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Tarmo Toikkanen

Christopher D. Sessums :: Blog :: Social Media and Learning Institutions in the Digital... - 0 views

  • Shirky (2008) had the presence of mind to notice that real innovation comes when we take the technology for granted.
  • Today, educational institutions still see technology as a new innovation, a disruptive innovation (Bowers & Christensen, 1995). Thus, if my logic is correct, schools, for the most part, are still a few years off from real innovation.
  • In Cultivating Communities of Practice, Wenger, McDermott, & Snyder (2002) derive seven principles. These principles are not recipes, but embody an "understanding of how elements of design work together" (p. 51). They are:Design for evolution.Open dialogue between inside and outside perspectives.Invite different levels of participation.Develop both public and private community spaces.Focus on value.Combine familiarity and excitement.Create a rhythm for the community.
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  • It is important to note that not one of these elements are about creating predetermined outcomes. Hmmm....Is this what we want in a community for learning? What about our learning objectives? What about our project goals?
  • Whether we're talking about designing communities for learning or designing communities of practice, the design goal centers on adaptability, on an awareness that things that last (or have value) have the ability to evolve as our aims evolve.
  • The value members get from a community is what drives a community. People need to see how their participation will translate into something useful.
  • Drawing from his work with sports teams, jazz combos, and business organizations, Sawyer (2008) identified 10 key conditions that enable dynamic expertise and ultimately group flow (adapted from Csikszentmihalyi, 1990): A shared goal, Close or deep listening to each other, Complete concentration, Being in control of the group's actions and environment, Blending of individual egos, Equal participation, Member's familiarity with each other, Constant communication, Elaboration of each other's ideas, and Frequent failure and learning from frequent failure.
  • Wenger noted that a learning community cannot be completely engineered by expertise. He said a strong, working learning community is a lot like falling in love. It starts as a budding relationship and it builds with time, engagement, commitment, trust, recognition, respect, emotional availability. When these elements are missing, the community falls out of love and the relationship of its members dissolves. However, he suggested a learning community can be built top-down by management to support the worker bees. He also noted that when a learning community is over-engineered, either by participants or management, it can be absolutely meaningless and soul-crushing to its members.
  • According to Wenger (1998), learning within a community of practitioners is about helping each other accomplish tasks, share challenges, passions, and interests. In this sense, managing a learning community is a matter of keeping members motivated, interacting regularly, and creating conditions that allow members to learn from and with one another to improve their ability to do what they do.
  • It's more than about the technology, tools, tactics; it's about a combination of strategies, tools, and the habits of mind associated with shared innovation.
  • It can be done well and not so well; hence the need for shared goals, clear rules of participation, a solid strategy, and the right tools for the right purpose.
  • Given the economical, technological, sociological, historical changes taking place all around us, educational institutions have been slow to adapt. These changes have led to ubiquitous access to information and ubiquitous communication. Combined, these two trends lead to new understandings of how people learn and work that, in turn, leads to new ways of thinking about community. Research suggests that real innovation comes when we take the technology for granted. Yet, many of today's educational institutions still see technology as a new innovation, a disruptive innovation (Bowers & Christensen, 1995), thus learning institutions by and large are still a few years off from real innovation. When we examine the idea of communities for learning, instead of focusing on tactics to bring about meaningful growth and change, we need to better define our strategies--we need to know where we want to go, talk openly about them, reflect on them, refine them, and test them out. Creating meaningful communities for practice is an iterative process. Designers can help foster change by designing communities for learning that recognize the key conditions that allow for creativity and innovation to happen. Designers can also help communities for learning by helping community leaders develop rules for engagement that allow for strong, meaningful exchange and reflection.
Tarmo Toikkanen

University of the People - 0 views

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    Free and low-cost courses for students in developing countries.
Jukka Purma

JIME - Building Open Educational Resources from the Ground Up: South Africa's Free High... - 0 views

  • Ultimately this involves instilling practices within the organization or project that imitate the very characteristics of the resources that OER projects serve to create and support.
  • In March 2002, Mark Horner, a graduate student in physics at the University of Cape Town (UCT), presented a demonstration on waves at a science fair in South Africa. After the demonstration, several high school students approached him, explaining that they did not have a science textbook, and had never had wave phenomena described to them before. The students had pooled their money to purchase a notebook and pen, and they asked Horner to write down the demonstration, step by step, so they could share the notes with their classmates and teachers. Wanting to give the students more than the steps of a wave demonstration, Horner returned to UCT and engaged his colleagues in writing a high school science text that would be free and sharable for all teachers and learners in South Africa. In the process, Free High School Science Texts (FHSST) was born.
  • Through its communication and networking channels, the project grew from an original group of five graduate students who wrote the content locally, to over 420 volunteers who have, since 2002, signed up for an account and logged onto the project website.[[3]] The number of active and sustained contributors of content, however, was smaller—about 50 volunteer authors globally, from South Africa to India, Pakistan, Scotland, and the United States. Of these 50 active volunteers, approximately ten became core participants, contributing content regularly and consistently (i.e., weekly).
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  • Getting volunteers set up to use the CVS repository was a laborious process, and volunteers needed extensive technical understanding. As a result, this placed a substantial burden on the core team volunteers, who had to facilitate contributions from the other volunteers. To lessen this burden, the project experimented with WikiBooks.
  • As a result, FHSST shifted to a third solution, the eventual development and implementation of a content management system (CMS)[[5]]. Drupal was chosen because it was free, relatively easy to set up, and met volunteer needs effectively.
  • In order to submit content to FHSST within the Drupal system, volunteers signed up on the FHSST website, logged on, and chose from the list of available assignments based upon their expertise and interests. The sign-up and log-on processes did not require a screening for credentials. During the initial stages of the project, people volunteered to complete large sections of text, such as chapters. However, FHSST soon found that many of the sections were not being completed within expected timeframes. As a result, FHSST began to divide volunteer tasks into smaller assignments, such as portions of chapters, drawings, illustrations, activities, and examples. FHSST noted that this adaptation facilitated volunteers’ ability to consistently complete assignments within expected timeframes.
  • Since its inception, FHSST offered face-to-face work sessions in which volunteers in the same geographic area met together to develop content collaboratively
  • hackathons
  • The aim of our trials was to identify the weaknesses in the books to inform our second-round editing process and make sure we fix the issues to make the books as usable as possible to our target audience. We also wanted to identify […] what is the [science] laboratory situation at the schools? Do they have equipment to do the experiments so that we could […] tailor our content accordingly.
  • experimentation and adaptation are central components of an open education projects’ ability to sustain itself
  • Since FHSST did not obtain funding until four years after its inception,
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    Mielenkiintoinen ja onnistunut "agile" oppikirjankirjoitusprojekti
Tarmo Toikkanen

What is the Future of Teaching? - 0 views

  • According to the New York Times Bits blog, a recent study funded by the US Department of Education (PDF) found that on the whole, online learning environments actually led to higher tested performance than face-to-face learning environments.
  • “In many of the studies showing an advantage for online learning, the online and classroom conditions differed in terms of time spent, curriculum and pedagogy. It was the combination of elements in the treatment conditions (which was likely to have included additional learning time and materials as well as additional opportunities for collaboration) that produced the observed learning advantages,” writes the authors of the report (emphasis theirs). “At the same time, one should note that online learning is much more conducive to the expansion of learning time than is face-to-face instruction.”
  • We can conclude that those in online learning environments tested better, but not necessarily why.
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  • Researchers warned that “various online learning implementation practices may have differing effectiveness for K–12 learners than they do for older students,” which seems plausible.
  • The word education, after all, comes from the Latin educare, which means, “to lead out.” I.e., think Socrates. Anyone can absorb information from a book or video, but good teachers will always be necessary to draw out that knowledge and help students develop the skills needed to think critically about the information they consume. In other words, online learning tools are just like any other tools in a teacher’s bag of tricks: what matters is how they’re applied. The instruction of good teachers will be made better by the proper application of web tools, while bad teachers won’t necessarily be made better by utilizing online education methods.
  • It comes down to knowing how to best use the tools at your disposal to maximize the impact of education for students, which has always been what separates good teachers from bad ones. The major difference between teachers of today and teachers of the future is that in the future educators will have better online tools and will require better specialized training to learn how to utilize them properly.
    • Tarmo Toikkanen
       
      Exactly. The tools are not the point, it's the learning results that matter. And they stem from the learning activities, which in turn are supported by the tools that are employed.
  • Teachers will certainly need to adapt in order to use new tools and methods, but that’s nothing new. Online education may never completely replace face-to-face learning, though as the Department of Education study shows, with enough time and under the guidance of a good teacher, online learning environments can produce results that are just as good or better than classroom learning. Online learning is likely to be used more often to enhance face-to-face learning in the future, however, and in communities where classroom learning is infeasible due to lack of funds, online learning is an adequate stand-in.
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    Good analysis on the impact of new tools, and the need for great teachers.
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