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Tarmo Toikkanen

What is the Future of Teaching? - 0 views

  • According to the New York Times Bits blog, a recent study funded by the US Department of Education (PDF) found that on the whole, online learning environments actually led to higher tested performance than face-to-face learning environments.
  • “In many of the studies showing an advantage for online learning, the online and classroom conditions differed in terms of time spent, curriculum and pedagogy. It was the combination of elements in the treatment conditions (which was likely to have included additional learning time and materials as well as additional opportunities for collaboration) that produced the observed learning advantages,” writes the authors of the report (emphasis theirs). “At the same time, one should note that online learning is much more conducive to the expansion of learning time than is face-to-face instruction.”
  • We can conclude that those in online learning environments tested better, but not necessarily why.
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  • Researchers warned that “various online learning implementation practices may have differing effectiveness for K–12 learners than they do for older students,” which seems plausible.
  • The word education, after all, comes from the Latin educare, which means, “to lead out.” I.e., think Socrates. Anyone can absorb information from a book or video, but good teachers will always be necessary to draw out that knowledge and help students develop the skills needed to think critically about the information they consume. In other words, online learning tools are just like any other tools in a teacher’s bag of tricks: what matters is how they’re applied. The instruction of good teachers will be made better by the proper application of web tools, while bad teachers won’t necessarily be made better by utilizing online education methods.
  • It comes down to knowing how to best use the tools at your disposal to maximize the impact of education for students, which has always been what separates good teachers from bad ones. The major difference between teachers of today and teachers of the future is that in the future educators will have better online tools and will require better specialized training to learn how to utilize them properly.
    • Tarmo Toikkanen
       
      Exactly. The tools are not the point, it's the learning results that matter. And they stem from the learning activities, which in turn are supported by the tools that are employed.
  • Teachers will certainly need to adapt in order to use new tools and methods, but that’s nothing new. Online education may never completely replace face-to-face learning, though as the Department of Education study shows, with enough time and under the guidance of a good teacher, online learning environments can produce results that are just as good or better than classroom learning. Online learning is likely to be used more often to enhance face-to-face learning in the future, however, and in communities where classroom learning is infeasible due to lack of funds, online learning is an adequate stand-in.
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    Good analysis on the impact of new tools, and the need for great teachers.
Tarmo Toikkanen

Christopher D. Sessums :: Blog :: Social Media and Learning Institutions in the Digital... - 0 views

  • Shirky (2008) had the presence of mind to notice that real innovation comes when we take the technology for granted.
  • Today, educational institutions still see technology as a new innovation, a disruptive innovation (Bowers & Christensen, 1995). Thus, if my logic is correct, schools, for the most part, are still a few years off from real innovation.
  • In Cultivating Communities of Practice, Wenger, McDermott, & Snyder (2002) derive seven principles. These principles are not recipes, but embody an "understanding of how elements of design work together" (p. 51). They are:Design for evolution.Open dialogue between inside and outside perspectives.Invite different levels of participation.Develop both public and private community spaces.Focus on value.Combine familiarity and excitement.Create a rhythm for the community.
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  • It is important to note that not one of these elements are about creating predetermined outcomes. Hmmm....Is this what we want in a community for learning? What about our learning objectives? What about our project goals?
  • Whether we're talking about designing communities for learning or designing communities of practice, the design goal centers on adaptability, on an awareness that things that last (or have value) have the ability to evolve as our aims evolve.
  • The value members get from a community is what drives a community. People need to see how their participation will translate into something useful.
  • Drawing from his work with sports teams, jazz combos, and business organizations, Sawyer (2008) identified 10 key conditions that enable dynamic expertise and ultimately group flow (adapted from Csikszentmihalyi, 1990): A shared goal, Close or deep listening to each other, Complete concentration, Being in control of the group's actions and environment, Blending of individual egos, Equal participation, Member's familiarity with each other, Constant communication, Elaboration of each other's ideas, and Frequent failure and learning from frequent failure.
  • Wenger noted that a learning community cannot be completely engineered by expertise. He said a strong, working learning community is a lot like falling in love. It starts as a budding relationship and it builds with time, engagement, commitment, trust, recognition, respect, emotional availability. When these elements are missing, the community falls out of love and the relationship of its members dissolves. However, he suggested a learning community can be built top-down by management to support the worker bees. He also noted that when a learning community is over-engineered, either by participants or management, it can be absolutely meaningless and soul-crushing to its members.
  • According to Wenger (1998), learning within a community of practitioners is about helping each other accomplish tasks, share challenges, passions, and interests. In this sense, managing a learning community is a matter of keeping members motivated, interacting regularly, and creating conditions that allow members to learn from and with one another to improve their ability to do what they do.
  • It's more than about the technology, tools, tactics; it's about a combination of strategies, tools, and the habits of mind associated with shared innovation.
  • It can be done well and not so well; hence the need for shared goals, clear rules of participation, a solid strategy, and the right tools for the right purpose.
  • Given the economical, technological, sociological, historical changes taking place all around us, educational institutions have been slow to adapt. These changes have led to ubiquitous access to information and ubiquitous communication. Combined, these two trends lead to new understandings of how people learn and work that, in turn, leads to new ways of thinking about community. Research suggests that real innovation comes when we take the technology for granted. Yet, many of today's educational institutions still see technology as a new innovation, a disruptive innovation (Bowers & Christensen, 1995), thus learning institutions by and large are still a few years off from real innovation. When we examine the idea of communities for learning, instead of focusing on tactics to bring about meaningful growth and change, we need to better define our strategies--we need to know where we want to go, talk openly about them, reflect on them, refine them, and test them out. Creating meaningful communities for practice is an iterative process. Designers can help foster change by designing communities for learning that recognize the key conditions that allow for creativity and innovation to happen. Designers can also help communities for learning by helping community leaders develop rules for engagement that allow for strong, meaningful exchange and reflection.
Tarmo Toikkanen

Attacking the Factory Model School System - 0 views

  • The only way to make learning easy, is to create a passion and safe culture for easy learning. The only way to make learning any subject easy is to create a community of learners where the students feel comfortable and safe to take risks. I have broken down this "easy" rule into four steps that make it easier to understand. A. Listen to why students are participating in the classroom and fulfill the learning needs that they are identifying. When these needs are being met. the student’s interest level and cooperation with the teacher will be highest. B. Understand how the classwork relates to the student’s daily lives. The student’s have to see the connection between the material and who they are to feel motivated C. Immerse the students in both the theoretical and material ways that the classwork affects the students lives. If the teacher presents the material in a complete fashion the classwork will be easier to place in its context. D. Give students the chance to learn. Create a community of learners where every member is trying to learn. Students and teachers have the ability to learn at every moment of their lives
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    Attacking the Factory Model School System (or) 12 easy steps to turn a teacher into a prison guard and one very hard way to make it easy to learn.
Tarmo Toikkanen

DSpace at Open Universiteit Nederland: Evidence of cross-boundary use and reuse of digi... - 0 views

  • In this study we conducted an investigation on the server-end log-files of teachers’ Collections of educational resources in a number of content platforms. Our goal was to find empirical evidence from the field that teachers use and reuse learning resources that are in a language other than their mother tongue and originate from different countries than they do. We call these cross-boundary learning resources. We compared the cross-boundary reuse of educational resources to the general reuse figure of 20%, and find that it was either equal to or less than the general reuse. We further studied the coverage, the overlap and the pick-up rate of these resources, and propose steps that could improve the probability of discovery, use and reuse of cross-boundary resources.
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    Riina Vuorikari's article. In this study we conducted an investigation on the server-end log-files of teachers' Collections of educational resources in a number of content platforms. Our goal was to find empirical evidence from the field that teachers use and reuse learning resources that are in a language other than their mother tongue and originate from different countries than they do. We call these cross-boundary learning resources. We compared the cross-boundary reuse of educational resources to the general reuse figure of 20%, and find that it was either equal to or less than the general reuse. We further studied the coverage, the overlap and the pick-up rate of these resources, and propose steps that could improve the probability of discovery, use and reuse of cross-boundary resources.
Tarmo Toikkanen

ZaidLearn: The Secret Recipe to Delivering World Class Lectures - 0 views

  • NEW SCHOOLFive simple learning steps/phases, which can of course overlap anyway you like (image above):ExploreLearnInnovateFeedbackReflect (back to Explore)This learning cycle can happen within minutes using your mental reflection and visualization, or perhaps days, weeks, or months in the real world, depending upon how you apply this flexible learning approach. Actually, these steps are just indicators and do not need to be followed step-by-step. Just use them how you feel like it, or what works best for you. I am still learning, so these steps or phases might change even by the time I really finish this article. Alright, let's move on!
Tarmo Toikkanen

Westwood Cyber High School - 0 views

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    Westwood Cyber High School is a learning environment which utilizes the model of the Not-School Program. In the United Kingdom, this model offers an educational experience for students who are unable to attend school for a variety of reasons. The Westwood Cyber High School is a virtual learning experience offering students an opportunity to obtain a High School diploma by teaching them the skills necessary for higher education or future employment.
Tarmo Toikkanen

Notschool.net - 0 views

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    Notschool.net is an international 'Online Learning Community' offering an alternative to traditional education for young people who, for a variety of reasons, are unable to engage with school or other complementary provisions such as home tutoring or specialist units. After almost 9 years and 5000 young people, Notschool.net is a full-time alternative provision; successfully demonstrating that young people for whom 'school does not fit' can renew their confidence in learning and gain a range of qualifications that recognise their progress.
Jukka Purma

IEEE Transactions on Learning Technologies - 0 views

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    Uusimmassa numerossa kvantitatiivinen analyysi LOReista (learning object repository). Hyvä tietää, vähän tylsä. Suora linkki pdf:ään, jos ei toimi niin jukalla on: http://www2.computer.org/portal/c/document_library/get_file?uuid=4581d7ea-3061-47b0-ad6b-879e576c7cd7&groupId=808461
Tarmo Toikkanen

50 Awesome Ways to Use Skype in the Classroom | Teaching Degree.org - 0 views

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    "Skype is a free and easy way for teachers to open up their classroom and their students to a world way beyond their campus. With Skype, students can learn from other students, connect with other cultures, and expand their knowledge in amazing ways. Teachers and parents can also benefit from Skype in the classroom. Read below to learn how you can take advantage of the power of Skype in your classroom."
Tarmo Toikkanen

Fle4 - Knowledge Building for the rest of us - 0 views

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    Fle4 (Future Learning Environment 4) is a collection of tools and plugins that provide support for Knowledge Building processes in various platforms.
Tarmo Toikkanen

LeMill - 0 views

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    LeMill is a web community for finding, authoring, and sharing learning resources.
Tarmo Toikkanen

Progressive Inquiry and other learning theories - 0 views

  • Progressive inquiry relies on an idea of facilitating the same kind of good and productive practices of working with knowledge  -- progressive inquiry  -- that characterize scientific research communities in education. By imitating the practices of scientific research communities, students are encouraged to engage in extended processes of question- and explanation-driven inquiry.  Accordingly, an important aspect of progressive inquiry is to guide students in setting up their own research questions and working theories.  In practice, this means that students are making their conceptions public and working together for improving shared ideas and explanations.  It is also essential to constrain emerging ideas by searching for new information.  Participation in progressive inquiry, in the present case, is usually embedded in computer-supported collaborative learning environments that provide sophisticated tools for supporting the inquiry process as well as sharing of knowledge and expertise.
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    The authoritative description of Progressive Inquiry.
Tarmo Toikkanen

Social Media is Killing the LMS Star - A Bootleg of Bryan Alexander's Lost Presentation... - 0 views

  • Hence the title of my talk. CMSes lumber along like radio, still playing into the air as they continue to gradually shift ever farther away on the margins. In comparison, Web 2.0 is like movies and tv combined, plus printed books and magazines. That’s where the sheer scale, creative ferment, and wife-ranging influence reside. This is the necessary background for discussing how to integrate learning and the digital world.
  • Students can publish links to external objects, but can’t link back in.
  • Moreover, unless we consider the CMS environment to be a sort of corporate intranet simulation, the CMS set of community skills is unusual, rarely applicable to post-graduation examples. In other words, while a CMS might help privacy concerns, it is at best a partial, not sufficient solution, and can even be inappropriate for already online students.
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  • Think of a professor bringing a newspaper to class, carrying a report about the very subject under discussion. How can this be utilized practically? Faculty members can pick a Web service (Google News, Facebook, Twitter) and search themselves, sharing results; or students can run such queries themselves.
  • A second emergent field concerns social media literacy. An increasing amount of important communication occurs through Web 2.0 services.
  • Can the practice of using a CMS prepare either teacher or student to think critically about this new shape for information literacy? Moreover, can we use the traditional CMS to share thoughts and practices about this topic?
  • And so we can think of the CMS. What is it best used for? We have said little about its integration with campus information systems, but these are critical for class (not learning) management, from attendance to grading. Web 2.0 has yet to replace this function. So imagine the CMS function of every class much like class email, a necessary feature, but not by any means the broadest technological element. Similarly the e-reserves function is of immense practical value. There may be no better way to share copyrighted academic materials with a class, at this point. These logistical functions could well play on.
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    Discussion on how LMS and CMS are fading into the margins, and social media is taking the center stage.
Tarmo Toikkanen

le group - 0 views

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    Learning Environments research group home page and blog
Tarmo Toikkanen

Topmarks Education: teaching resources, interactive resources, worksheets, homework, ex... - 0 views

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    Categorized learning games and activities, suitable for IWBs and on the web.
Tarmo Toikkanen

Future Learning Environment - selvitys - 0 views

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    Samu Mielosen selvitys vuodelta 1997
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