After teaching for many years, I have found many lessons that are easy to teach, fun, high in academic value and simple to implement. These are some of my favorite lessons.
Some real life learning experiences are connecting the classroom to everyday experiences as elementary students learning through agricultural curriculum discover math, science and reading through egg selling, an aeroponics tower, and caring for animals.
"Tip 1: Before introducing a new tool, play around with it enough to figure out where you think your students will struggle the most. This will help you step in at the right moment and predict problems your students may have."
The SMART website http://education.smarttech.com/ste/en-US/ provides extensive information on how to use various functions on the Interactive Whiteboard
Classroom Examples
Whole group technology instruction. SMART Boards allow teachers to integrate technology into whole-group instruction, whereas computers are only practical for use with one student at a time. The SMART Boards are also easy for students to use so they do not simply observe the teacher using technology, but they get to experience it on their own.
60 Apps in 60 Minutes (5) -- Brandon Lutz (6) not only has a great wiki, but also does a great presentation of apps at conferences all over the country. This wiki has links to all of his presentations and includes great overviews and tables of apps for education.
iEAR Apps Review (7) -- This wonderful site run by Scott Meech (8) includes app reviews by educators for educators. App reviews are organized by category for easy searching.
iPads in Schools Livebinder (9) -- Mike Fisher (10) has pulled together a ton of resources on using iPads in the classroom. There is a tab for "App of the Week" as well as a tab for "Best Free Apps."
Android4Schools (11) -- This site, started by Richard Byrne (12) (of Free Tech 4 Teachers (13) fame), is dedicated to all things Android. It's a great place for educators not using iOS (aka Apple) devices or those involved in BYOD initiatives.
Edutecher (14) -- A website and an app itself, this site is created and maintained by Adam Bellow (15) and allows users to search for apps by subject area and grade level.
technology helps educators engage students with many fun learning approaches. While introducing technology into early childhood education, educators and parents should take proper care to avail many positive benefits of it.
Educators find the use of technological devices in education, a great way to engage students because it attracts them. Mobile devices and computers provide students with a fun learning environment. As we know, different students have different learning styles, technology helps them learn in the way they’re comfortable with.
4% of 21st century kids start using mobile devices when they are 5 to 8 years old.
30% of the apps on parents’ mobile are downloaded specially for their children’s usage.
77% of the parents accept that usage of tablet increases children’s learning & creativity.
72% of iTunes top selling apps are designed for pre-schoolers and elementary students.
Use of internet in education benefits students as well as educators and makes them work on what really matters. Many online tools that connect teachers, students and parents have been introduced into the classroom to help them collaborate from anywhere and at any time.
Relax. Young and rambunctious as the students may be, Forest Lake has not had one laptop dropped or broken beyond repair. Williams suggests you teach them basic care: Wear the camera strap around your wrist; tuck the computer cables under the table; use protective cases when possible. Beyond that, make the kids feel like these valuable tools are theirs, and chances are they'll want to take care of them.
Maintain the same rigor as in pen-and-paper projects.
Start with the standards. Use technology only when it enhances your content -- not the other way around. It's less effective if you use technology for technology's sake.
Connect with peers far away. Penpal programs have come a long way, baby. With webcams and video conferences, kids can actually see and talk to their peers in real time -- and that's exciting. Williams recommends you prepare before the meet-up: study the culture, brainstorm questions, discuss Internet safety, and learn email etiquette.
Give kids a real audience. Technology opens up new ways for kids to show their work to the world (which, no disrespect intended, can be more motivating than just handing it in to a teacher). At Forest Lake, fifth graders studying erosion took photographs of patches of their playground that were washing away, then sent the snaps to the school district office with suggestions on how to correct the problem. Second graders videotaped themselves reviewing books they'd read, then voted on the best recordings to show to kindergarteners down the hall.
Put the tools in kids' hands.
assessments
Technology Integration for Elementary Schools
quick
Portability is key
It's important that students learn to safely explore the Web
This explains why how to incorporate technology into your classroom. Each technological tool is and how it can be used is explained throughout the reading. Also, discusses keeping balance in the classroom between pen and paper and technology.
Ways to integrate technology into an elementary classroom. Helpful tips on ways to use the technology but a reminder not to rely on technology to much where it will ruin a lesson due to a malfunction.
This site has a list of reasons of how technology would be helpful in the classrooms. it is short and to the point so it will be easy to read. It will not get boring because of its layout.
This is pretty nifty if you're trying to figure out good ways to incorporate technology into the classroom without making the lesson all about the technology.
Kindergarten: No requirements. Technology should be utilized as academically and developmentally appropriate.1st – 5th Grade: One or two assured experiences required each month, depending on the month and grade level. Numerous integration activities should be utilized throughout the year as they fit into the curriculum, with technology being the most appropriate tool for the activity. Planning is done at the school level with the Instructional Technology Specialist, who will also consult with the LIT.
Focus on keyboard familiarity in K-2nd . Begin formal keyboarding instruction in 3rd grade usinglaptops in classrooms when available or use classroom desktop computers. Research suggeststhat a minimum of three times per week for fifteen minutes each time is most effective .Third Grade: Dance Mat Typing (Internet based)Fourth Grade: Master KeyFifth Grade: Master Key
Although this is from a specific school district I think it's a good plan/requirement to have. It focuses on grade level and specific tasks, like keyboarding.
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Whack-A-Mole Click to Preview
Whack-A-Mole [SMART Notebook lesson]
A game where students can throw a koosh ball at the moles to open up a question. This game can be customized ...
Subject: Mathematics, Other
Grade: Pre-Kindergarten, Kindergarten, Grade 1, Grade 2, Grade 3, Grade 4, Grade 5, Grade 6, Grade 7, Grade 8, Grade 9, Grade 10, Grade 11, Grade 12
Submitted by: Jaime Donally
Search terms: scatterplot, mean
Download 0.72 MB Open in SMART Notebook Express
HomeroomAttendance Click to Preview
HomeroomAttendance [SMART Notebook lesson]
Balloon Pop Attendance
Subject: Other
Grade: Kindergarten, Grade 1, Grade 2, Grade 3, Grade 4, Grade 5, Grade 6, Grade 7, Grade 8, Grade 9, Grade 10, Grade 11, Grade 12
Authored by: Resilience2
Search terms: Illinois User Group
Download 2.09 MB Open in SMART Notebook Express
Jeopardy Template for SMART Response Click to Preview
Jeopardy Template for SMART Response [SMART Notebook lesson]
Use your SMART Response system to engage EVERY student in your classroom Jeopardy Review game. The class is d...
Subject: Modern Foreign Languages, Cross-curricular, Science, Mathematics, History, English Language Arts, Geography, Social Studies, Other, Health and Physical Education, Special Education, English as a Second Language
Grade: Grade 3, Grade 4, Grade 5, Grade 6
This website would be useful for teachers because it has a lot of examples of computer programs that would help with lessons and it also shows how to sign up for each program and gives examples how to use them.
This website gives you a variety of options from digital storytelling to keyboarding activities. This website allows you to get ideas for how to connect your classroom to technology. You are given resources and strategies for how to navigate on google, as well.
There are some cool activities that help teachers integrate there student more.
Here are suggestions for games, activities, and lesson plans to encourage team building among elementary school students
This site has ideas for games that explore the benefits of teamwork. These activities were designed with younger children in mind, but could be adapted for older students.
Students can work together to create artwork. These activities were designed with younger children in mind, but could be adapted for older students.
Students can learn more about each other with this lesson by using Venn diagrams to describe the ways in which they are similar and different.
This is an activity designed to encourage students to think about the importance of working together. This lesson requires the poem Nine Gold Medals by David Roth from Chicken Soup for the Kid's Soul. This activity can be used before starting a group project. NOTE: The site includes ad
Read articles that define and explain how to use cooperative learning strategies in the classroom. Includes cooperative learning lesson plans for a variety of subjects and grade levels.