Excellent blog on how the West can learn from innovations in developing countries. This may use digital media as an example, but the principle must surely apply to solution finding and innovation in many contexts.
The inspiration for this first event on Serious Games comes from Jane McGonigal's TED talk on Serious Games, and David Helgason's declaration of the 'Year of Gamification'.
The event will examine how games and games technologies are being brought into 'serious' areas, as well as how serious tasks are being made more game-like. There are three ways that games can be adopted by other sectors:
* by generating positive side effects from gameplay;
* by creating technology that can be reused;
* and by increasing engagement with a problem or activity.
Mary Matthews from Blitz Games Studios and Alex Fleetwood from Hide and Seek, will discuss future opportunities and the event will be chaired by Stian Westlake, Director of Policy & Research Unit, NESTA.
'Upon my soul you mustn't come into the place saying you want to know, you know'
Perhaps an early example of the need for a knowledge sharing strategy?
Link provided by Steve Robson of Lloyds Register. Paper references Wenger's CoPs as well as Blitz Games triage, featured at the KIN Knowledge Assets Roundtable on 22nd April.