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crazylion lee

Polygonal Map Generation for Games - 0 views

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    "I wanted to generate interesting game maps that weren't constrained to be realistic, and I wanted to try some techniques I hadn't tried before. I usually make tile maps but instead used a different structure. What could I do with 1,000 polygons instead of 1,000,000 tiles? The distinct player-recognizable areas might be useful for gameplay: locations of towns, places to quest, territory to conquer or settle, landmarks, pathfinding waypoints, difficulty zones, etc. I generated maps with polygons, then rasterized them into tile maps that looked like this:"
crazylion lee

The guide to implementing 2D platformers | Higher-Order Fun - 0 views

  • Having previously been disappointed by the information available on the topic, this is my attempt at categorizing different ways to implement 2D platform games, list their strengths and weaknesses, and discuss some implementation details.
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