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in title, tags, annotations or urlAnshe Chung - Wikipedia, the free encyclopedia - 0 views
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In December 2006, while conducting an interview for CNET with Daniel Terdiman on her economic assets, the virtual studio in which the interview took place was bombarded by flying animated penises and copies of a photo of Graef modified to show her holding a giant penis in her arms. The griefers managed to disrupt the interview sufficiently that Chung was forced to move to another location and ultimately crashed the simulator entirely.[18] Video and images of the incident were posted to the "Second Life Safari" section of Something Awful, and the incident received international notice via blogs including Boing Boing and the online edition of the Sydney Morning Herald. Two weeks later, Anshe's husband, Guntram Graef, issued takedown notices under the DMCA, demanding that newspapers and websites remove photos and videos of the incident and claiming that they violated Graef's copyright in her avatar and other virtual creations. YouTube pulled the videos of the incident as a DMCA violation and banned the account of Second Life Safari, bringing objections from legal experts who considered the work "fair use".[19] A Linden Labs spokesperson suggested that the taking of videos and photos in Second Life should be governed by the same rules as in real life,[20] and an attorney for the Electronic Frontier Foundation compared it "to Armani attempting to restrict news photos of a car crash where one of the drivers was wearing an Armani suit."[21]
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After news of these events and the legal objections spread across a number of sites including Slashdot, YouTube changed its rationale for removing copies of the video to terms of use violation, and in an interview Guntram Graef said that issuing the takedown notices had been a mistake. He referred to the images as 'pornographic material' and said The video and pictures are clearly defaming and constitute a sexual assault. He stated that he had originally tried to have the videos removed as a personal attack and infringement on rights, but later changed to a copyright claim when that didn't produce a response. When he realized the issues of censorship, he dropped the copyright claim.[19] In 2008 Russian opposition leader Gary Kasparov was attacked at a real public event with a flying penis helicopter and what appeared as a real life adaption of the flying penis attack on Anshe Chung. The Kasparov attack was ended within seconds by a guard who destroyed the flying penis aparatus. In contrast CNet and the company Millions of Us who were responsible for securing the event in Second Life had failed to remove the virtual objects for an extended period of time
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In December 2006, while conducting an interview for CNET with Daniel Terdiman on her economic assets, the virtual studio in which the interview took place was bombarded by flying animated penises and copies of a photo of Graef modified to show her holding a giant penis in her arms. The griefers managed to disrupt the interview sufficiently that Chung was forced to move to another location and ultimately crashed the simulator entirely.[18] Video and images of the incident were posted to the "Second Life Safari" section of Something Awful, and the incident received international notice via blogs including Boing Boing and the online edition of the Sydney Morning Herald. Two weeks later, Anshe's husband, Guntram Graef, issued takedown notices under the DMCA, demanding that newspapers and websites remove photos and videos of the incident and claiming that they violated Graef's copyright in her avatar and other virtual creations. YouTube pulled the videos of the incident as a DMCA violation and banned the account of Second Life Safari, bringing objections from legal experts who considered the work "fair use".[19] A Linden Labs spokesperson suggested that the taking of videos and photos in Second Life should be governed by the same rules as in real life,[20] and an attorney for the Electronic Frontier Foundation compared it "to Armani attempting to restrict news photos of a car crash where one of the drivers was wearing an Armani suit."[21] After news of these events and the legal objections spread across a number of sites including Slashdot, YouTube changed its rationale for removing copies of the video to terms of use violation, and in an interview Guntram Graef said that issuing the takedown notices had been a mistake. He referred to the images as 'pornographic material' and said The video and pictures are clearly defaming and constitute a sexual assault. He stated that he had originally tried to have the videos removed as a personal attack and infringement on rights,
Voki : a fun and free animated avatar tool for educators - 0 views
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Voki is an animation website . It is “ a free service that allows you to create personalized speaking avatars and use them on your blog, profiles and in email messages”. This web2.0 tool is very important in education as It enables teachers and students to express themselves on the web in their own voice , using a talking character.
Coming of Age in Second Life: An ... - Google Book Search - 0 views
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Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend weddings and religious services, buy and sell virtual goods and services, find friendship, fall in love--the possibilities are endless, and all encountered through a computer screen.Coming of Age in Second Lifeis the first book of anthropology to examine this thriving alternate universe. Tom Boellstorff conducted more than two years of fieldwork in Second Life, living among and observing its residents in exactly the same way anthropologists traditionally have done to learn about cultures and social groups in the so-called real world. He conducted his research as the avatar "Tom Bukowski," and applied the rigorous methods of anthropology to study many facets of this new frontier of human life, including issues of gender, race, sex, money, conflict and antisocial behavior, the construction of place and time, and the interplay of self and group. Coming of Age in Second Lifeshows how virtual worlds can change ideas about identity and society. Bringing anthropology into territory never before studied, this book demonstrates that in some ways humans have always been virtual, and that virtual worlds in all their rich complexity build upon a human capacity for culture that is as old as humanity itself.
Philip Rosedale on Second Life | Video on TED.com - 0 views
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19 minutes - avatar of speaker 21:47 - description of demographics of 2nd life 25 minutes - good blurb about "human experience moving onto the internet" as horrifying and response to it. "being present in a virtual world… and having a good life there is a challenge… we must be better than ourselves… be more tolerant, be smarter, be more adaptable"
Anonymous (group) - Wikipedia, the free encyclopedia - 0 views
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In 06/09/1998, unknown coder, Amezou-shi (Mr Amezou) opened the first Japanese floating threat BBS and called it "Amezou". Mr Amezou is a nickname and his real identity is still unknown to this day. What is known in Japan as Nanashi Warudo and it's English offspring like 4chan are direct offspring of Amezou. Floating message system introduced a system where more popular thread was "bump"ed (ageru) and unpopular thread get eliminated eventually. This has made it easier to find popular threads as well as reducing the server load of the site. Since use of BBS was still limited to techies, much of discussion centred around underground IT topics such as Warez. However as the popularity of Amezou increase, the site come to suffer increasingly from shut down as well as antonymous vandalism, which made many threads unreadable. Several posting of violent threat against Mr Amezou caused eventual shut down of Amezou. Before the site was shut down, Mr Amezou made a plea to the community to create alternative site similar to Amezou. The community responded and many refuge sites was created using the same program. One of these message board was called "2 Channel" created by Hiroyuki (Hiroyuki Nishimura). Hiroyuki named his site 2Channel as the second channel of the first, i.e. Amezou. He recruited seasoned participants as Administrators to watch out for vandalism in each board, but aside from that, the thread remained essentially unmoderated and any kind of speech was permitted. One of the main innovation of Hiroyuki was to expand general interest section of message board. Previously, most of message board thread was dominated by tech topics, with only one board assigned to "General/Off topic". Hiroyuki instead created various board for non tech topic such as discussion board for current affairs. Due to unmoderated nature of the site, 2Chanel became free-for-all, no-holds-barred discussion boards for general topic.
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All information is treated equally; only an accurate argument will work.
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Otaku topic was called Futaba Channel, which eventually became floating thread type image board. The English version of Futaba channel became the dominant Anonymous image board in English known as 4chan.
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The concept of anonymous originate in 90s. Japan was relatively late embracing IT. ISDN was just about to be introduced and the whole internet was largely of underground phenomenon especially in early 90s. Many information/data posted in internet involved hacking, warez, copyrighted material, pornography including child pornography, snuff, drugs, bombs, etc as well as no-hold-barred discussion which was also common sight in USENET in English Due to lax data protection law as well as the fact that most community generated site were owned by an individual, people were still reluctant to even create avatar account. More importantly, many of these site start as a secret retreat from the owner's real life, where s/he can be away from his job, his social standing, obligation, etc. Consequently, the owner of site often remained anonymous but with a designated nickname such as Kanrinin-san (Mr/Mrs Admin). Consequently, forum which requires registration never really took off in Japan. Later, these anonymous message board including USENET, which preceded it, came to be know collectively as "Nanashi Warudo" (The World of Anonymous, Nanashi=NoName=Anonymous), which in turn was mock of "Ayashii Warudo" "The World of Suspicious/Dubious". The armature anonymous message board had number limitation, most notably the limitation of server capacity. Due to higher cost of bandwidth in 90s, dominant form of community site was text based and did not allow transfer of image. Secondly, only form fund to run the site was from the owner's day job and meagre earning from (often pornographic) banner ad. Moreover, free and open nature of anonymous nature of the posting made any community message board prone to sudden increase in traffic which result in frequent shut down of any popular message board. Moreover, the simple queing of thread in the board made it difficult to find a target thread among the crowd of thread in the board. These restriction limited the appeal of the message board to te
burberry jogging suit homme Y - 0 views
Tout au long d'une discussion serrée avec Heidegger, Nietzsche et Platon, Sloterdijk posait la question de l'hominisation et de l'humanisation en termes de «domestication» et d'«élevage».Son nouvel...
Robe Lacoste pas cher Chacun - 0 views
Que de migrations pourtant depuis cinquante ans. Des campagnes vers les villes mais pas uniquement. L'intérêt d'un regroupement de juridictions devenues inutiles ou inadaptées est évident : rupture...
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Elles devraient à la fois servir de complément de revenu, de mode de défense des entreprises françaises et permettre d'impliquer les salariés. Les objectifs devraient être beaucoup plus ciblés. »J'...
How anonymous are you online? Examining online social behaviors from a cross-cultural perspective - 0 views
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Visual anonymity exists in an online community if individuals communicate with each other without their physical appearances attached to their messages.
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A second level of anonymity is the dissociation of real and online identities. In online communities, there is ample anecdotal evidence that many individuals create a new persona for themselves using nicknames and avatars
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A third level of anonymity is the concept of lack of identifiability, in which an individual’s behaviors are not distinguishable from others’ behaviors
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Social media in Indonesia: Eat, pray, tweet | The Economist - 0 views
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Indonesia is now the world’s second-largest market for Facebook and the third-largest for Twitter
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When hobnobbing in cyberspace, Indonesians are especially likely to use avatars rather than real pictures of themselves, says Mr Goh. “Indonesia is a moderate Muslim country where people are creating new virtual identities completely different [from] their real identities,” he explains. Users with black eyes and black hair, say, may create virtual personae with grey eyes and blond hair. This is common elsewhere in East Asia and in the Middle East, too. But Indonesia is a special case, reckons Mr Goh: its social networks freely integrate both real and imagined selves.
English Movie Trailers - 0 views
English Movies are High Budget Movies and Full Graphics.Because They are not Regional Movies and no Limits.So Much of Real Stories are Inspiring English Movies.English Movies is nothing But Hollywo...