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Yuly Asencion

TEFL.net - 2 views

shared by Yuly Asencion on 19 Apr 10 - Cached
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    Teacher forums, ESL resources, TEFL articles, ESL jobs, Materials review, lesson plans
Nik Peachey

10 Lessons in Digital Literacy | PeacheyPublications.com - 1 views

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    10 Lessons in Digital Literacy https://t.co/OA3a5Od5ly #clil #infographic #lessonplan #esl #tesol #tefl #edtech https://t.co/oxhecrRoHL
Nik Peachey

GoNoodle - Video for the Classroom | Tools for ... - 0 views

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    GoNoodle - Video for the Classroom https://t.co/UvPwcXjJHy #elt #yltsig #edtech #video #tefl #tpr #k12 #eal
Nik Peachey

ELTons winners for 2016 | English Agenda - 0 views

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    ELTons winners for 2016 https://t.co/hudEISUm74 #elt #esl #tesol #tefl #edtech #elton #innovation https://t.co/7ej0SY2R3Z
Quilla Toso

Officially Approved TQUK Centre - 0 views

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    We offer internationally recognised,TQUK level 5 & Level 7 #TEFL #TESOL courses and qualifications by distance learning and in the classroom
Cindy Marston

Need Energy? | A Journey in TEFL - 8 views

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    Activities to get a class moving and bring them back together - several can be done very quickly.
Nik Peachey

Nik's Quick Shout: Survey Results: Mobile learning for ELT - 1 views

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    The purpose of the survey was to ascertain the level of awareness and openness to mobile learning among English language teachers. I also wanted to find out to what degree and how teachers were already using mobile learning both in their teaching and and professional development and to establish whether they would be willing to pay for and use mobile content. The survey also collected information about the teachers' existing access to mobile services and the kinds of device they are using to get access to mobile Internet.
Nik Peachey

Development - ELT and the Crisis in Education | Delta Publishing - English Language Tea... - 0 views

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    "In this first blog posting I'd like us to look at some of the major issues that are affecting education at this time and try to examine them in relation to English language teaching and how they may affect it."
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    In this first blog posting I'd like us to look at some of the major issues that are affecting education at this time and try to examine them in relation to English language teaching and how they may affect it.
Nik Peachey

Nik's Quick Shout: iPad Apps for English Language Teachers - 3 views

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    Well like a lot of people I've bought an iPad over the summer and I've been having my first taste of shopping for apps to extend the capabilities of the iPad. I've also been having a look at how some of these can be used for language learning, so I thought I would share with you a little bit of information about the first few apps I've tried.
Nik Peachey

Nik's Quick Shout: Make Quick Pronunciation Activities - 2 views

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    "Text2Phonetics is a very handy site if you like to use phonemic script with your students. It can take a lot of the hard work out of transcribing text to phonetic symbols. You just paste in a short piece of text, click a button, and it does it for you."
Nik Peachey

Development - Is the 140 character 'micro interaction' enough? | Delta Publishing - Eng... - 0 views

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    Twitter could not possibly be further away from the concept of a computer game or a three dimensional visually rich virtual world. Suddenly instead of learning to fly and exchanging our money for Linden bucks (the currency of Linden Labs' Second Life) we were exchanging grammatically correct sentences for status updates of less than 140 characters! Who could have seen it coming? Perhaps Gartner, who also predicted that "90 Per Cent of Corporate Virtual World Projects Fail Within 18 Months".
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    Twitter could not possibly be further away from the concept of a computer game or a three dimensional visually rich virtual world. Suddenly instead of learning to fly and exchanging our money for Linden bucks (the currency of Linden Labs' Second Life) we were exchanging grammatically correct sentences for status updates of less than 140 characters! Who could have seen it coming? Perhaps Gartner, who also predicted that "90 Per Cent of Corporate Virtual World Projects Fail Within 18 Months".
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