing the rules
  • Rules need to enforce respect, responsibility, and safety
  • 4. Reward Positive Behavior.
  • reinforce good behavior
  • 5. Have Open Communication
  • A school can also provide nonverbal cues. These can include interior decorations like signs, it can include teachers and staff, and it can include the exterior of the school.
  • 3. Set Clear and Enforceable Rules and Expectations.
  • Keeping parents informed about their child’s grades, friends, behavior, and even attitudes in school is an important tool when addressing behaviors.
  • 7. Look for Warning Signs.
  • Are you constantly breaking up the same kids? Do you get to the bottom of what goes on? Have there been changes in these children’s attitudes?
  • 8. When Bullying Occurs, Clear the Scene.
  • Bullying is not going to end right away.
  • Be persistent and consistent about stopping i
  • 9. Monitor Hot Spots.
  • areas like hallways, bathrooms, playgrounds, and busses.
  • 47.2% of bullying occurs in a hallway or stairwell and 33.6% of bullying happens in the classroom (Mahoney, 2012). 20% of bullying situations occur on school grounds
  • 10. Know Your State Law and District Policies.
  • That’s why 49 out of 50 states currently have bullying laws in place
  • Bullying can be reduced.
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    Here are 10 ways to help reduce Bullying in a school near you. 
Rachel Sura

National Math + Science Initiative Blog | Technology in the Class - 0 views

  • Technology in the Classroom: The Benefits of Blended Learning
  • technology is becoming more and more integrated into our society.
  • tablets are replacing or substituting for computers and laptops,
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  • four specific benefits to using technology in the classroom
  • integrating technology into the classroom helps prepare our students for the elaborate world they will face going forward
  • Technology can be defined as any tool that can be used to help promote human learning, including – but not limited to – calculators, tablets (such as an iPad), Smart Boards, video cameras, digital cameras, MP3 players, Portable Digital Assistants (PDAs), and, of course, the computer.
  • It makes students more excited to learn
  • It can keep students focused for longer periods of time
  • time saver
  • Internet to conduct research
  • an keep
  • can keep
  • can keep students focused on a project much longer than they would with books and paper resources
  • there are
  • more likely to be interested in, focused on, and excited
  • Subjects that might be monotonous for some
  • abusing internet privileges for non-school related activities.
  • It enables students to learn at their own pace
  • students are able to get direct, individualized instruction from the computer
  • supplemental teaching
  • self-directed in the learning process
  • teachers and students will develop skills essential for the 21st century
  • It prepares students for the future.
  • students will learn the critical thinking and workplace skills
  • about collaborating with others, solving complex problems, developing different forms of communication and leadership skills, and improving motivation and productivit
  • Education is
  • can be much more engaging with virtual lessons, tutoring, and the streaming of educational videos.
  • the pros largely outweigh the cons
  • make sure teachers and students are trained on the proper use and etiquette of the resources
  • understand how and why each piece of technology is
  • Teachers should
  • monitor student activities
  • we certainly shouldn’t diminish the roles of traditional learning processes – such as handwriting –
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    Four specific benefits to using technology in the classroom.  Discusses the benefits of blended learning.  Also discusses the cons of blended learning and what teachers can do to avoid misuse pf technology.  
Tim Hankes

nsf.gov - Funding - Innovative Technology Experiences for Students and Teachers - US Na... - 0 views

  • The ITEST program through research and model-building activities seeks to build understandings of best practice factors, contexts and processes contributing to K-12 students' motivation and participation in the science, technology, engineering, and mathematics (STEM) core domains along with other STEM cognate domains (e.g., information and communications technology (ICT), computing, computer sciences, data analytics, among others) that inform education programs and workforce domains. The ITEST program funds foundational and applied research projects addressing the development, implementation, and dissemination of innovative strategies, tools, and models for engaging students to be aware of STEM and cognate careers, and to pursue formal school-based and informal out-of-school educational experiences to prepare for such careers.  ITEST supports projects that: (1) increase students' awareness of STEM and cognate careers; (2) motivate students to pursue the appropriate education pathways for STEM and cognate careers; and/or (3) provide students with technology-rich experiences that develop disciplinary-based knowledge and practices, and non-cognitive skills (e.g., critical thinking and communication skills) needed for entering STEM workforce sectors. ITEST projects may adopt an interdisciplinary focus on one or more STEM domains or focus on sub discipline(s) within a domain. ITEST projects must involve students, and may also include teachers. ITEST is especially interested in broadening participation of student groups from traditionally underrepresented in STEM and cognate intensive education and workforce domains. Strongly encouraged are projects that actively engage business and industry to better ensure K-12 experiences are likely to foster the skill-sets of emerging STEM and cognate careers.  ITEST supports two project types: Strategies and SPrEaD (Successful Project Expansion and Dissemination) projects. Strategies projects address the creation and implementation of innovative technology-related interventions that support ITEST's objectives. SPrEaD projects support the wider and broader dissemination and examination of innovative interventions to generate evidence and understanding regarding contextual factors that operate to enhance, moderate, or constrain the desired results. All ITEST projects include activities designed to inform judgments regarding the feasibility of implementing strategies in typical delivery settings such as classrooms and out-of-school settings.
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    Shows how increased funding for technology in the classroom will make it easier for teachers to do their jobs.
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    Shows how increased funding for technology in the classroom will make it easier for teachers to do their jobs.
greenwalca27

10 engaging Google Drawings activities for classes | Ditch That Textbook - 0 views

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    Unique ways to teach students without relying on the textbooks.
mleuer

Fraction and Decimal Games - 0 views

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    This site has math games that kids may like to use to practice their fractions skills. There are many different games that deal with different areas of fractions. This is a fun way for children to engage in working with fractions. 
Lizzie Radtke

How to Integrate Technology | Edutopia - 0 views

  • When technology integration in the classroom is seamless and thoughtful, students not only become more engaged, they begin to take more control over their own lear
  • students not only become more engaged, they begin to take more control over their own learning, too.
  • While students may be surrounded by technology at home, it is dangerous to assume that they know how to use it for learning
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  • Hold an introductory session with your students when introducing a new tool. Use the tool yourself first before putting your students in front of it. Have a plan for collecting student work. Communicate with other colleagues that may want to use the resources as well. Manage time with the resources wisely. Set goals for work completion with your students. Communicate with
  • your administration about how and when you will be using shared technology.
  • This article contains the following sections: Getting Started Integrating Technology Across the Access Spectrum Getting to "Seamless" Integration Tips for Shared Hardware Creating a Professional-Development Plan Hardware and Equipment Using Technology for Feedback and Assessment The Role of Digital Citizenship
  • If your class has an interactive whiteboard and projector: Try interactive websites such as BrainPOP. Dig in to Scholastic's whiteboard activities page. Show online videos related to the lessons. Explore virtual math manipulatives. Check out the native software that came with the board. Use the videoconferencing tool Skype to connect beyond the classroom.
  • Getting to "Seamless" Integration To begin to move your tech integration to the point where it is "seamless," consider these questions: What skills are applied to nearly all tools (e.g., saving a file, naming a file, finding a file, logging in and out of accounts)? Have your students mastered these basic skills? How many different tools will you introduce this year? How many is too many? How will technology help your students better understand content -- will it push them to a deeper understanding that could not have been achieved without technology? What level of integration do you want in your classroom by the end of the school year? What specific steps must you take to achieve that goal? What is a realistic goal based on time and resources? For more on levels of technology access and what that means for tech integration, read this blog post: "What Does 'Technology Integration' Mean?" You can also check out the outstanding Technology Integration Matrix produced by the Arizona K12 Center. It provides guidance on different levels of tech integration based on readiness and current practice, and offers links to sample lessons.
  • Using Technology for Feedback and Assessment One of the most exciting aspects of bringing technology into your classroom -- and into your students' hands -- is the enhanced opportunity for timely and meaningful feedback. Quick Checks: If you want to know if your students grasp enough of a particular concept before you move on, you can use tools such as Poll Everywhere, Socrative, or Mentimeter to get a quick snapshot of the class. By creating a short quiz or open-ended response question using one of these tools and having your students use an internet-enabled device to answer, you can get quick and easy feedback that will help inform your instruction. Personalized Feedback: Through the use of course-management tools such as Edmodo, Schoology, or Moodle, it is now possible for teachers to provide personalized feedback quickly and efficiently to their students. All three tools provide the ability for teachers to leave personalized comments and notes on student work, and they provide a messaging service for students who may want to send emails with questions or concerns about the course.
  • Using Technology for Feedback and Assessment
  • If you have access to a handful of mobile devices: Have students create videos using the Animoto app Record group discussions using a voice recording app. Have students record themselves reading aloud for fluency checks. Assign student-created comics using the Puppet Pals app. Offer e-books for required readings. Upload and access course content using the Edmodo or Schoology apps. Conduct research. Foster skills practice using apps specific to subject area. Collaborate using apps like Whiteboard.
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    Some really helpful tips for how to incorporate technology into the classroom if you are unsure of what you're doing or how to go about it!
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    This website gives useful tip of how to incorporate technology in the classroom. It gives different websites such as BrainPOP and Skype to use to connect students with things outside the classroom. It also explains how to use different websites according to what type of technology gadgets you have. It also gives you ideas about how to use technology with different types of activities like using technology with assessments and tests.
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    This website gives useful tip of how to incorporate technology in the classroom. It gives different websites such as BrainPOP and Skype to use to connect students with things outside the classroom. It also explains how to use different websites according to what type of technology gadgets you have. It also gives you ideas about how to use technology with different types of activities like using technology with assessments and tests.
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    This website shows you how to integrate technology into your classroom
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    This website could be useful for teachers as it describes the benefits of using technology in the classroom. It also provides many different links to useful tools for creating things.
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