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Julia Huggins

Livable Communities - 0 views

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    Progress in the DOT leads to more biking and public transportation = more livable communities. This is an interview with Ray LaHood about the recent advances and obstacles in improving our public and alternative transportation systems. Portland is mentioned a few times for being great.
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    I think that progress in this area is crucial if we are ever going to solve our long term consumption problems. So much of they way we act is caused by how our communities are built. Urban compactness contributes to a more minimalist lifestyle because you don't need a car, and because you have access to so many different public services, you don't need to buy private ones for yourself. The whole reason we have an absurd overconsumption problem is because we have people living in the cheap, crappy sprawl we've built, all driving cars everywhere to the box stores and restaurant chains that sell them a whole bunch of shit that is poorly made and terrible for them and the environment. City dwellers aren't all models for how to live or how much to consume, but you make it easy for people to lead better lives when there are options for them to bike or take public transit to work as well as to secondhand clothing stores and good, healthy, bulk food markets. James Howard Kunstler's book The Geography of Nowhere is a great read on this topic, and his TED talk on the subject is great as well.
Micah Leinbach

Cities That Are Raising Eyebrows - 0 views

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    Relates to next year's symposium on cities: here are some of the popular (and impressive, though unsurprising) approaches cities are taking to becoming more environmentally friendly. Many are rooted in energy concerns and transport, among a few other social equity issues. However almost all commonly share large-scale government investment approaches to creating spatially isolated things (exceptions include bike shares and Curitiba's bus system). Look to Masdar City for one that is fully designed as an environmentalist's paradise (cars are banned). But I would point out that such cities are incredibly expensive to build, and in this case, they're almost guaranteed to be built on the sale of oil. While I don't like to play a game of blood money blame, there is some irony. I'd like to see some cost-benefit analysis that address whether the costs, both monetary and external from the use of oil, really make these projects "better", or if they are more of a show than a practical reality. Curitiba in Brazil is one worth researching as well, if you're interested in cities. Also a design-centric city, Curitiba also tries to build off popular demand, and alongside their environmental wins they have a good list of social records to lay claim to as well. Unlike Portland's own MAX, they have a decent percentage of citizens who actually pay to ride the public transit (despite the fact that it also is run via a system where fare checkers are few and far between), and analysts have credited it to the civic pride generated by the aesthetic value and efficiency of the system. The demand there is a little more organic and if I remember right, the bus system actually uses a few private businesses who compete to provide optimal service. Government steps in to keep things relatively well organized - an interesting economic approach as well. Interesting government programs that combine solutions to poverty, waste, and education in one as well.
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    Cleveland has an interesting thing as well - low-income, private efforts to address problems locally and at a smaller scale. Theoretically, their approach could be used in a whole range of places, and addresses social concerns in Cleveland far better than something like a new green stadium would. It just requires people willing to set up systems like the one in the article (and funding - the systems they have were funded by another organization, not reliable in terms of expanding the scale of the project or keeping it going into the long term It is also a fairly fancy system - and costlier too. But the idea can be done cheaply). As we prepare to enter discussions on the symposium (meeting on the 10th! A week from today) I'm curious which approach people find more appealing.
Micah Leinbach

Citizen science, video games, and knowledge - 4 views

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    Citizen science is science done, not by highly trained experts, but by your run-of-the-mill citizen on the street. Which makes a lot of sense, since science is conceptually a very simplistic, mindless, algorithmic process (in certain forms, granted) which makes it very powerful (for anyone doubting the power of simple, mindless, algorithmic processes see evolution) . This article highlights the use of video games to channel citizen science towards things that the science community struggles with. For reference as to how cool this is, a problem regarding the AIDs virus that scientists struggled with for over a decade was solved in 3 weeks via this system. Other neat programs like this include World Without Oil, designed to put people in the place of a post-peak oil society via a Role Playing Game, where they use their own lives as the basis. People actually enacted real world change, building gardens, biking instead of driving, and reporting on it to the public, as a result of the game. It is a really convincing way to generate change, and well worth looking at just for the concept. The same company is looking at creative ways to solve other global crisis by making "mini worlds" that encourage people to have a little more agency and creativity, so that those ideas can be translated to the real world. How neat is that?
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    done right, science is so not a mindless algorithmic process.
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