Are you prepared to step out of the box? Before watching this video, what I knew about TPACK was limited. I found this video useful because it clearly states we need to integrate context, pedagogy and technology.
Technology integration is the use of technology resources -- computers, mobile devices like smartphones and tablets, digital cameras, social media platforms and networks, software applications, the Internet, etc. -- in daily classroom practices, and in the management of a school.
This video is about extrinsic and intrinsic motivation. I can advise you to watch it, because it makes what he says clear with drawings. Also he is talking about a research which has surprising results.
2300 years ago, Aristotle concluded that, more than anything else, men and women seek happiness..." - Mihaly Csikszentmihalyi (1990)
In the last 30 years, as a form of entertainment, video games have evolved from confined arcade activities into a mature media.Video games have deeply infiltrated our daily life and our society. As if toys expanded every child's imagination, modern videogames take advantage of a player's active involvement to open more possibilities than any other existing mediums. [Wright 2006] More and more people grow up playing video games, treating them not only as an art form but also as serious media.
Actually the topic is not totally about designed based research but clearly this talk criticizes the curriculum based on the experiences of the talker. This talk is one of the most popular talks, so I think it is worth watching.
Dr. Tom Reeves discusses issues of ethics surrounding data collection, theory generalization, and tool generation to help design-based researchers conduct socially responsible research
The article underlines the emerging of design-based research by making connections with learning sciences. Differences between experimentation and design-based research are offered and terminologies that are similar to design-based research are dicussed with similarities and differences.
This video includes a case study from Biology department of Bristol University. Re-development of a compulsory second year unit "Science and Success: Writing, Speaking and Communicating Science" switched from a paper-based to an online system. All aspects including submissions, peer collaboration, feedback, and marking happen online, using Blackboard. Feedback data is downloaded from Blackboard into Excel, where it is manipulated and turned into feedback packages for students. The results yeals a great positive impact of online collaboration on students.
Dr. Susan McKenney discusses the balancing act that design-based researchers have as they take on multiple roles as researchers, designers, and practitioners. She also discusses the collaborative environment created by conducting research with multiple people on the research team.
An interview with Dr. Reeves about how things have changed in the field of DBR lately. Dr. Reeves suggests one of the most interesting developments in the recent period was an article published in January,2012 in which the author basically reviewed the last 10 years of DBR reported in various journals and found that basically the jury is still out on whether or not DBR is attaining its two major outcomes; the outcome of robust interventions that really improve practice and reusable design principles.
In the Ericson's article (The Making of an expert) it is said that real experts must perform superior that others. So, I've heard about the movie named as "Man on Wire" which is about a juggler walking and performing on a wire lying between the Twin Towers of New York. This is definitely a superior performance as a juggler. As you aforementioned, to develop such an expertise, Petit (the character in the movie) was practicing deliberately, he did not focus on what he does as usual, but he paid attention what he could not do and set an amazing goal and to accomplish this goal he took a risk of being sent to the prison.
https://www.youtube.com/watch?v=uEU7lrtehDs
Elanur,
Actually, I was trying to find the movie that you mentioned about high-wire actor (Petit). Then I realized that you have already written here. What made me so impressed about him that he worked on that about 6 years. I have read somewhere "experts view mistakes as opportunities to learn", however, this man had no chance to do mistake. the story of the guy in this link
http://ny.curbed.com/archives/2015/09/30/the_real_story_behind_philippe_petits_highwire_act_in_the_walk.php
Yes Yasin I totally agree with you about the mistake part but this man dedicated his life to perform on the wire between Twin Towers so I thought that someone who dedicates oneself to perform in a particular area develops expertise in that area eventually and we can call him an expert in being a juggler even he put his life in danger. By the way this is an extreme example of being an expert. I just try to make connections between dedication and developing an expertise through this example.
This video is an episode from the bakyard science program on yumurcak TV. In this program, children design tools based on their problems by this way, they try to understand some science subjects.
Suppose you are part of a thriving business and need to branch out and find that next big thing. Or say you want to change a behavior, like getting people...a lot of people...to use less energy in their homes. How would you go about it?
Design thinking is a powerful tool to tackle the unknown.
It's a means of going on an expedition, without a map, without even knowing the destination, but with the confidence that you'll end up somewhere great.
Let's make it tangible with an example that captures the five key elements of design thinking. Daylight was given the challenge of getting kids in America to move more to help fight childhood obesity. The project started with an idea--provide kids with a digital music player that has a motion sensor, then give them rewards based on their activity.
But the big question was, would kids really use it? What could make the experience so compelling that they would use it long enough to see the health benefits.
Very nice video on design thinking. We can clearly see how they continuously modify the end product after collecting data of its users. First they talk to target group to have an idea about how an activity meter can be. Based on their ideas, they try to find patterns which will later evolve to design principles. Based on those principles, they develop a real product-an activity meter. Then they use it iteratively with children and make modifications in order to make it better and better. It is a clear video of how to do a design study.
There is no agreement on whether studying the way the brain works can help improve educational outcomes, but the discussion is a hot topic amongst educational experts.
Bruce McCandliss, professor in Stanford's Graduate School of Education and the director of the Stanford Center for Mind, Brain and Computation, speaks about brain-imaging technology that is revolutionizing the study of educational experiences and their effect on the brain.