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Jeannette Villarreal

Social Media and the end of gender - 0 views

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    talks about how social media is going to alter advertisement about gender.
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    Johanna Blakley states how women are outnumbering men in the social media culture.
Kim Jaxon

Avatars and academics - 0 views

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    "Researchers eager to find out what gaming might reveal about American culture" Interesting article about gaming, avatars, and identity
Chongyee Thao

Using Social Norms to Regulate Fan Fiction and Remix Culture - 0 views

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    Talks about social norms in fan fiction and remix culture
Sandra Romero

Net of Terror Terrorist Activity on the Internet - 3 views

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    This article is about how terrorists use the internet to send out information to other terrorists around the world and the others that are part of their clan.
humberto osuna

social media and the end of gender - 1 views

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    The monitoring of social media and the users of social media. There is constant research being done on what people are into and what they search and how much information they can collect off of those things about us.
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    sorry i thought i had posted it a while back but i posted it somewhere else.. any way its a cool video check it.
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    I actually watched this one too on my TEDtalk marathon night. I really loved the idea of it but wanted the speaker to expand sooo much more. What did you think?
humberto osuna

when social media became news - 0 views

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    awesome video, great info about social media
anonymous

Materiality, Memory and Imagination: Using Empathy to Research Creativity. - 0 views

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    This Article reveals the idea of how technology has changed and how we use these type of technologies to enhance our creativity and imagination.
Rocio Ramirez

social networking - 1 views

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    this was for my first annotation (social networking), and i changed my topic for my annotation 2 and 3 but now this article does not want to show up! /:
Bre'Onna Wills

Day of the Smart Mobs - 0 views

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    "Some of the most powerful smart mobs can be found on anarchic computer services like the Gnutella network."
kou yang

Gaming can make a better world - 0 views

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    In this video, Jane McGonigal talks about how individuals (online gamers) can make a better world. She mentioned that individuals play online games because it makes them happier and give them a feeling of working hard. Gamers do not give up when they fail and they tend to have a more strong social relationship than in real life. McGonigal said that gamers are human resource that we can use to do real world work. Instead of playing games and trying to save the virtual world, she had created online games intended to help gamers play and think critically about how to survive
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    It talks how an individual could use gaming as a source to improve daily life. Improving daily life as in improving hunger, poverty, and obesity.
Mai Yia Thao

Broadcasting God - 0 views

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    This article discusses about the website Godtube.com and why it was created as a religious site.
Shaw Xarae

Be Who You Want to Be: The Philosophy of Facebook and the Construction of Identity - 2 views

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    What is identity? Who are you? Talks about those questions from Facebook. How we now identity ourselves online and offline.
Joanne Vela

Prevent - 0 views

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    Article discusses how to prevent Cyberbullying
Level Vang

Jane McGonigal - 2 views

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    Jane McGonigal is talking about how we can connect real life to games.
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    i find this video interesting because of how Jane McGonigal say that gaming can make a better world. In the video, Jane McGonigal talks about how the three billion hours we spend playing online games aren't enough to solve the world most urgent problem. Jane McGonigal calculated and believe that we need at least twenty-one billion hours of game play every week to solve the world most urgent problems.
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    More game play is good!!!
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    In this video clip McGongal talks about how video games can be use as a source to inspire people to make the world a better place.
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    in this video, Jane McGonigal describes that gaming is used everyday and online gaming is becoming more and more important. She also says how online gamers spend about 8 billion hours weekly just playing online games. Also how she is trying to change it from just having fun but to solve real life problems.
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    Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.
Yia Yang

Conflict Management in Online Relationships. - 0 views

shared by Yia Yang on 22 Feb 11 - No Cached
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    In this article, the author, Kumi Ishii discusses about how online users manage relationships using different conflict-management styles. Which is interesting because it has to do with group communication. It includes the studies of how people deal with situations to maintain and form relationships online.
Shaw Xarae

Scoping Identity Theft - 0 views

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    Talks about how your identity can be taken from online
tsiurabe vazquez

Teaching with Technology: May You Live in Interesting Times - 0 views

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    Through video games and other activities students can learn and develop their brain better.
Steve Nava

Be who you want to be: The philosophy of Facebook and the construction of identity. - 2 views

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    The article talks about that you chose who you want to be. How facebook shapes your identity.
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