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in title, tags, annotations or urlSafari Montage Creation Station User Guide - 0 views
Educational Tools by Tucker - TTAC ODU Video Series - YouTube - 0 views
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Tucker, age 11, outlines different ways educators can transform themselves into Educational Experience Designers and describes some different tools that can be used to provide students with more options. A big thanks to TTAC/ODU (http://ttac.odu.edu/) for sponsoring the creation of this video series!
Digital Blue QX5 Computer Microscope - 0 views
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Free downloadable Installation and Quick Start Guide for the QX5 digital microscope, available in the computer labs at LCPS elementary schools. Great accessible science tool! See tiny things on your computer. Great for students with visual challenges! Take the microscope off its base for magnified viewing. Build a picture collection of your discoveries and creations. Produce your own movies and slide shows.
Timeline Maker - 1 views
Tackk - Content Creation + Sharing - 1 views
Adobe Youth Voices - 1 views
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Adobe Youth Voices (AYV) ignites young people's Creative Confidence - the ability to harness creative skills to solve problems - using advanced digital media tools and tested storytelling techniques. With greater creativity, and a greater belief in their own abilities, young people will be more engaged in their education and better prepared for a fast-changing global economy.
Adobe Youth Voices - 1 views
Adobe Youth Voices - 1 views
Adobe Youth Voices | Adobe TV - 0 views
Adobe Youth Voices - YouTube - 0 views
VSTE Webinar from LCPS AT on using Avatar Kinect & Gesture-Based Learning - 1 views
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Research shows that the best learning environments are those in which the students are engaged, active, and moving. In 2012, Loudoun County Public Schools implemented a number of Xbox Kinect consoles for students with disabilities. Participants in this session will learn about the positives and pitfalls of the implementation process as well as the progress made by students using the technology. The session will include a discussion of technical and environmental considerations, account creation, avatar generation and customization, games selection, online collaboration and communication (using Avatar Kinect), and case studies describing specific IEP goal progressions and comparisons. Let's play!